Universal Marathon 1 (by Bungie/Soli Deo Gloria)

Discussion in 'iPhone and iPad Games' started by Boardumb, Jul 7, 2011.

  1. towelll

    towelll Well-Known Member

    Apr 24, 2010
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    This brings back happy memories!

    One bug found so far: music (which I always want turn off in games when I can). I turned down the music volume to minimum in Settings before I started, but music was on in the game. So I paused and went into Settings and turned it down - fine. But then after dying and respawning, music was on again.

    Is there a fix for this, or have I missed something? Thanks!
     
  2. NeoTrunks

    NeoTrunks Well-Known Member

    Feb 26, 2009
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    Please consider my post as a request :). Great work on the game though. I never played the games fully, just because I wasn't a Mac owner way back when. I did play them with the Aleph One ports, and really enjoyed the games as they had a point. This version captures that same feeling. I just fumble with the aiming from time to time because I'm not used to it.
     
  3. BazookaTime

    BazookaTime Well-Known Member


    Fantastic, thanks.
     
  4. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
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    COO and Creative Director at LCD Dreams, Inc.
    Bay area, CA
    Ahhhhh!!!!! This is awesome!! Marathon 1-Inf were some of my favorite games of all time! Wish I had an iPad to play it, but it sounds like it may come to the iPhone soon. Very much looking forward to it. Heh, I think I'll download the iPad version just for the hell of it (who knows, maybe I'll get an iPad in the future just to play this :) ).
     
  5. amroc

    amroc Well-Known Member

    Feb 12, 2010
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    Games Programmer
    London, England
    Great to see this classic on the iPad, although I think I'm being a colossal noob. I can't make it to the first save point, wherever that is. There's a section with a wall that it looks like you could duck under, and what looks like a door opposite. Its like only 5 mins into the game, probably less. I should go take a screenshot...
     
  6. TakenXXDeadly

    TakenXXDeadly Well-Known Member

    Jun 7, 2011
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    I had the same problem. Lol, go into the room where there is the enemies (about 3 green guys and one red guy), kill them and open the switch. Then close the switch because the switch makes the block go up, so you can go through the door. There is a stairway to lead up to the door, then you press the button to make it open.
     
  7. ixyl

    ixyl New Member

    Jul 5, 2011
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    I've been looking forward to this release since I heard about it. So many fond memories of watching my older brother play this game when I was 5-6ish. Such an amazingly good game, with a spectacular atmosphere and story, as well as the coolest enemies ever. Thank you so much for this release!

    (While we're doing old Bungie cult classics, how about Myth II? :D )
     
  8. TakenXXDeadly

    TakenXXDeadly Well-Known Member

    Jun 7, 2011
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    I'm torn between buying the in app purchase HD version, or saving until 9mm comes out. I don't know which one. :confused:
     
  9. amroc

    amroc Well-Known Member

    Feb 12, 2010
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    Games Programmer
    London, England
    Ah cheers! I was guessing it was something like that, like I hadn't realised how to push a switch... doh.
     
  10. bjornkeizers

    bjornkeizers Well-Known Member

    Nov 26, 2008
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    Very nice port. It plays surprisingly well; definitely better controls then most games I've tried. Good to see a classic like this.

    I bought the HD upgrade as a thank you :) Here's hoping the universal will get out the door soon.
     
  11. Habakuk

    Habakuk Well-Known Member

  12. TakenXXDeadly

    TakenXXDeadly Well-Known Member

    Jun 7, 2011
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    Is it worth getting, or should I wait for 9mm?
     
  13. JindoFox

    JindoFox Well-Known Member

    Dec 21, 2008
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    How does one have anything to do with another? It's $5, get both.
     
  14. vidmaster

    vidmaster Active Member

    Nov 23, 2010
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    Hey towell,

    Sorry for the bug. I just discovered this 2 days before the app went live... I'll track it down for the next release.

    Best,
    -dan
     
  15. vidmaster

    vidmaster Active Member

    Nov 23, 2010
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    Habakuk,

    I prefer this . More comprehensive, and has overviews of the levels in graphical format.

    Sure helped with playtesting!
    -dan
     
  16. TakenXXDeadly

    TakenXXDeadly Well-Known Member

    Jun 7, 2011
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    There's a bug on level 2. It just crashes.
     
  17. TakenXXDeadly

    TakenXXDeadly Well-Known Member

    Jun 7, 2011
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    What? I have $10, and 9mm for iPad is going to be $9[AUD]... Even if it was $6[AUD], I wouldn't have enough money.
     
  18. doctorded

    doctorded Well-Known Member

    Jan 7, 2009
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    IT Engineer
    Plantsville, CT
    #38 doctorded, Jul 12, 2011
    Last edited: Jul 12, 2011
    Custom controls.

    Awesome game, any change of custom controls in the next version?
    Sorry if that was asked already, I did not see it.


    -delete- my bad, didn't even see the tap to fire and crosshair. Now the game is even better. Rock on.
     
  19. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    Houston, TX
    I wonder why there's no iPod/iPhone edition of this. Looks like a promising retro FPS release.
     
  20. vidmaster

    vidmaster Active Member

    Nov 23, 2010
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    Universal support is coming soon. Should have an update out in a month or so.

    Best,
    -dan
     

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