We're officially announcing our next game, Mechanosaur Hijacks the Moon The beta is over and the game is scheduled to be released on July 30! A big thank you to all beta testers who helped out! The game is a challenging one-touch endless high-score-chasing game. After hijacking the moon, Mechanosaur turns around the Earth. Touching the screen makes the moon go faster. That's used to place the moon in the vicinity of an asteroid and use the moon's attraction to pull asteroid and smash them! The challenge comes from the various asteroid behaviors and planning a course which will intercept them all. Subscribe to the TouchArcade YouTube channel The game is planned to be free and lightly monetized by ads and rewarded videos that boost the HP by 25% for 3 games. There will be a single IAP which removes ads and give a permanent HP bonus.
Awesome! There's no reason to leave anyone out for now. so I'm adding everyone in testflight and the invites will be sent once the build gets available!
You mean, beside sending me your email address associated to your iTunes account by private message? Once the invites are sent, you'll only need to install the Testflight app from the App Store to automatically have access to beta builds.
Here's some more teasing with the comics And the splash screen It should take a few days before the beta build is ready. More information coming soon!
Awesome! You guys keep the applications rolling. The more we get, the most relevant info we'll have! All together, we'll evolve the game toward its final state!
It's now time for the teaser trailer! The gameplay can be defined simply. After hijacking the moon, Mechanosaur turns around the Earth. Touching the screen makes the moon go faster. That's used to place the moon in the vicinity of an asteroid and use the moon's attraction to pull asteroid and smash them! The challenge comes from the various asteroid behaviors and planning a course which will intercept them all. Subscribe to the TouchArcade YouTube channel
Would absolutely beta this for you guys. Message me, lemme know. Count me in on this test flight. Thnx!
The beta build is currently in review at Apple, so it will probably be available soon for this first beta round
Someone reported a crash after the loading screen on iPad mini2 iOS 8.1.2. We can't reproduce the issue, is anyone else having it?
Thanks! But it's tricky to bring some depth to a minimalistic game mechanic. It's also tricky to walk the line between an ultra-challenging score-chasing game and having a fair skills-based game where the player can learn the tricks with a learning curve. We'll see how things go!
There was a few people reporting that the sneaky spiral was a bit too tough. I've prepared a modified version, which we'll try unless you guys ask otherwise. Instead of not being attracted by the moon at all, the spiral will be attracted but only when it's about the hit the Earth. So on the first pass, you still won't be able to touch it but at the final moment, it will be much harder to miss.
I've prepared a new build which pushes the sneaky spiral later in the unlock process and also bends its mechanic to make it easier to catch at the last moment. The build is stuck in the review process, hopefully it will be available soon. Some of you might have noticed the unlockable 'meanings of life'. I was thinking of perhaps adding a high score bonus to each new unlock, like 5-10% for a total of 50-100% score bonus once everything had been discovered. We'd like to hear what you have to say about this possibility.
In addition to that, we might add new power-ups (in addition to the current hp power-up). Potential addition include - Super gravity - Clear all screen - Moon Ghost (a second smashing moon placed on the opposite side) - 10 points bonus Comments on all that would still be appreciated!