Universal Mazes of Karradash - First Person Dungeon Crawl RPG

Discussion in 'iPhone and iPad Games' started by 68kStudios, Jul 27, 2015.

  1. conscript

    conscript Well-Known Member
    Patreon Gold

    Jul 25, 2012
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    I have been playing for a little bit and I like it overall. I echo other people's comments about having a little more variety in the wall textures. I also find it confusing trying to follow the on screen map, but I assume this is part of the game to add to the confusion. Keep up the good work and I look forward to the first update.
     
  2. 68kStudios

    68kStudios Active Member

    Hi everybody, this is the changelog for the upcoming Ver. 1.1 of Mazes of Karradash.

    * Faster loading times for battle screen.
    * Now you can sacrifice an adventurer to an altar to obtain his soul. See game manual for details.
    * New icons and graphics.
    * "Calm Enemies" scroll last longer and allow you to sleep a little safer.
    * Added an indicator when you get enough XP to level up.
    * Gold pieces count is now displayed in the "Status Screen".
    * Fast item usage from main screen.

    The update is available now for Android and in a couple of days for iPhone/iPad ;)
     
  3. 68kStudios

    68kStudios Active Member

    It took a few days longer than expected, but version 1.1 is now available for iPhone / iPad.

    To apologize for the delay, "Mazes of Karradash" is 50% off for the next 48hrs ;)
     
  4. doomowl

    doomowl Active Member

    Mar 18, 2014
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    Hmm well, where is the 50% off promised? The App Store price still remain the same $1.99 >_>
     
  5. 68kStudios

    68kStudios Active Member

    Too late: it was 50% off for 48hrs (25 - 27 of August), sorry :)
     
  6. doomowl

    doomowl Active Member

    Mar 18, 2014
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    Damn it, I miss it coz touch arcane price didn't even change at all >_<
     
  7. Jetjet

    Jetjet Well-Known Member

    May 14, 2010
    1,711
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    Same mistake for me, I didn't see the price change and I also missed the sale #
     
  8. gmattergames

    gmattergames Well-Known Member

    Mar 1, 2013
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    Longtime admirer of the genre and this looks like it could have potential. While MoK is functional, in that it allows you to explore, fight, earn and progress, overall it feels hollow, and unfinished. The levels are static, predefine mazes. While this isn't a deal breaker, unless the level design is truly exceptional, static levels are a detraction. Good thing they aren't random however, because your map disappears after first use, like its a consumable. Wuh, huh?

    The latest update indicates graphic improvements, however there are still no animations and overall gui/icons are by no means polished. The one image I found most unappealing, is the one you see the most of, a wall texture. From a pixel art perspective, it's no bad, but anatomically, no mason would build a wall where the stones are stacked inline with each other. I know this is nitpicking, but it's these small details that are earning the consistent feedback that the art is subpar.

    What is interesting about the game, is the Infinityblade restart mechanic and the overworld development. This component makes the game fairly unique among peers; almost interesting enough to keep me playing, but no quite. Random levels, graphic enhancements, animated enemies, and perhaps some puzzles could put this on a few retro rpg top lists, but for now it feels like a work in progress. Will keep an eye out for future updates.
     
  9. 68kStudios

    68kStudios Active Member

    Thank you for your comment. I know that graphic is the weak point of my work, but slowly I hope to improve this aspect with the next updates ;)
     

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