Universal Max Payne Mobile (by Rockstar Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Apr 11, 2012.

  1. devensega

    devensega Well-Known Member

    Feb 28, 2011
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    Yeh, tap to shoot is definately the way. I seem to have no problem aiming shooting re-aiming and shooting again in one slow mo dive. In full bullet time it's a doddle.

    It takes practice but that's all action iOS games IMO, we are all crippled by the lack of physical controles.

    For those that like to spray the devs should look at making the shoot button dragable as somebody else mentioned earlier.
     
  2. Dirty Harry Hannahan

    Dirty Harry Hannahan Well-Known Member

    Apr 14, 2011
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    Planet Earth
    Help

    Im stuck in chapter 2 The crime scene. After Alex gets killed...I'm left trying to figure out how to exit the Subway station....what do I do to get out of there?:eek:

    This is my first time with a Max Payne game, everything handles awesomely on the iPhone 4. Really loving the ge so far. :D
     
  3. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    Spoiler alert

    Search all rooms and get a key for the train. Then hop in the train and drive your train to the obstacle in the way. From there, it should be easy:)
     
  4. Dirty Harry Hannahan

    Dirty Harry Hannahan Well-Known Member

    Apr 14, 2011
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    Planet Earth
    Thanks! I will do that now. :D
     
  5. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    Cool, let me know if you get....
     
  6. x999x

    x999x Well-Known Member

    Oct 6, 2009
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    Traumatized & melodramatic response.

    No problems here using automatics with tap to shoot, its called short controlled bursts.

    Thank you. Good day.
     
  7. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    #267 heringer, Apr 13, 2012
    Last edited: Apr 13, 2012
    Wrong. You can't burst. Burst implies holding the fire button for a split second, just enough to get a... burst of bullets. Which you can't with tap to shoot, because holding doesn't work.

    Ironically, it's a level of finesse that would only be possible if they fixed what you claim doesn't need to be fixed. In any case, bursting is only usefull when there's recoil, a non issue in Max Payne, so I don't think short, controlled burst are going to be usefull to you in this game.

    Good day to you too.
     
  8. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    War Drum Studios was kind enough to answer my email. Here it is:

     
  9. devensega

    devensega Well-Known Member

    Feb 28, 2011
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    Good work mate. The more control options the better.
     
  10. Big Albie

    Big Albie Well-Known Member

    Feb 12, 2009
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    #270 Big Albie, Apr 14, 2012
    Last edited: Apr 14, 2012
    Max Payne Still Packs Revenge and Intensity in Classic Shooter

    Bullet Time, pulp fiction, New York Minute…sounds like Max Payne’s back in the house.

    Max Payne is in many ways an icon in the video game industry you just knew would eventually show up for the iOS party. Like the Mario Brothers and Sonic the Hedgehog, he’s the kind of guy you want on your side. In this latest reincarnation for our revenge seeking vigilante hero, Max Payne in his dated glory is still the man when it comes to a story-driven, intense third-person shooter.

    Ported to the iOS by Rockstar Games, the story of Max Payne opens with gut-wrenching, emotionally-charged scenes that set the tone for the rest of the game. A tale that involves the demise of his family, the search for the truth and ultimately, the hunt for revenge, I would argue that the story in Max Payne remains as strong as it ever has been compared to many of today’s games where storytelling is so secondary. Even the voice acting from a decade ago helps to build the anger, desperation, and hatred that transform Max Payne into who he is.

    As a third-person shooter, Max Payne has all the elements you want. From dodging and jumping to stealth and Bullet Time slow-motion, the game provides an involved and engaging experience. The adventure follows a nine-chapter storyline and offers a number of modes including Fugitive, Hard-Boiled, Dead on Arrival and New York Minute. Fugitive mode offers relatively easy gameplay where Max suffers less damage, finds ample supplies of painkillers to repair health, and has more ammo than you can shoot a mobster with. New York Minute is a great game mode where Max is challenged to clear out levels within a limited time period.

    While the game has been around for more than a decade and I know most reviewers like to review based on nostalgia, it’s probably fair to look at Max Payne from the perspective of today’s gaming audience. Visually, Max Payne is a good looking game with detailed environments that draw the player in. The story is presented in comic book cut scenes accompanied by what I consider really excellent voiceover. The voiceovers are worth pointing out because there is a certain talent involved in coming off convincingly. Believe me, it’s night and day when listening to good and bad voice actors and Max Payne fortunately did them right.

    The graphics and animation look terrific on the latest iPad, and they look fine on older generation iPads and the iPhone. Remarkably, while the graphics are from a 10+ year old game, they look comparable to many of today’s game. Don’t get me wrong, Max is showing some wrinkles. Besides some of the low resolution images which aren’t really bad, the other hitch is that the faces of people look pasted onto to square-like heads which can look awkward and even a little freaky. However, most importantly, Max Payne runs rather smoothly on the new iPad, although there is an occasional minor lag on the original iPad.

    The game has a tutorial which I suggest for new players that gets you familiar with the various controls. Speaking of the controls, the devs do a rather nice job converting a PC mouse-controlled game to touch screen. Moving and turning done by tapping and dragging on the screen are more than adequate, although they can feel a little loose at times. For more specific actions, buttons are provided for jumping and opening doors and moving while jumping will generate other actions such as rolling for example. A shooting button is also provided, and an Auto Aim function is included that you can turn on/off. In general, I suggest turning on the Auto Aim function because I found shooting lacked accuracy otherwise. A Bullet Time button activates slow motion and generally works well especially since you can see bullet trails galore (ala The Matrix).

    Everything is neatly integrated into a simple HUD. The HUD displays everything from weapons and ammo levels to the amount of bullet time in the form of an hourglass. Switching between weapons is as simple as swiping the weapon icon to shuffle amongst your arsenal. There is a good degree of customization and button placement, although I found the default placement more than adequate. But, if you desire, you can move and place buttons where you like.

    In terms of the gameplay, Max Payne benefits greatly from the atmospheric, mood-setting storyline. For new players, Max Payne starts off rather slowly, but the latter part of the game is really where things liven up. Whether you’re in a lonely subway or in a seedy brothel, the game does an effective job of establishing and building a good amount of tension and intensity. Even as you peak around a bathroom stall door, you feel a bit of paranoia creep up on you.

    Also, there is a good mix of heavy action as well as stealth activities. The gun battles with the mafia are wild and persistent, and can be quite graphic (for an iTunes game). Humor is a big part of Max Payne so there are plenty of situations where you may actually enjoy eavesdropping on some of the funny conversations between mobsters before you blow them away.

    While they work more than adequately, the touch controls can offer a fair share of annoyances keeping in mind that this game was originally PC mouse based. One general annoyance is the lack of precision. There are a number of platforming elements in the game (i.e. jumping between subway trains) that can be tedious. Other times, turning and moving can require more tweaking than you’d like.

    Aside from the good, albeit temperamental controls, and the occasional lag, the game inconsistently implements Auto Save. For a game such as this, checkpoints and Auto Save are almost mandatory. Unfortunately, players will need to manually save progress. Otherwise, you’re looking at a lot of pain by Max Payne. Also, there is a slight load time of varying lengths in between chapters which can slow things down.

    Instead of GameCenter support, Rockstar has implemented its Social Club which currently provides 41 achievements. I actually like the layout of the Social Club, and it’s a nice change of pace from GameCenter. Of course, this means achievements here aren’t tracked elsewhere.

    Max Payne may be from another era, but he can still give today’s games a run for their money. This third-person shooter has something that other games still struggle for today—personality. The terrific voice acting, engaging storyline and atmospheric tone throughout is still one of Max Payne’s biggest differentiators. For old school gamers, Max Payne will bring back memories of sitting in front of your PC monitor with mouse and Cheetos in hand. Those new to Max Payne will enjoy the intensity and humor and just maybe have a better appreciation of what old school means.

    Albie Meter: 4.5 Stars (excellent port of a classic with great storyline; atmospheric game with personality the delivers intense gameplay; touch controls are more than adequate but can temperamental and require tweaking; inconsistent auto save function means relying on manual saves; Rockstar Social Club achievements and tracking)
     
  11. Dirty Harry Hannahan

    Dirty Harry Hannahan Well-Known Member

    Apr 14, 2011
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    ^ Very nice review and description. :)
     
  12. russiaone

    russiaone Well-Known Member

    Jan 4, 2009
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    This game is $3 dollars. Besides the iffy aiming, this one is gold. And I just shake my head when I see other companies offering titles that are a third of this game's quality for twice or triple the price.

    That's neither here nor there, though.

    Having never actually played more the demo when this one released, this is practically a new game for me. And it's absolutely riveting. Haven't had to charge my phone because of a game in a while.

    THREE DOLLARS!
     
  13. PugLover

    PugLover Well-Known Member

    Apr 28, 2011
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    Excellent review as always Big Albie :)
     
  14. JamesDean69

    JamesDean69 Well-Known Member

    Nov 19, 2009
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    The better the sales are for games like this the better chance they will release Vice City and other games a lot of people are looking forward to. So if u have any interest at all, pick it up. $3 is a darn cup of coffee now a days.
     
  15. the9quad

    the9quad Well-Known Member

    Apr 27, 2011
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    Nice review as always albie, one thing I would suggest though is change all your references that say the game was originally for a joystick. The game was originally for a mouse and keyboard as it was originally for the pc, not joysticks. It was ported later in the year to ps2 and Xbox, both of which use gamepads not joysticks. Other than that great review.
     
  16. Menneisyys

    Menneisyys Well-Known Member

    Dec 12, 2008
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    #276 Menneisyys, Apr 14, 2012
    Last edited: Apr 14, 2012
    Guys, Max Payne Mobile has just been added to FreeMyApps for 780 credits (only).
     
  17. Trev1

    Trev1 Well-Known Member

    Jan 23, 2011
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    #277 Trev1, Apr 14, 2012
    Last edited: Apr 15, 2012
    Where is it in that 2 sentence email does it say they are changing them? and I dont seem to see any intense trolling or anything beyond your everyday forum argument...I just think that for somebody to go as far as upload a video with a message portraying that the controls suck and ruined the game is a bit drastic....do you think that the dev team appreciated that, especially after a half day after the game was released? Perhaps Im wrong it thinking that ...lord knows im not perfect in my ideals...But I must say after playing the game (among 50 plus others Im trying to play) the dive tap shoot is not a fix for the issue BUT it works good enough to enjoy the game all over again....I mean really guys enough is enough.


    ...seriously is this such a big issue in your daily gaming regimen that we have to start calling each other trolls and outdoing each other in a internet forum

    BOTTOMLINE ...nobodys perfect....or always right....we are lucky to have Max Payne waiting for us on a 4 inch screen in our back pocket, or on a high powered 10 inch device.....and OOOh yeah....... I like BACON :eek::eek:
     
  18. the9quad

    the9quad Well-Known Member

    Apr 27, 2011
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    A little OT but, do you ever think that people who always and I mean ALWAYS have to be right on the internet are like that in real life? Just arguing all the time with anyone and everyone if they fail to agree with them. I like to think they are and it makes me giggle.

    Anyway back on topic: yeah Max Payne on iOs, I played it to death on the PC when it came out, don't really have any desire to replay it again at all, even if it is on the ipad /iphone. Not saying it isn't a great game, just it would be like reading the same book for the 12th time. However, it is nice to know that if I ever want to play it again the option is there to do it on the ipad.
     
  19. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    #279 heringer, Apr 14, 2012
    Last edited: Apr 14, 2012
    Oh man, some people here...

    First of all, I never said the controls ruined the game. Stop lying.

    Second of all, you do have an iPhone, right? You do know that recording a video and uploading directly from your iPhone to YouTube takes like 3 minutes... right? Stop making it sound it's such a hassle or a big deal, it's not. And the video never had any intention to say the game suck, the idea of the video was to illustrate exactly the problem to me.

    I'm glad the request for the feature was overwhelming, according to the developers. Guess there are a lot of people missing it.

    Man, people who can't cope with any sort of criticism to the games they like will always baffle me. I really hope this childish fear of hurting the dev's feelings isn't in the majority of users here, because a lot of devs come here expecting feedback, so sugar coating issues would be a disservice to them and to iOS gaming.
     
  20. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    We're done with this "who said what" about the controls argument. Any further comments along these lines will be deleted. Time to move on.
     

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