Yeah it's meant to be hard, as long as it's perceived as being fair and the players can learn to fare better with the waves over time. So we'll look into specific roadblocks. For new power-ups, the idea would be to unlock them 1 by 1 after the asteroids unlocks, if you reach the era 3 or something.
Now that I have taken the time to really play this game and pushed thru the learning curve I am proud to say I love it! It is like riding a bike for the first time and realizing oh I get this after 1000 tries. The patterns of the asteroids are tricky and unforgiving. To catch them all in time and keep an eye on the next target is very tough but suddenly just clicks and I can almost predict their moves and placement. That is until a random placed roid or two that I didn't expect just throws off all concentration! Now I just want to get a better score! Looking forward to the powerups! Curious to know others score so far! I just broke 200 and it feels like an achievement..#
Ps- when I use my spinning and gravity to grab the green powerup asteroid and make it change course and land on the earth it's awesome..
Going to introduce a bunch of new meanings of life in the next build, including the manly mustache hehe. The score bonus per discovered meaning will be set at 5% for now. Finally, I replaced the Mega Gravity power-up, because it felt so-so. Added Earth anti-gravity instead, asteroids will bounce off for a while. We might be able to push a new build this weekend.
A couple of people said that the most difficult asteroid after the old spiral was the ghost. I'll lower the spawn rate of the ghost a notch for the next build.
The new build (big update) has been submitted! We'll be getting close to a potential release state in terms of content, I think. Currently aiming for a late July launch.
The new build is now available! To sum-up the main additions: - Added 6 new meanings of life - The discovery of every meaning of life now brings an extra 5% score bonus - Added 4 new power-ups: mega blast, +10 eons, anti-gravity, moon ghost - Pure Ghost waves have been nerfed - Bunch of fixes, tweaks and polish
A new beta build is now available. This beta is getting close to an end, so fire away your comments before it's too late to consider them! There will probably be a last beta build after this one. This build contains a bunch of minor tweaks and polish as well as re calibration of difficulty (progressively increased difficulty passed era 5).
Tough times, I've just lost my second parent over a period of 6 months. But we're still here! It probably won't affect the submission and release schedule. We're currently aiming for a release on July 30. I'm not sure if we'll be able to have another beta build though. But there's still time for testers to send us additional feedback!
The final submission is going to be made tomorrow! A big thank you to all beta testers helping out on that final month of development!
I don't think that I've described the monetization model yet. The game will be free and supported by 4 layers of monetization. - A single interstitial on game load - A small banner on game over - Rewarded videos which will boost HP by 25% for 3 games - A single 1.99$ IAP which will remove ads permanently and give a permanent 25% HP bonus I think it's the best of both worlds: a light monetization model for those who like free games and the option of turning it into a full premium experience for those who don't.
Wow this game looks fun and I'll be sure to get it when it comes out! The pricing model looks great and seems to be a good balance between the two types! I'm sorry to hear about your parents but I'm happy you were able to continue the game! Can't wait for it to come out.
The game has now passed the approval process at Apple, so we can confirm that the launch is scheduled for July 30! By the way, the final version includes 26 achievements. Cheers!