Mechanosaur Hijacks the Moon (by XperimentalZ Games) Needs Beta Testers!

Discussion in 'Upcoming iOS Games' started by XperimentalZ, Jun 15, 2015.

Thread Status:
Not open for further replies.
  1. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    22,664
    2
    38
    The Work-At-Home Guy
    Philippines
    Games' pretty difficult. So far no crashes on ipad air iOS 8.1
     
  2. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    Yeah it's meant to be hard, as long as it's perceived as being fair and the players can learn to fare better with the waves over time. So we'll look into specific roadblocks.

    For new power-ups, the idea would be to unlock them 1 by 1 after the asteroids unlocks, if you reach the era 3 or something.
     
  3. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
    4,157
    7
    38
    I came here to kick ass and chew bubble gum I'm ou
    Indeed it's difficult but more fun than I expected, I love the humiliating rank you get at the end
     
  4. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    [​IMG]
     
  5. Doom

    Doom Well-Known Member

    Jan 27, 2011
    412
    0
    16
    Working for the man
    Northeastern California
    Now that I have taken the time to really play this game and pushed thru the learning curve I am proud to say I love it! It is like riding a bike for the first time and realizing oh I get this after 1000 tries. The patterns of the asteroids are tricky and unforgiving. To catch them all in time and keep an eye on the next target is very tough but suddenly just clicks and I can almost predict their moves and placement. That is until a random placed roid or two that I didn't expect just throws off all concentration! Now I just want to get a better score! Looking forward to the powerups! Curious to know others score so far! I just broke 200 and it feels like an achievement..#
     
  6. Doom

    Doom Well-Known Member

    Jan 27, 2011
    412
    0
    16
    Working for the man
    Northeastern California
    Ps- when I use my spinning and gravity to grab the green powerup asteroid and make it change course and land on the earth it's awesome..
     
  7. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    Going to introduce a bunch of new meanings of life in the next build, including the manly mustache hehe. The score bonus per discovered meaning will be set at 5% for now.

    Finally, I replaced the Mega Gravity power-up, because it felt so-so. Added Earth anti-gravity instead, asteroids will bounce off for a while.

    We might be able to push a new build this weekend.
     
  8. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    A couple of people said that the most difficult asteroid after the old spiral was the ghost. I'll lower the spawn rate of the ghost a notch for the next build.
     
  9. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    The new build (big update) has been submitted! We'll be getting close to a potential release state in terms of content, I think.

    Currently aiming for a late July launch.
     
  10. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    The new build is now available! To sum-up the main additions:

    - Added 6 new meanings of life
    - The discovery of every meaning of life now brings an extra 5% score bonus
    - Added 4 new power-ups: mega blast, +10 eons, anti-gravity, moon ghost
    - Pure Ghost waves have been nerfed
    - Bunch of fixes, tweaks and polish
     
  11. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
  12. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    Here's a few iTunes screenshots that were just baked

    [​IMG]

    [​IMG]

    [​IMG]
     
  13. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    A new beta build is now available. This beta is getting close to an end, so fire away your comments before it's too late to consider them! There will probably be a last beta build after this one.

    This build contains a bunch of minor tweaks and polish as well as re calibration of difficulty (progressively increased difficulty passed era 5).
     
  14. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    Tough times, I've just lost my second parent over a period of 6 months. But we're still here! It probably won't affect the submission and release schedule. We're currently aiming for a release on July 30.

    I'm not sure if we'll be able to have another beta build though. But there's still time for testers to send us additional feedback!
     
  15. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    The final submission is going to be made tomorrow! A big thank you to all beta testers helping out on that final month of development!

    [​IMG]
     
  16. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    #36 XperimentalZ, Jul 16, 2015
    Last edited: Jul 16, 2015
    I don't think that I've described the monetization model yet.

    The game will be free and supported by 4 layers of monetization.

    - A single interstitial on game load
    - A small banner on game over
    - Rewarded videos which will boost HP by 25% for 3 games
    - A single 1.99$ IAP which will remove ads permanently and give a permanent 25% HP bonus

    I think it's the best of both worlds: a light monetization model for those who like free games and the option of turning it into a full premium experience for those who don't.
     
  17. jared9876

    jared9876 Well-Known Member

    Aug 23, 2011
    608
    1
    18
    Dallas TX
    Wow this game looks fun and I'll be sure to get it when it comes out! The pricing model looks great and seems to be a good balance between the two types! I'm sorry to hear about your parents but I'm happy you were able to continue the game! Can't wait for it to come out.
     
  18. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    The game has now passed the approval process at Apple, so we can confirm that the launch is scheduled for July 30!

    By the way, the final version includes 26 achievements. Cheers!
     
  19. XperimentalZ

    XperimentalZ Well-Known Member
    Patreon Bronze

    Jul 20, 2010
    1,099
    0
    0
    XperimentalZ Games Founder
    Montreal, Canada
    The game is launching tonight! Yay
     

Share This Page