iPad Man at Arms TD: Pocket Edition (By Inert Soap)

Discussion in 'iPhone and iPad Games' started by drdeniz79, Jan 23, 2014.

  1. tabs

    tabs Well-Known Member

    Feb 26, 2009
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    LOL. What is the card called?
     
  2. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    This is it, I've got one that increases it 34% and one that's 44% and those to together make the range of every tower pretty big.
     

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  3. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    His deck is tough. I have an orange turn the first 35ish large gruffs into small gruffs. Don't know if that would work/help.

    You could also try to farm up a high level gruff HP reduction card by buying/selling ability cards till you get the right category. The white gruff HP reduction cards are only 10%, but I assume orange is around 35% or more.
     
  4. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Yeah I use a 40% right now. Problem is, if you get on a board with short paths and low money, it's a loss for sure. Bigger boards are ok.
     

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  5. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    In theory start money can be pretty much irrelevant. I currently have +35%ish start $ from inheritance, -35%ish artillery cost & -35%ish cost of all towers. Should get the cost of the $1000 final upgrade for Dragon cannon down to 400 or so (its 572 running the first two cards, havent run all three yet). With that, + another inheritance card, which I dont have yet, tough to imagine being short of money early.

    Of course, you'd still need to slap down a fully upgraded dragon before he plays any tower cost cards. He didnt have any the last time I challenged his deck. I did lose though :)
     
  6. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    I wish I could fight my own deck :mad:
     
  7. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    WTH!?!? I can't beat your offence deck. It plays tons of cards to make my building cost more and so I get less from the enemy's. Grrrrrrrrr
    My cannon tower needed 2k to upgrade? That's some crazy amount of negative effect cards, it was just one after another after another. :p
     
  8. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    Is there an advantage to having more than 17 cards in an offense deck (the minimum)?

    I have been concentrating on upping my colors, not my numbers.

    Early on I sold a bunch of negative status cards useful for offense and now i cant seem to get any more. I only have 3, all white.
     
  9. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    You guys are cracking me up -- up until recently, we only had a few people to test the multiplayer stuff on, so we never got to see some of the extreme cases. Hope the crazy effects aren't driving you guys *too* crazy -- we're using everything you report to mark down notes for balance later.

    As for using more than the minimum number of cards, it depends on .. well, what cards you have and what your strategy is. The simplest issue is that you can actually run out of things to assault with, on a difficult level. The game will attempt to fill up extra spots with things you already have some of, but it won't be as focused as otherwise.

    Other than that, we're also hoping to make it more focused for the next patch. I'll write up more details and post it here when we're closer to having that ready.

    Oh, and oooomonkey, we had a "play against your own deck" as a debug option for testing. I'll try to put it back into the game, and just make sure that we turn off rewarding you with any gems or achievements during testing. That way you'll at least be able to get a general feel for how your deck plays.
     
  10. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Cool, I didn't want any rewards for playing your own deck as I can see how that could be exploited, I was just curious what my "enemy's" are playing against :D
     
  11. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Haha finally. Yeah I put a lot of the increased cost in. Good to know it is getting challenging, I was beating my head against the wall on yours. Was going to try mages today on your insane king gruff but no friends are showing up ;(

    As far as how many cards. To me less is better if they are tougher. Lots of weak cards only gives them more cash.
     
  12. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    That's my theory about the cards, I went for less cards of better quality because killing the low ones would give you free money, so my deck is nearly all orange purple and gold.
     
  13. paendamonium

    paendamonium Active Member

    Feb 5, 2014
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    What category is the "farsight" card in? Is it under building modification?
     
  14. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    It should show up under "Building Range" with a little curved arrow hitting a plus-shaped target.
     
  15. orangecan

    orangecan Well-Known Member

    Aug 9, 2011
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    Many apologies if this has come up before but I've just been playing level 2(or 3) of chapter 3 and there are groups of men with scythes running through without taking life's off me.... Did I blink and miss something? I thought they might have been taking money but I'm not sure......
     
  16. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Those guys are there to help you. They will fight any mobs they run in to.
     
  17. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Here is an image for you. It is the middle one.
     
  18. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Man the images never upload for me. Here is the image hopefully...
     

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  19. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    You know you can just click edit on your post then advanced edit to add images to your previous post :D
     

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  20. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Not on my iPad version of TA Forums :(
     

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