iPad Man at Arms TD: Pocket Edition (By Inert Soap)

Discussion in 'iPhone and iPad Games' started by drdeniz79, Jan 23, 2014.

  1. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Nice offensive deck oooomonkey. Owned me pretty good. First time I played, I underestimated it and barely won. Second time I was ready and lost.
     
  2. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    Actually, in the (not-yet-released) 1.3 iPad version (1.1 iPhone), the cost of the dragon cannon has been upped a bit, while the damage from the fire has been toned down. Hopefully not enough to make it totally irritating, though!
     
  3. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    The memory crash bug is what I'm working on right now -- 95% sure that's the bug you are hitting.

    Stupid workaround for the short-term: if you go out one more level (to the accounts screen) after making a change to your deck, that'll force the game to make sure the changes are saved. I know it's annoying, but it's something that should work until we get this patch out!
     
  4. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    On the crash -- thanks, we'll check into that. It's certainly possible that some animation is sticking around when it shouldn't be!

    For deck size -- no hard maximum, but the costs to keep adding deck space eventually get kinda ridiculous. :)
     
  5. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    Wow, that .... that is a truly terribly 306-cost card! Seriously, I don't know what boost that card thinks it has, that it clearly doesn't! I'll go hide my face in shame, now.
     
  6. orangecan

    orangecan Well-Known Member

    Aug 9, 2011
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    I assume that's the bug, it definitely seems to have got worse as I've progressed through the game. It got to a point with the backtrack level and again on the last one in chapter 2 where I thought I'd actually have to give up on it for now cos I couldn't progress any further. The go back to accounts workaround is a good suggestion thanks, can't believe I didn't try that!

    It's still one of the best TD style games I've played despite it's crashing and I'm really looking forward to the fixes and updates.
     
  7. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    By the way, I should thank all of you guys who have had problems with the iPhone version crashing, and are still putting up with us. It's killing me to see the 1-star reviews on the App Store when people are getting crashes ... I just wish they'd e-mail us and let us tell them how to fix it, rather than killing our app rating, even though it's a totally fair complaint: when the game crashes, certainly seems reasonable to rate it low.

    So just, thanks, everyone, for sticking around and helping us make the game better, especially on the iPhone version!
     
  8. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    I've had a couple of levels where I've had flaming arrows coming from nowhere? Helping kill the enemy's but a bit random, I've tried to take a pic of it happening.

    Bottom right hand corner of this screen shot.
     

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  9. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    One more level and I've done them all on easy,normal and hard. :D
     

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  10. loox

    loox Well-Known Member

    Feb 9, 2011
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    You can have more than one of the same card??? I sold all my duplicate reinforcement cards. This changes everything!!!
     
  11. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    They're the same card but different colours, here's my current reinforcements.
     

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  12. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    I've got two of the exact same redshirt cards in my deck, so yes we can. Were we not meant to be able to? I never thought about it, just did it. Those guys are incredibly useful and I couldn't imagine getting far without them.
     
  13. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    As far as we can tell, once in a while a building sticks around from the end of a level, and doesn't go away ... and then sits there, invisible (probably behind the level) happily shooting at things. At that point, it'll stick around a while, until the app fully closes, which on the iPad can be days or weeks. It's been tough to track down, because it never happens when we have a device ready to be connected to the debugger. :)
     
  14. tabs

    tabs Well-Known Member

    Feb 26, 2009
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    Yes, you can have two of the same cards (talking about reinforcement or activated(?) ability).
     
  15. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    For whatever reason, we ended up picking the magic number of 2 for identical cards -- so you can have 2 identical redshirts, but not 3. However, the game treats the 2-person Redshirts as distinct from the 3-person Tres Amigos or the 4-person Two Plus Two, so you could theoretically fill up all 6 slots with varieties of redshirts, if you wanted to.
     
  16. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Haha I got a card that increases the distance my cannon can shoot, check this out :D
    Lol
     

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  17. tricket

    tricket Well-Known Member

    Feb 15, 2010
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    One Cannon to Rule Them All? :)
     
  18. Canthar

    Canthar Well-Known Member

    Jul 18, 2012
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    Damn. Now that is range.
     
  19. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Yeah I am running two of those now and every tower hits the entire map. Needs a nerf ;)

    Btw your offensive king gruffs can jump off a cliff monkey. Man they are tough with your 1 gazillion hp% cards lol. I finally built up a sweet archer deck then realized that was useless due to your 1 gazillions archer aim reduction. I finally did beat it, just depends on what level I get put on. I really need to upgrade my offensive deck.
     
  20. shaymon

    shaymon Well-Known Member

    Sep 3, 2013
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    Here
     

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