I am on level 29 gonna play more single player levels now because player made levels are not so much present at the moment, but it's Apple who is to blame to not feature this game shame on you Apple not many people are gonna find this game now.
ROGER-NL I finally managed to pass your maze. My name is Piotr Stronghold. Can you find me in multiplayer? Ivica, I have seen you beat me at least 10 times and I tried your maze with ghost and doubled lives but i just cannot pass it. But I keep trying. Its frustrating. And this Peacefull Land - I would not believe it is even possible but I have seen replay.
I've spent a whole weekend with Maze Bandit and I must say that it is really great game. Good luck with further development!
I don't like that every time I unlock a new item it forces me to do my maze again even if I don't want to edit anything it forces me to complete my 2 runs again to set it just for unlocking a new item.
How? I can just exit the maze without doing it again. And when you unlock a new item you dont need to click on the "try now" or smth like that
Can you explain a bit more? Yes, we are using ads as rewarded video functionality and sometimes between levels.
Thanks Roger. We are looking for good solution to not publish/save the levels created by users, without any challenge. We want improve matchmaking as well. It should pick levels that will be suitable for a particular player according to his skills, level etc.
Thats why im finding the same 5 to max 10 mazes all the time, i feel really bad for those guys i raided them so many times lol
I'll have to check next time I don't remember clicking anything that says try now but whenever I go into my maze it makes me run it twice before it'll be active again even if I don't change anything. Onlybhad two people run it so far but so far so good. Although it is pretty easy it's just about timing on mine didn't have the patience to think of something elaborate yet.
Oh yes! It's gonna be something really, really big. Please share with us when your maze will be finished.
Our whole team was involved in level design so after few days we were divided into two fractions. "Logic-puzzle levels" and "Timing levels". It was pretty fun to see how timing levels were frustrating for the other ones. But after all we agreed that we need both of level types.
Gamestone, I sent an mail a few days ago about a bug with the coin doubler, but i forgot to add the screenshots, now i sent a new one, can you check that?