If you can't devote all your limbs and your brain to a game, then you shouldn't be playing that game in the first place. @developer - Another suggestion. I think you should make the mini-bosses respawn. I don't think they're that hard and defeating them means that you're ready for the next level of the dungeon. Plus, you get a ton of experience.
This is just plain wrong. So many people are playing on busses or trains, and lots of games (even RPGs like QuestLord or the magnificient Dragon Quest VIII) work absolutely fine in portrait mode. Maybe you shouldn't tell people how to play their games.
At the moment, I do not think to add the portrait mode. Although it seems an easy change, it requires a lot of work and I really do think it is a priority, at least not now. Thanks anyway for your feedback
This looks good and I love the icon, looks like an Atari 2600 cartridge It seems I missed a promo code? Ok, no problem I'll just buy it, looks great anyway!
Good game Been playing the game for a couple days now and enjoy it. Some suggestions: Dungeon palette change that has already been suggested. Not letting buffs or curses stack endlessly. I was able to beat the game with a rogue, my 4th character overall by sprinting 4 times for every boss and then throwing dirt in their face with the rest of my spell points. Maybe 1-2 times tops. This should go for mobs too, I had a dark lady? (I think that is the name) curse me to -40 attack and defense. Some other blessings would be nice, maybe a Relic Hunter blessing (bonus to found relics or makes all chest contain relics) or a blessing that adds to skill damage (as there is a weapon damage blessing but this hardly benefits casters) Lower the encounter rate when sleeping please, I would say 50% of the time I get into a fight after 1 tick of my health and spell points. I haven't gotten all the weapons but maybe a few claws or gloves for the monk would be nice, giving him a slight damage boost (ignore if there is already one) Again don't know if it's the case but when you find all the relics for one set of equipment then to take it from the chest list. So when I have all the weapons I don't want to keep finding weapon relics. Maybe they could be swapped for the other relics. Might make the shield relic grind (3000...yikes) a bit more bearable. Allow for further town upgrades at ridiculous prices so people who want to grind that out can. So more than 8 farms to get higher starter stats but make it crazy expensive like 50,0000. It would be nice if bait were more common or purchasable as an item that you could stock up on before entering the dungeon so that you could power level a character that you want to try out without all the tedium of fighting forever. Alternatively please allow an option to refight bosses to allow for fast levelling after you have conquered much of the game. Expand the blacksmith to allow it to upgrade armour and shields as well. Maybe make more options than just straight damage or defense (things like burn chance or, in the case of armour, burn or poison resist).
Hi Federico, I bought the game a few days ago and have been enjoying it. The basic idea is great and combat is interesting. Also, it is cool to see that you are working on new buttons/colors. I have one criticism, though, and I'm afraid it's going to stop me from finishing the game: I'm playing on a current generation iPad (and make sure no other apps are open) and the load times are CRAZY. There's about a 5 second pause every time: - combat begins - combat ends - you open the stat screen - you close the stat screen - you open a magic map - you close a magic map - you die - you move from town upgrades to making a new character - you finalize a new character Well, some are longer than others, but they are all noticeable and break up the flow of gameplay. Additionally, on 2 or 3 of these occasions I've had the app crash on me. It does a good job of preserving the game's status... but this really makes it seem like the app has a problem pulling graphics in and out of memory. Which isn't something I'd expect from non-animated graphics and text... the pauses are just frustrating.
Thank you for your feedback. I don't expect this because I've tested the game on older device and it isn't so slow, so I'll investigate. Thanks
[thread=267422][/thread] [thread=267395][/thread] [thread=267549][/thread] [thread=267325][/thread] [thread=267172][/thread] [thread=267340][/thread] [thread=267338][/thread] [thread=267339][/thread] [thread=267343][/thread] [thread=267242][/thread] Mazes of Karradash is one of the nominees for Touch Arcade Forums' Game Of The Week July 30th, 2015 VOTE HERE ***PLEASE NOTE*** 1) Developers, publishing partners, or affiliates cannot vote for their own games. If your game is in the poll, you can't vote for it. You are free to ask TA forum posters in your game release thread to vote for your game... but please don't post multiple messages about it. 2) This voting is for TA members with some activity. If you have to ask someone to create a new account to vote, you're doing it wrong. 3) Suspect votes may be void. Credit to AndyC83 for GotW logo
Love the new inventory shortcut. ...But the movement buttons don't fit in there. The new buttons look really out of place due to the spiky design and the eye-stabbing red color of the arrows. And the arrows aren't positioned in the center of the button. GUI is supposed to be subtle. Their pixel size is good though.