Matthew Dear - Audio Programmer/SFX & Dialog Artist/Composer

Discussion in 'Developer Services and Trade' started by Matthewdeargameaudio, Aug 24, 2015.

  1. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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    #1 Matthewdeargameaudio, Aug 24, 2015
    Last edited: Feb 5, 2018
    Hi!

    My name is Matthew Dear, I am a sound designer, composer and audio implementor. I've combined my two great passions of audio and gaming to create in-your-face, highly varied audio assets!

    Portfolio: https://soundcloud.com/matthewdear-1

    Here are a few points about me:
    - I've been making audio for games since 2014, during that time I've worked on a wide variety of projects covering many different styles.
    - I run a pro-quality home studio; capable of both realistic, high quality recordings and far-out conceptual effects/ambiences.
    - I also do freelance work at OMUK's London studio. OMUK are a world-renonowned dialogue studio, working on games since 1996!
    - You can view my Soundtrack, SFX and dialogue portfolios via my website http://matthewdear.tumblr.com/
    - Last year I completed an online course using Wwise audio implementation software. I've since used this knowledge to program my own audio systems.
    You can see a demo of my Wwise work here: https://www.youtube.com/watch?v=AzGzWWOzsiU


    Some examples of my previous work:

    - Unknown Fate - first-person, VR, puzzle game - Sound Design & SFX http://store.steampowered.com/app/510390/Unknown_Fate/

    - Folk Tale - RTS RPG - SFX http://store.steampowered.com/app/224440/

    - Heart Forth Alicia - Side-scroller RPG - SFX in collaboration with developer Alonso Martin https://www.youtube.com/watch?v=MQUcjcQpshc

    - Horizon Zero Dawn: Frozen Wilds - Dialog Editor

    - Warhammer End Times: Vermintide - Dialog Editor

    - Bananadoh! - Mobile Game - SFX & Music - https://www.youtube.com/watch?v=xoPw27ro5BE

    - Rising Legends - Retro side-scrolling beat'em'up - SFX http://steamcommunity.com/sharedfiles/filedetails/?id=628812789 https://www.youtube.com/watch?v=L3COd85u44g&list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb&index=5

    - Clicker Guild - Steam game - SFX https://steamcommunity.com/sharedfiles/filedetails/?id=700666734

    - 'Puzzle House: Mystery Rising' - iOS game - SFX http://www.pocketgamer.co.uk/r/Android/Puzzle+House%3A+Mystery+Rising/video.asp?c=64147

    You can see more of my audio-video demos here: https://www.youtube.com/playlist?list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb

    Please get in touch if you like what you hear, my rates vary depending on complexity/style and can be flexible to meet your budget. I am willing to work for rev-share if the project is right.

    Matthew Dear
    Email: mattdear1234@gmail.com
    Phone: +447437015647
    Discord: Matthewdeargameaudio#7804
    Skype: matthew.dear2
     
  2. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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  3. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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    It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.

    This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.

    There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.

    https://soundcloud.com/matthewdear-1/lost-in-limbo
     
  4. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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  5. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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    Another one of my pieces for my online course 'Game Audio Production with Wwise'

    This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'

    As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
    All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.

    https://soundcloud.com/matthewdear-1/angrybots-adaptive-soundtrack01


    You can see a video of this music, with sfx as well, here:
    www.youtube.com/watch?v=AzGzWWOzsiU
     
  6. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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    I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to.

    A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain

    https://soundcloud.com/matthewdear-1/ice-mountain

    Plus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise.
    As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring.
    This is a windows-only demo I'm afraid.

    https://drive.google.com/open?id=0B4ekXmpWEvzqclBoV1RORFhNVU0


    I'll be posting my Angry Bots demo soon as well...
     
  7. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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  8. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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    Last week I took part in the Procrastination game jam, making retro sound effects for this megaman-inspired sidescroller, Lazy Backventure!

    It's still a work in progress, so more will follow...

    Play it (and leave a comment) here:

    http://tselmek.itch.io/lazy-backventure
     
  9. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

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  10. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

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  11. cerbo

    cerbo Well-Known Member

    Feb 7, 2015
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    #11 cerbo, Nov 30, 2015
    Last edited: Nov 30, 2015
    Hrm, I have Beams in FLAC format on my Mac, was given to me by a friend... So I should give you my very special software if you wish. It's at Cerberus Audio.

    Please pm me or such if you need such software (winner of Computer Music Innovation Award, even), and it's yours.

    I would certainly contact you if we were to make a game!
     
  12. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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    So the holidays are over and now we are in 2016!

    But work didn't stop for me...

    I've been working on a retro fighting game called Rising Legends - early dev here
    http://community.clickteam.com/threads/94990-Rising-Legends-Beat-em-Up-Hack-n-Slash

    I've also been working with the publishing company Medkidz, on a few new projects that I can't disclose fully just yet
    http://www.medikidz.com/gb-en/

    Finally I have a new SFX demo, this time an audio mock-up of Dungeon Hunter 5 using my own sounds.
    https://www.youtube.com/watch?v=DpWJjlY5GQA
     
  13. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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    Here's a second audio mock-up video to follow on from my Dungeon Hunter 5 one last week.

    This is a UI sound effects demo for the mobile game Star Wars Galactic Defense.

    https://www.youtube.com/watch?v=lNM-DprE6UU
     
  14. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

    Dec 15, 2014
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    Last week I was making a LOT of sound effects... but, I can't post them yet as I'm under a NDA

    However, I also made some music; a 'fail jingle' and 'high score jingle' for Boom Boom Piggy, an upcoming mobile game.
    You can listen and the main music loop here:
    https://soundcloud.com/matthewdear-1/sets/boom-boom-piggy-ost
     
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    Matthewdeargameaudio Well-Known Member

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    Matthewdeargameaudio Well-Known Member

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    Matthewdeargameaudio Well-Known Member

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  18. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

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  19. Matthewdeargameaudio

    Matthewdeargameaudio Well-Known Member

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    Matthewdeargameaudio Well-Known Member

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