Universal MagiCraft : Balance

Discussion in 'iPhone and iPad Games' started by Abnormalia, Nov 5, 2015.

  1. StormBringerStudios

    StormBringerStudios Active Member

    Aug 13, 2014
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    Thanks all for feedback and comments.

    -Update 1.2 was released.

    *Rare Location services crash bug fixed.
    *UI fixes.
    *Few minor bugs fixed.
     
  2. Abnormalia

    Abnormalia Well-Known Member

    Aug 6, 2014
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    World Balance shifted heavily toward Light side last week!

    [​IMG]
     
  3. Abnormalia

    Abnormalia Well-Known Member

    Aug 6, 2014
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    This Challenge seemed almost imposible to beat!

    [​IMG]
     
  4. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    That one was nasty, I gave up after 4 or 5 tries. Always mucked up on the last stone :(
    Ah well, can't solve every one of those. The next one (with the 2 red stones) was easy again.
     
  5. StormBringerStudios

    StormBringerStudios Active Member

    Aug 13, 2014
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    Maybe at some point we can add challenge editor, sharing and rating system. I think it would be fun! :)
     
  6. Abnormalia

    Abnormalia Well-Known Member

    Aug 6, 2014
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    Fix 1.3 on the way. Testing.
    Mostly bug fixes, UX improvements and optimizations.

    Any last minute wishes or bugs we are not aware ? :)
     
  7. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Not really a bug, but yesterday I was stuck for a while with "next challenge in 0days 0hours". Guess your clock had a hiccup, or you didn't update the challenge in time.

    On an unrelated note:
    Today's challenge was one of the best and most fun so far. Hmph, TA throws a hissie fit when I try to upload the picture.
    Anyways, more of those, please! ;)
     
  8. Abnormalia

    Abnormalia Well-Known Member

    Aug 6, 2014
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    Thanks for noting. Already fixed that one, now we check every 15 min for new challenge instead of 3 hours.

    Are you referring to this one? More like it:





    [​IMG]
     
  9. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Yup, that's the one, thanks for the image.
    Check every 15 minutes? But only after the countdown reaches 0 I hope? Doesn't make much sense to constantly ping when it's still at e.g. 22 hours.
     
  10. StormBringerStudios

    StormBringerStudios Active Member

    Aug 13, 2014
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    It on server side, checks if its time to push new challenge to clients :)
     
  11. Nullzone

    Nullzone 👮 Spam Police 🚓

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    Ah :) thanks for explaining!
     
  12. StormBringerStudios

    StormBringerStudios Active Member

    Aug 13, 2014
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    #32 StormBringerStudios, Dec 9, 2015
    Last edited: Dec 9, 2015
    Added more puzzles on server, let's see if you like them :)
     
  13. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Nice, thanks!
    Next one up in 6 hours or so, fingers crossed I'll get one of the new ones.
     
  14. Abnormalia

    Abnormalia Well-Known Member

    Aug 6, 2014
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    Be careful what you wish for, it may come true :)
     
  15. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    L-shaped red ones on the left was the new challenge.
    Looked deceptively simple, took me a few tries. Good job ;)

    Something else:
    Can you make past challenges available for replay? So far, they were all interesting, and good practice for honing my skills.
     
  16. StormBringerStudios

    StormBringerStudios Active Member

    Aug 13, 2014
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    Thanks :)

    They are selected randomly so there's chance to get previous ones as well. We have several totally different challenge modes, right now they are locked. Will unlock them once we do balancing and polishing :)
     
  17. Nullzone

    Nullzone 👮 Spam Police 🚓

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    Sounds good, I'll hurry up and wait ;)
     
  18. Nullzone

    Nullzone 👮 Spam Police 🚓

    Jul 12, 2013
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    Looks like the Challenge today has a hiccup.
    About 15-20 minutes ago, it said "daily in 0 minutes". A few minutes later, it changed to "Challenge completed, next one in a day."
    It skipped the - only slightly important ;) - step of actually presenting me the Challenge.
     
  19. Abnormalia

    Abnormalia Well-Known Member

    Aug 6, 2014
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    Update 1.3 is live!

    [​IMG]
     
  20. Roleki

    Roleki Well-Known Member

    Aug 11, 2012
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    I re-downloaded this (previously deleted) hoping the UI might have improved as part of the UX improvements, but the playing field is still way too small on an iPhone. It annoys me that viewing space is wasted on the surrounding objects like the giant wardrobe that only houses IAPs - why not implement a zoom to hide all these things during play, so we can focus on the actual game board?
     

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