Thanks all for feedback and comments. -Update 1.2 was released. *Rare Location services crash bug fixed. *UI fixes. *Few minor bugs fixed.
That one was nasty, I gave up after 4 or 5 tries. Always mucked up on the last stone Ah well, can't solve every one of those. The next one (with the 2 red stones) was easy again.
Fix 1.3 on the way. Testing. Mostly bug fixes, UX improvements and optimizations. Any last minute wishes or bugs we are not aware ?
Not really a bug, but yesterday I was stuck for a while with "next challenge in 0days 0hours". Guess your clock had a hiccup, or you didn't update the challenge in time. On an unrelated note: Today's challenge was one of the best and most fun so far. Hmph, TA throws a hissie fit when I try to upload the picture. Anyways, more of those, please!
Thanks for noting. Already fixed that one, now we check every 15 min for new challenge instead of 3 hours. Are you referring to this one? More like it:
Yup, that's the one, thanks for the image. Check every 15 minutes? But only after the countdown reaches 0 I hope? Doesn't make much sense to constantly ping when it's still at e.g. 22 hours.
L-shaped red ones on the left was the new challenge. Looked deceptively simple, took me a few tries. Good job Something else: Can you make past challenges available for replay? So far, they were all interesting, and good practice for honing my skills.
Thanks They are selected randomly so there's chance to get previous ones as well. We have several totally different challenge modes, right now they are locked. Will unlock them once we do balancing and polishing
Looks like the Challenge today has a hiccup. About 15-20 minutes ago, it said "daily in 0 minutes". A few minutes later, it changed to "Challenge completed, next one in a day." It skipped the - only slightly important - step of actually presenting me the Challenge.
I re-downloaded this (previously deleted) hoping the UI might have improved as part of the UX improvements, but the playing field is still way too small on an iPhone. It annoys me that viewing space is wasted on the surrounding objects like the giant wardrobe that only houses IAPs - why not implement a zoom to hide all these things during play, so we can focus on the actual game board?