I can not write for all my work! so far so good... A few news. The first beta (1/3) of the game is completed. The family has played diligently. Many small mistakes and improvements have come to light. These are now processed. Some processed bugs / extensions from the to do list: # Real-time storage # Speech bubbles drawn # Videos created # Background animations # Zoom Button for iPhone # and much more Processed three pages error. ( Several months work! ) what is still missing? # All sound noises # Setup pages # Load and Saving page 1/3 playable now!
Wow! You are very organised! I have a bunch of papers on my desk... but most of the stuff is in my head.
Thank you very much. Currently we are working on the icloud synchronization. It turns out that it is very complex. Hunterte of hours with testing already spent. A picture of the many control panels.
Some of you have asked when the game will be finished. A date is no longer set. Too many difficulties in the code have moved my schedules. Primarily the iCloud problem must be solved first. Several months have already passed to fix the bugs. But the end has come closer. Three times the memory management has been completely changed. The third version is promising. As soon as all this works, there will be another update from picopeople. News in between on Instagram https://www.instagram.com/avolteha/?hl=de
BETA TEST starts now! The long wait is over. From now on the public beta test of Avolteha starts. But let me give you some information first. In the last months the iCloud connection has been finished, as well as the completion of the scenes that were still missing. Music production and bug fixing. Many hours of intensive testing to fix the bugs. Not to forget the new homepage. This also took a bit longer than I thought. Please read the FAQ page on the new homepage of the game. There you will find all problems concerning the iCloud as well as solutions. http://picopeople.com/en/faq-en/ What should be tested? The iCloud connection. Playing on several devices. Solving tricky puzzles and having fun at the same time. Many hours of game play await you. Since the game is wordless, I would like to hear your feedback. Did you understand all the speech bubbles? Which puzzle was the most difficult for you? Did you ever get lost? Let me know your thoughts so that I can possibly improve it. I have already received a lot of feedback in the internal test, which has resulted in many changes to the speech bubbles. If you find a bug, please take a sceneshot to fix it faster. You can send them to me in TestFlight. Known bugs: Visual errors with the character, background music not yet mixed and no mastering done. The volume of the sounds is also not yet mixed. Audio is still a work in progress. Furthermore, there is a bug in the code that leads to a crash. It occurs very rarely. I hope for your support. IMPORTANT: Problem solving in case of a crash - saving the game. To save the score, proceed as follows. Game Crash. Open the Control Center menu. Switch IPad / iPhone to flight mode, switch off W-Lan. Start the game, select Continue. Then the user defaults are loaded from the device because the ICloud is not available. Then continue playing one room, swipe from the top right to the Control Centre menu. Switch off flight mode, switch on wifi. Select Continue Play, continue playing one room, close the app. Wait 10s, then the score should be saved and correctly stored in the ICloud. Or play alternately on two devices. Since the data in the iCloud is always transferred when the game is ended, it would be advisable to end the game every 15 - 30 minutes. Wait 10 seconds and then continue playing. Please contact me to participate in the beta. I need an email address from you that I can insert into TestFlight. Please also include the device and iOS version you want to test it on. As already mentioned, the beta will be distributed via TestFlight. If one or the other of you publishes for an online gaming site or another social media site, please add it. I can also provide you with background information on the game as well as not yet published pictures. Oh yes, the game is not finished in 45 minutes, it takes a bit longer. So what are you waiting for. Have fun playing Picopeople
Update 2022 It turns out that the iCloud connection still needs some development time. Many bugs are already fixed. Also an extension if it hangs with the iCloud times was developed. All this is currently being tested intensively to find errors in the recovery of data. Picopeople
The preview videos for the App Store are ready. You can see them in advance on YouTube. The videos are original video recordings from the iPad. Only post-processed with the Touch icon.
AVOLTEHA by Picopeople. After almost 10 years of development, the point & click adventure game Avolteha will be released on May 31, 2022. Exclusively for iOS devices for 6.99 USD. Pre-ordering is available now. [AppStore link Pre-Order]
After 10 years of development. Available for purchase today in the AppStore. https://apps.apple.com/de/app/avolteha/id1383713838