Awesome game! I Started the game, and almost instantly figured out what I had to do to play it, very simple and addictive (and original!) I can't wait for the full version.;D
Great you like it! Tell me more: what about difficulty - I get signs that the game is too easy right now ( which is my feel also, but I'm playing it all the time, so I could be simply too good at it ) Maybe some features you would like to add or remove? And good to know that game itself is relatively easy to catch, hope that little "tutorial" helps.
Nice game, easy to pick up. A tutorial is not needed in my opinion. I played your last game and like your game style. Another thing I would like (maybe it is already another game mode) is were you just use the 2 colors but keep increasing the speed. With 2 colors it is possible to get a lot of combo's en play really fast. When 4 colors are shown you always have to focus on 1 "pattern". Or just make it harder to reach to the point where another color shows up. This is a personal opinion but maybe it will help you. Thanks for the beta, when I find bugs or have other recommendations I will let you know.
@MrDckx: Thanks for your feedback! About tutorial: I've signs and I saw with my friends that not everyone pick it up from the beginning, so I think it will stay. Heh, about another mode - exactly that was my mind for an 'arcade' mode 2 ( or 3 ) colors and fast spawns, even faster in time. What do you think: 2 or 3 colors? Arcade mode should be the first "new" one, it should come in build 3.
Looking simply amazing and addicting! I was one of those 'dumb' players who did'nt catch it at first, so thank you for leaving the tutorial! The graphics are also amazing and i will also keep an eye on this diamond. Keep up with the good work!! I'll look forward to see the new modes you'll be bringing to the table in the next builds! Also, will there be IAP? Or is it too soon to ask? Hehe
What kind of IAP? Hmm, I'm not planning any IAP's right now ( people don't like them in paid games... ) And to be clear: game will be 'premium' - pay once and get everything without any hidden costs. And yeah - another game modes are on my table right now ( alongside with trophies system )
LonelyJozh: So don't worry, I want it a clean game! saiyukialex: You have hard nick to spell Thanks you like it. Any issues, some feedback, any ideas? I'm thinking that I'll change my plans for the next build... I wanted to add some trophies, but I think I'll start to create new game modes. What about difficulty level? Do you find it to easy? I have such signs from the others...
Ok, I think I have something that could be called an "Arcade Mode" ! My betatesters will test it in this week build! One question ( not only for my testers! ) Do you like to have game modes "unlockable" I mean "you need to accomplish some task first" or everything available from the beginning? PS.I've still room for a little bit more testers ( 2-5, but no more! ). Join here: http://t.co/EwMjzIb6
For me, the unlockable mode is more challenging! I mean, you have to be good enough to go on with the game, so you have to make it!!! Definitely unlockable levels...
Today new beta will come! New game mode, gameplay tweaks and bugfixes... Betatesters are welcome to comment and giving me feedback!
Hey, I haven't had a chance to try the new build yet or see what Arcade mode is, but I did have an idea for a game mode. What if there were a mode where blocks get bigger with time? So if you leave a certain block in one place too long, it grows and pushes the others towards the top? Just an idea, don't know how it would actually work in context. As for difficulty... I still haven't reached level 8 in classic mode. I think I just suck. I love the interface and the gameplay! It would maybe make things less boring if the logo on the main menu spun slightly. Just kind of pivoted back and forth, something like that. Almost like a see-saw. Great work! Love it! EDIT: Just thought of another idea for a mode, or maybe just a setting. Tilt the phone to control gravity? Not sure how well it would work, but you could try to work your way out of traps and whatnot.
Interesting idea for the new game mode, it could work, we will see, maybe this is an idea for the first update Basically - game is quite easy at the beginning, but later you need to try really hard. I have to tweak that but also don't want to scare less hardcore players I want to achieve something like Tetris or Bejeweled in matter of difficulty level/curve... About logo: I was thinking about the same thing Maybe I should give it a more live... ( maybe scaling, little rotation ? ) I was thinking about making a bonus with gravity control, but at the end I skipped that. For now at least. I thought that wouldn't have significant impact for gameplay. But it could work like a litte 'gadget' during gameplay in overall, who knows, we will see And I love you like it! This is the best thing for designer/programmer Maybe you guys have some ideas for new bonuses ?
Game is closer and closer to finish! Today is another beta release day! What I've added since the last one: - New game mode: "Time Trial" ! Match one-time batch of blocks fast, to reach next level. - Info screen. Yes, and you guys are included there - check if I write you all, and your names are correctly written! - Twitter support! Share your score ( on iOS <5 too ! ) - Multitouch - now you can tap multiple bonuses. - New bonus - annihilation! It will help you on higher levels. And one more thing: what you guys choose: new gameplay video soon, or maybe you want to wait for a full Release Trailer? ( a little bit later ) ?
Well, more like "dev" not "devs" But yea, I've created Commander Pixman. Basically, game is in its final stages of development and now I'm just polishing everything and creating a new, nice tutorial. So more news soon
I'm still working on game, and recently addition is full native iPad support. Yeah, game will be universal! I'll post new tutorial movie soon, so after that you will know what is this game about