Nope. If you are playing daily, that's good enough for me. Completing daily quests and not using clear tickets too much and you are golden. PM me with your game name and keep applying to the Alliance.
No character is a waste. I finally cleared my first Stage 9 boss today. Keep levelling up all your characters (have 1-2 in useless spots on team when completing dailys, particularly when doing higher levels) and getting all their gear to Level 9 is not too costly. Soon you will be able to clear Stages 1-6 with only one hero, easy.
So I wish I hadn't overlooked this. It didn't look like my kind of game at first but it did look very good. I finally gave it a whirl just on a lark but really came away amazed yesterday. The one thing I don't like? The story! Ugh. I feel kind of guilty that I might be missing something but I started skipping all the dialogues by early chapter 2. I know they want to explain why all this is possible but it's really hackneyed and I feel bad for saying that when they put so much effort into this game.
Raises hand. Started hitting skip at the beginning of stage 2 Shield lab: I'm making enough cash to buy low level salvage without thinking twice. 4 to 14k is worth not running 8 to 10 normal missions. So far it's the only thing I like buying.
I stopped playing for now, just too much auto grind for me, after I already grinded through Heroes Charge before this game.
Question on Alliances, as I await your acceptance, what is the deal with clear tickets and daily bonus missions. Is there some penalty and bonus for alliances?
I came from DOTA Legend (Heroes Charge copied it and now stuck in legal issue and can not update their game on app store), had multiple max characters. After you are used to auto-grind, clearing tickets and the way every character can be 1->6 starred (your starting 3 can last you all the way through end game), you just refuse to play any game without these features. After a long day I am on the train and half-asleep, my War Machine is auto-grinding Giant Man special stage 5 for me and I just need to re-load the stage every 2 minutes or so. It is great. When I want real control I will play villain siege. IMO M:FF is more fun to play, as-in you actually have full control of characters and can pull off some really satisfying combos. NetMarbles just needs to add some real arena competition and end game raid contents. Everything else is great, maybe a few more clearing tickets to further reduce the auto-grind. The dimension shop already helps a lot with gear materials.
I'm actually impressed with how they've implemented autoplay compared to other games. I like that you have to clear a mission first and 3 star it to get full effect. The autoplay then becomes something I can do to build up XP and resources when I don't have time to devote attention to the game, but then I focus on beating missions when I do have time. Also, unlike other games where autoplay and autoresolve uses the same crippled AI you are often facing, your Autoplayed character does really really. Like enough that it's embarrassing. I think if it weren't for the game mechanic of having you clear missions yourself the game would get old very fast. I'm not sure I would be able to resist the temptation of just letting the AI do all the work. At the same time, I'm happy to let the AI do the work in the Arena. Also, another nice feature is that even when set to Autoplay+ you can have some input. The AI is not good about switching characters or calling in team-ups.
Be careful what you wish for, if clear tickets gave XP, then all the big spenders would be able to get highly leveled up and not just ranked up characters fast (or faster, since I guess there's always experience chips). Although the grind is a big grind, it's also a great equaliser between the spenders and non spenders.
this game is dope forreal bruh i spent big moneys though and honestly... i wish i had gotten more bang for my buck. Wish I could buy set teams again.
Hi, you are in TA Synergy now. Welcome. Please consider joining the Facebook group TA SYNERGY as we give more detailed help there. As for daily tickets, use them as little as possible for a couple of reasons. First, you don't get XP for your characters to level up and no S.H.I.E.L.D. XP either. Second, you won't be helping the Alliance level up either. Look at the Alliance page and you will see the bonuses you are already getting.
Yes, auto play + is good. New players may not know as well that with active control, you can break the boxes and barriers which often have materials in them and biometrics you won't otherwise get when running elite missions on full auto.
This! Besides, if you could purely auto-clear...there would be little 'game'...more resource management than anything.
Which raises an interesting point, I don't recall seeing anywhere a complete list of activities that help your alliance level up. I know there are alliance related achievements for things like daily mission, elite mission, and timeline completion, but what contributes to alliance level up. Do special and bonus missions count? Villain siege? Is it as simple as the alliance has their own version of shield points, and every shield point gaining activity you do mirrors the same point gain to the alliance?
As far as I have noticed, every time you clear any level without using a clear ticket, you seem to get 100 Alliance points (as well as all the other usual XP gains).
I'd like to know who else has unlocked wasp? She's kinda awesome. First try in Vs vs Ronan (25) and soloed him. I have her 1 star and mastered, 27, +5 gear, 10 on skills. Her set up is almost perfect for hit and run. Quick animations, interrupts and her base attack has ok range. I may dump enough chaos tokens to get her to 3 stars And is it just me or is Yellowjacket antispiderman? I went afk auto playing 4 star JI team vs a 3 star (only 1 mastered) jacket and others and came back to a loss I faced a similar combo later with a 33 jacket and he was beating my Spider-Man head to head before I stepped in to save his butt
Yellow Jacket's pretty strong right now. He has free trading tools like spiderman's web swing but with higher damage, has quick attacks that can outdamage almost anyone with the same level of setup, and his combos can break as well. Oh, and his base movement speed is stupid fast. So if you control him youll be avoiding a lot of damage in villain siege with him.