Maximus - the Sword of Dawn Mooff Games Maximus brings you high tempo ARPG action, inspired by the golden hack 'n slash era of arcade gaming. Exclusive to the … TouchArcade Rating: Free Buy Now Watch Media DetailsMaximus brings you high tempo ARPG action, inspired by the golden hack 'n slash era of arcade gaming. Exclusive to the App Store. An evil entity known as 'Mr.B' threatens to take over the world. Four heroes set out for justice: Julius Maximus the swashbuckler, whose mum got stomped by Bruticus the dragon. Bishop the archer, whose twin brother Raven was killed. Alyssa the spellsword, whose house got burned just after she paid off the mortgage... and Frank the destroyer, who fell into a cauldron of magic potion when he was a boy to become a beefcake of a warrior. Features - 4 distinctive heroes - Nice smooth controls - 16 unique maps, 15 unforgettable bosses. - 38 enemies (each with their own wife and kids to feed) - Random weapons, armor, pets & mounts - BOSS v BOSS (place your bets) - Survival Arena (endless waves) - Incredible atmospheric music & voice acting. - Retina Display universally for iPad 2+ & iPhone5 - Riding on owls and a bear that does a piledriver - GAME SIZE UNDER 50 MB This game does contain a few in-apps, but all content is unlockable through gameplay. Feel free to rate, share with others and drop us a comment, we read everything. Information Seller:Mooff Games Genre:Action, Arcade, Role Playing Release:Jun 07, 2013 Updated:Nov 21, 2019 Version:2.1 Size:46.3 MB TouchArcade Rating: User Rating: (32) Your Rating:unrated Compatibility:HD Universal If anyone remembers us from making 'Toon Shooters', we've just released our arcade hack 'n slasher 'Maximus' - feel free to check it out, especially if you like classic D&D brawlers or modern stuff like castle crashers. We're using relative touch controls instead of virtual joystick, nothing fancy - just smoother. It's a free game, there are a few in-apps, but you can obtain everything in the game fairly through gameplay. We don't force payment on players, just hoping with enough players people would be willing to chip in the odd dollar for something they feel been worth paying for. Enjoy (We're still working on the multiplayer functionality and want to make absolutely sure its 100% stable before releasing an update) undeadcow Well-Known Member Dec 4, 2010 9,486 2 36 Houston, TX #2 undeadcow, Jun 8, 2013 Last edited: Jun 8, 2013 Downloading now; Toon Shooters was a blast... Skeptical about F2P. Edt: Wow. The relative touch controls are crazy smooth. S-Mario Well-Known Member May 19, 2013 148 3 16 Male Game Maker Hong Kong http://www.fourfats.com #3 S-Mario, Jun 8, 2013 I think Maximus is more like a paid game which is free because we want that initial boost/exposure (and tbh we're really not great marketing guys), I dont like the regular F2P model where you have to pay for stages or something to that effect Lost_Deputy Well-Known Member Jan 27, 2013 1,773 0 0 Venue Manager Sydney #4 Lost_Deputy, Jun 8, 2013 This looks right up my alley. Downloading proof21 Well-Known Member May 25, 2012 244 5 18 #5 proof21, Jun 8, 2013 This week keeps getting better. Thaumite Well-Known Member May 15, 2013 124 0 0 #6 Thaumite, Jun 8, 2013 I am severely disappointed, I thought this would be "IAP if you feel like being generous", but it's more "You're getting killed over and over, and your revive tokens are gone, BUY SOME COINS!" Not to mention, no shop, just some gamble machine and some COMPLETELY unexplained skill(?) set, which does nothing as far as I know. Enemies deal regular damage, to your low health, and weapons are shared? So no difference between a lead sword, and an axe? I was hoping for a CC clone, instead, I got a freemium, badly animated, repetitive app with no want for me to keep playing due to it's impossibility of getting better weapons without dishing out cash. Controls are as expected, smooth, but the fact that enemies take away, say 75% (usually) of your health before the boss, that leaves you 25% to kill bosses that only get tougher. Two out of five stars, nice try, but this is a freemium maggot begging for cash. Let's hope Quadropus Rampage isn't the same. S-Mario Well-Known Member May 19, 2013 148 3 16 Male Game Maker Hong Kong http://www.fourfats.com #7 S-Mario, Jun 8, 2013 Last edited: Jun 8, 2013 I am severely disappointed, I thought this would be "IAP if you feel like being generous" Intended to be, yes - it will be if not the case. But it's more "You're getting killed over and over..." It may be too difficult, but what stage are you talking about? 1,2,3...? "...revive tokens are gone, BUY SOME COINS!" Revive tokens are optional, we don't want people to get blocked so early on to have to use em. Not to mention, no shop just some gamble machine Ok I can see the point on this one, although the machine isn't as bad as you make out and some COMPLETELY unexplained skill(?) set, which does nothing as far as I know. We decided to try and only explain the basics for the game and let the player learn the rest if they are interested. I'm already doing a wikia to explain some of the more detailed stuff. Enemies deal regular damage, to your low health, and weapons are shared? So no difference between a lead sword, and an axe? Dual wielded weapons have faster attacks, double hit combos and are generally better to combo with - they are different than single-handed weapons. I'm getting guilty about not explaining all this in game I was hoping for a CC clone, instead, I got a freemium, badly animated, repetitive app with no want for me to keep playing due to it's impossibility of getting better weapons without dishing out cash. We can only try our best, we dont intend to make anyone 'dish out cash' sorry to dissapoint. Controls are as expected, smooth, but the fact that enemies take away, say 75% (usually) of your health before the boss, that leaves you 25% to kill bosses that only get tougher. That's an issue if it turns out to be the case for the majority (for early levels anyway I wouldnt expect to walk into inferno mode in diablo and walk through it) Pham Well-Known Member Jul 23, 2012 209 0 16 Denmark #8 Pham, Jun 8, 2013 Last edited: Jun 8, 2013 I just played through stage 3 (nice scenery by the way), got a new weapon, new skill and tried the gamble, got a burger of sort and sold it for a profit. I like the diversity in having allies one stage and another stage, blazing on a moving platform. What I can tell so far, the enemies did barely any damage and there's health-regen-chicken-thighs flying everywhere, but that may change in later stages. Coins come at a decent pace, but I imagine grinding is required, like in most games - free or premium. Will have to play a bit more before looking at the IAP. Quick question - is it possible to get new loot from replaying stages? S-Mario Well-Known Member May 19, 2013 148 3 16 Male Game Maker Hong Kong http://www.fourfats.com #9 S-Mario, Jun 8, 2013 Last edited: Jun 8, 2013 Yup, you can get new loot from old stages, they're designed in a 'pool' format so stage 2-8 you'll get a certain level of items and stage 9-14 you'll receive another level of items (weapons armor rings).. dunno if that makes sense Luck stat does play a small factor in how often you'll see items flying around, hopefully there's not THAT much grinding on the 'normal' level of the game Spoiler that should come in the extra difficulty after the normal game is beaten with extra items and challenges Thaumite Well-Known Member May 15, 2013 124 0 0 #10 Thaumite, Jun 8, 2013 Talking about stage 3 and on. I see about the duel wielding. I never tried to say "Gambling machine is bad and should have been removed" just "A shop would be better", regardless of whether you pull a PlanetSide 2 and make every weapon look the same with different stats, a shop would be nice. Animation, to me, felt like a 1-2-3 animation and repeat, I guess my disappointment made my statements harsh and uncalled for, I hope you forgive me for taking a pointlessly angry approach to this And the health, still a problem, but once I realized that barrels had food, it became much easier to sail through. And again, about the dishing out cash, I was just unhappy because my childish needs were not met. I am truly sorry for A:Making too harsh of untrue statements based off of opinions B:Judging a game with no updates, and for all I know, can become amazing in one update C:Expecting too much because I have been waiting for a CC/CC clone since I got my iOS device Deepest apologies, I could have been much nicer about these subjects but I was not, most likedly because I have a fever, and it's been greatly affecting my mood. S-Mario Well-Known Member May 19, 2013 148 3 16 Male Game Maker Hong Kong http://www.fourfats.com #11 S-Mario, Jun 8, 2013 Naw it's very important for us to hear feedback, good/bad/harsh, we will have to do updates and evolve the game (and future games too) - everything is taken on board, CC sets such an incredible standard and it would be nice to get as close to there as possible (especially a multiplayer function) Take care of that fever..hope you stay in good health Drummerboycroy Well-Known Member Apr 2, 2012 4,172 0 36 Clinician Maine! #12 Drummerboycroy, Jun 8, 2013 @ Thaumite & S-Mario - You guys (gals?) are quality people. If we ever meet "irl," I'm buying you both a beer (or a coffee... your choice. ) So often I read these exchanges on TA and elsewhere and they go "middle school" within 3 posts, but this time? Two adults, having a conversation. Props to both of you. Cheers, DBC CygnetSeven Well-Known Member Feb 6, 2010 7,596 33 48 #13 CygnetSeven, Jun 8, 2013 Just finished stage four and wanted to pause a minute and say I'm having great fun, this is an excellent side scrolling beat em up. Thoroughly enjoying it and highly recommend it. Thanks! Thaumite Well-Known Member May 15, 2013 124 0 0 #14 Thaumite, Jun 8, 2013 I am excited for multiplayer, just don't do it like Magicka did, with all the lag. And thank you. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #15 Gabrien, Jun 8, 2013 IAP issues aside, (and yes, this is clearly balanced towards the freemium end of the spectrum) firstly, this movement control isn't "relative touch", and secondly, the game doesn't need it. What it needs is a good d-pad. As for the gameplay, well, it's "Home Brand Cola", really, isn't it. Thaumite Well-Known Member May 15, 2013 124 0 0 #16 Thaumite, Jun 8, 2013 Yeah, I tried to ease down my pointless anger, considering places like Youtube have enough of those arguments. Appreciate the niceness Thaumite Well-Known Member May 15, 2013 124 0 0 #17 Thaumite, Jun 8, 2013 I am going to be rational, and take it as you're used to a d-pad, yeah? I am too, but trust me, play it and you'll see the controls are very intuitive. Alister Well-Known Member Jul 1, 2012 1,268 0 0 Philippines #18 Alister, Jun 8, 2013 Oh yeah,this is a very good game indeed..My hat-off to the devs..This game just eased my craving for a Castle Crashers port..I love the animation the speed of the action,the intuitive controls,the voices specially the character I'm using which is julius(kinda reminds me of Finn)..This will get my nomination on the GOTW thread.. Alister Well-Known Member Jul 1, 2012 1,268 0 0 Philippines #19 Alister, Jun 8, 2013 Yes a co-op multiplayer please.. Sanuku Well-Known Member Jun 14, 2009 11,954 4 38 Austria http://www.touchgameplay.com #20 Sanuku, Jun 8, 2013 Game Impressions Subscribe to the TouchArcade YouTube channel (You must log in or sign up to post here.) Show Ignored Content Page 1 of 10 1 ← 2 3 4 5 6 → 10 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Downloading now; Toon Shooters was a blast... Skeptical about F2P. Edt: Wow. The relative touch controls are crazy smooth.
I think Maximus is more like a paid game which is free because we want that initial boost/exposure (and tbh we're really not great marketing guys), I dont like the regular F2P model where you have to pay for stages or something to that effect
I am severely disappointed, I thought this would be "IAP if you feel like being generous", but it's more "You're getting killed over and over, and your revive tokens are gone, BUY SOME COINS!" Not to mention, no shop, just some gamble machine and some COMPLETELY unexplained skill(?) set, which does nothing as far as I know. Enemies deal regular damage, to your low health, and weapons are shared? So no difference between a lead sword, and an axe? I was hoping for a CC clone, instead, I got a freemium, badly animated, repetitive app with no want for me to keep playing due to it's impossibility of getting better weapons without dishing out cash. Controls are as expected, smooth, but the fact that enemies take away, say 75% (usually) of your health before the boss, that leaves you 25% to kill bosses that only get tougher. Two out of five stars, nice try, but this is a freemium maggot begging for cash. Let's hope Quadropus Rampage isn't the same.
I am severely disappointed, I thought this would be "IAP if you feel like being generous" Intended to be, yes - it will be if not the case. But it's more "You're getting killed over and over..." It may be too difficult, but what stage are you talking about? 1,2,3...? "...revive tokens are gone, BUY SOME COINS!" Revive tokens are optional, we don't want people to get blocked so early on to have to use em. Not to mention, no shop just some gamble machine Ok I can see the point on this one, although the machine isn't as bad as you make out and some COMPLETELY unexplained skill(?) set, which does nothing as far as I know. We decided to try and only explain the basics for the game and let the player learn the rest if they are interested. I'm already doing a wikia to explain some of the more detailed stuff. Enemies deal regular damage, to your low health, and weapons are shared? So no difference between a lead sword, and an axe? Dual wielded weapons have faster attacks, double hit combos and are generally better to combo with - they are different than single-handed weapons. I'm getting guilty about not explaining all this in game I was hoping for a CC clone, instead, I got a freemium, badly animated, repetitive app with no want for me to keep playing due to it's impossibility of getting better weapons without dishing out cash. We can only try our best, we dont intend to make anyone 'dish out cash' sorry to dissapoint. Controls are as expected, smooth, but the fact that enemies take away, say 75% (usually) of your health before the boss, that leaves you 25% to kill bosses that only get tougher. That's an issue if it turns out to be the case for the majority (for early levels anyway I wouldnt expect to walk into inferno mode in diablo and walk through it)
I just played through stage 3 (nice scenery by the way), got a new weapon, new skill and tried the gamble, got a burger of sort and sold it for a profit. I like the diversity in having allies one stage and another stage, blazing on a moving platform. What I can tell so far, the enemies did barely any damage and there's health-regen-chicken-thighs flying everywhere, but that may change in later stages. Coins come at a decent pace, but I imagine grinding is required, like in most games - free or premium. Will have to play a bit more before looking at the IAP. Quick question - is it possible to get new loot from replaying stages?
Yup, you can get new loot from old stages, they're designed in a 'pool' format so stage 2-8 you'll get a certain level of items and stage 9-14 you'll receive another level of items (weapons armor rings).. dunno if that makes sense Luck stat does play a small factor in how often you'll see items flying around, hopefully there's not THAT much grinding on the 'normal' level of the game Spoiler that should come in the extra difficulty after the normal game is beaten with extra items and challenges
Talking about stage 3 and on. I see about the duel wielding. I never tried to say "Gambling machine is bad and should have been removed" just "A shop would be better", regardless of whether you pull a PlanetSide 2 and make every weapon look the same with different stats, a shop would be nice. Animation, to me, felt like a 1-2-3 animation and repeat, I guess my disappointment made my statements harsh and uncalled for, I hope you forgive me for taking a pointlessly angry approach to this And the health, still a problem, but once I realized that barrels had food, it became much easier to sail through. And again, about the dishing out cash, I was just unhappy because my childish needs were not met. I am truly sorry for A:Making too harsh of untrue statements based off of opinions B:Judging a game with no updates, and for all I know, can become amazing in one update C:Expecting too much because I have been waiting for a CC/CC clone since I got my iOS device Deepest apologies, I could have been much nicer about these subjects but I was not, most likedly because I have a fever, and it's been greatly affecting my mood.
Naw it's very important for us to hear feedback, good/bad/harsh, we will have to do updates and evolve the game (and future games too) - everything is taken on board, CC sets such an incredible standard and it would be nice to get as close to there as possible (especially a multiplayer function) Take care of that fever..hope you stay in good health
@ Thaumite & S-Mario - You guys (gals?) are quality people. If we ever meet "irl," I'm buying you both a beer (or a coffee... your choice. ) So often I read these exchanges on TA and elsewhere and they go "middle school" within 3 posts, but this time? Two adults, having a conversation. Props to both of you. Cheers, DBC
Just finished stage four and wanted to pause a minute and say I'm having great fun, this is an excellent side scrolling beat em up. Thoroughly enjoying it and highly recommend it. Thanks!
IAP issues aside, (and yes, this is clearly balanced towards the freemium end of the spectrum) firstly, this movement control isn't "relative touch", and secondly, the game doesn't need it. What it needs is a good d-pad. As for the gameplay, well, it's "Home Brand Cola", really, isn't it.
Yeah, I tried to ease down my pointless anger, considering places like Youtube have enough of those arguments. Appreciate the niceness
I am going to be rational, and take it as you're used to a d-pad, yeah? I am too, but trust me, play it and you'll see the controls are very intuitive.
Oh yeah,this is a very good game indeed..My hat-off to the devs..This game just eased my craving for a Castle Crashers port..I love the animation the speed of the action,the intuitive controls,the voices specially the character I'm using which is julius(kinda reminds me of Finn)..This will get my nomination on the GOTW thread..