Oh, wasn't trying to be a jerk, just a but confused. I didn't consider simply having your xbox out of order.
Oh, lol, it's all good. Just saying. Btw, my question is going unanswered... I don't like when my questions go unanswered...
Lol, I'm bored. Really bored. And just waiting for an answer since I want to get another good PS1 game for my PSP. I guess I'll just play Peace Walker and Resident Evil 2 in the meantime.
Haha, alright just try'n to not to step on any toes. And, I'd love to help with your question, but I haven't played the games.
It's off to YouTube for some research I guess. MAKE ROOM!!! My awesome quote of boredom will be seen in your signature!
Top iPhone games I guess? But that's such a huge beta profile that I'm surprised it fits in your signature
I havn't played Bioshock 2 personally, but my friend's beaten both and seems to think the second is better. It sounds like the multiplayer is worth the sequel alone. Nonetheless, you should probably finish the first before you get the second one.
Nah, the multiplayer's a nice bonus, but really isn't as strong as the campaign. I played it at a friend's house. Pretty shabby, but hey, it's there.
I know I have the original... and most gamers online prefer the original over the sequel, but I think it would be fun to play as a Big Daddy. I also heard that the 2nd is a bit more emotional than the first, but the story mode is shorter.
I wanna get mgs peace walker and at the pace I buy games you can trade old games to get a discount, should I trade portable ops? Is peace Waller so much better that portable ops is basically redundant?
I never really liked Portable Ops that much, controls weren't that great and I didn't really get into the story of the game. I found Peace Walker to be a much better game overall, it's actually a lot more fun, for me anyways. If you beat Portable Ops you might as well trade it in already.
I caved and got it, and I'm a little disappointed. The campaign is only 5 levels long (one for each faction), although you do get some nice little cinematics that serve to give each faction a little more personality. Which they really need, because essentially they're identical. There is no difference between them. It's like choosing between Red and Blue in regular Risk. This wouldn't be so disappointing if the game had added depth in other areas. There's some, such as a dam which, once you control both sides, can be used to flood the area below it, wiping out all but 1 unit in every territory there. This and others make interesting additions to the game, unfortunately they're pretty much the only additions. Risk Factions plays remarkably similar to Classic Risk (which is included as a mode), except with missile silos, dams and temples added. The worst part is the AI seems to be oblivious to these additions. They will leave armies of troops below the dam, when it's clear I'm going to flood it on my turn. They even flood when the only player they hurt is themselves. It may sound like I've gone crazy, I bought Risk, and low and behold, they gave me Risk, and I'm not happy with it. It just seems to pale in comparison to spin-off board games of Risk, such as Godstorm or 2210 AD, which add commanders and gods respectively to the battlefield, as well as spell or action cards to use. These are things I was expecting, at the least, from Factions. Only buy if you're a Risk fan, or if you're seriously craving some online play, which is this games only saving grace and the only real reason you should be buying it.
And my question continues to stand. Also, add Castlevania: Symphony of the Night to that list since I can't seem to find the Dracula X Chronicles anywhere.