Hey all! I'm going to go over all the Skills & Spells in the MazeQuest games, and explain a little about each. SKILLS: HEALTH Your hit points, reaches 0 and you die. MAGIC Your magic points, you need this to use usable skills SPEED The more of this you have the faster your turn comes in combat STRENGTH Adds to the damage of melee weapons and decreases the speed penalty to armor AGILITY Adds to the damage of ranged weapons and helps you dodge melee attacks REFLEXES Adds to your chance to counter attack and helps you dodge ranged attacks AIM Adds to your chance to hit with all weapons and helps you avoid counter attacks LUCK Adds to your chance to land a critical hit ( + 50% damage and ignores armor ) and also reduces the amount of times you take a critical hit from enemies DEFENSE Adds to your armor just like equipment, except it doesn't get ignored with critical hits RESISTANCE Reduces the effect of hostile spells and things like poison. SORCERY Increases the power of almost all damage spells. INVOCATION Increases the power of all healing spells WIZARDRY Increases the power of all effect spells. ALCHEMY Increases the power of all potions and scrolls LOCKS Lets you open locked doors WEALTH Increases the gold you find by 2 percent per 10 points. This pools across the party, so the more people that have wealth either learned or from items the better. WISDOM Increases the experience the unit earns by 2 percent per 10 points. H. REGEN Regenerates health by 1 per 10 points, both in and outside of combat. M. REGEN Regenerates magic by 1 per 10 points, both in and outside of combat. SPELLS: BREATH Damages enemies in a line, burns BOLT Damages enemies in a line FIRE Damages enemies in a circle, burns ICE Damages enemies in a circle, slows LIGHTNING Damages one enemy, shocks EARTHQUAKE Damages enemies around the caster, shakes METEOR Damages enemies in a circle HOLY Damages enemies in a circle, x2 damage vs evil units and blinds DRAIN Drains health of one enemy and gives it to the caster SYPHON Drains magic of one enemy and gives it to the caster HEAL Heals one ally PURIFY Heals one ally and removes negative effects and poison MASSHEAL Heals all party members REVIVE Revives one dead ally and heals for minor damage DISPEL Dispels hostile effects on allies and good effects on enemies CURSE Weakens enemies BLESS Strengthens allies WALL Protects an ally from a certain amount of physical damage SHIELD Protects an ally from a certain amount of magical damage SUMMON Summons a golem, level depends on power BERSERK Sends the caster into a rage which increases damage, speed and chance to critically hit, but reduces defense to 0 POISON Poisons any unit hit in both melee and ranged attacks LEECH Does temporary damage to the targets skills when striking in melee, then it heals the attacker for the same amount.