That's not ideal, I agree. On the plus side you've managed to play 99% of one of the most complicated games in the world, and only stumbled on the last 1%...
They said that about assassins creed recollection and it fits just fine. Many other games have been dubbed not able to fit and they've also been just fine. Sure if you've got 50 creature cards out in play, it's going to be difficult to fit all that in. But I've never had that situation, and generally have more than enough room. There's also ways for grouping things together if you really want to play with fifty creatures out on the board. I think it can be done, and really hope they do it, because i reckon it will trump just about every card game across iPad and iphone if they do.
what are the odds of any more DLC coming out for this game? I'm still working my way through unlocking all the decks and customizing them, but I'm curious as to how many decks this will end up with. Also, are wizards definitely never adding promo cards to any of the new decks?
Grave Titan I was looking at the obedient dead deck on the deck manager and I don't see grave Titan in the deck or in the unlock cards part? How do I get this card in my deck?
use these codes: 1 - WMKFGC 2 - KWPMZW 3 - FNMDGP 4 - MWTMJP 5 - FXGJDW 6 - GDZDJC 7 - HTRNPW 8 - NCTFJN 9 - PCNKGR 10 - GPCRSX
AFAIK, yes those are all the codes. Dominant decks? I'll say the Goblin deck can be vicious in a hurry if you can get it going. And Crosswinds is good too, but it takes time to set up. Most of the DLC decks are great as well. Edit: helpful analysis on the original decks HERE
I've used this site for deck guides : http://megamaster125.angelfire.com/dotp2013/index.html Also you can google and find wingspant's deck guides on top tier Basically any deck can be incredibly powerful when its fully unlocked. Certain decks are more powerful against others, but all have some effective builds. Wizards have done a really good job of balancing the game so that you can win with just about any deck. It really depends on how you want to play. I personally like blue control decks, but I've won and lost to just about every deck. The one thing I'll say is that i always pays to trim your decks to 60 cards. most of the strategy of magic 2013 is in the deck trimming process.
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I'm having trouble doing well with the Rogues Gallery deck. It looks good on paper but it always seems to get disrupted very easily. I'm going for some type of card-advantage based deck. here are my cards, in mana order Lands: 10 swamps/11 islands 0: 3x terramorphic expanse 2:4x Agony Warp, 2x Dimir Guildmage, 2x Inkfathom Infiltrator, Invisible Stalker, Mask of Riddles 3: 2x Dimir Cutpurse, Neurok Invisimancer, Scroll Thief (will be replaced by Royal Assassin upon unlock), Soul Manipulation 4: Abyssal Specter, Ashling the Extinguisher, 2x Barrin's Spite, Glen Elendra Liege, 3x Helm of the Ghastlord, Memory Plunder, 2x Moroii, Sangromancer 5: Followed Footsteps, Ghastlord of Fugue, Grimgrin Corpse-Born (probably replaced by Nemesis of Reason after unlock), Painful Quandary, 2x Ribbons of Night 6: Harvester of Souls, Laquatus's Champion, Wrexial the Risen Deep There are a lot of really cool cards here, but I can't seem to get them to work to get some wins. Any help/ suggestions would be appreciated. Thanks!
I'll be honest, I'm not much of a fan of Rogue's Gallery as a deck - it's one that offers a lot of potential but the creatures are SO bad that you often just get outclassed. Agony Warp is great until anything at all with 4 toughness turns up, then you're in trouble. There's just so SO many cards that you don't want to play but are basically forced to in order to reach 60 cards. Firstly: maximum removal 4x Agony Warp 2x Barrin's Spite 1x Soul Manipulation 2x Ribbons of Night (9) Secondly: efficient hitters (mostly at 4 mana) 3x Moroii 1x Ashling, the Extinguisher 1x Grimgrin, Corpse-Born 1x Harvester of Souls (6) Thirdly: annoying card advantage creatures 2x Dimir Guildmage 2x Dimir Cutpurse 1x Scroll Thief 1x Wrexial, the Risen Deep 1x Mask of Riddles (7) So we're 22 cards into the deck and, so far, it's 22 pretty good cards. From here you've got two choices about the package you go for - you either try to maximise Unblockable damage, or maximise hand disruption. The key card is whether you're going to play Helm of the Ghastlord or not... 2 Inkfathom Infiltrator 1 Ghastlord of Fugue 3 Helm of the Ghastlord 1 Glen Elendra Liege (7) At this stage your deck looks like this: 2 Dimir Guildmage 2 Inkfathom Infiltrator 2 Dimir Cutpurse 1 Scroll Thief 3 Moroii 1 Ashling, the Extinguisher 1 Glen Elendra Liege 1 Grimgrin, Corpse-Born 1 Ghastlord of Fugue 1 Wrexial, the Risen Deep 1 Harvester of Souls (16 creatures) 1 Mask of Riddles 4 Agony Warp 1 Soul Manipulation 2 Barrin's Spite 3 Helm of the Ghastlord 2 Ribbons of Night (13 spells) For Helm of the Ghastlord 13 of your 15 creatures are Blue/Black so you get both sides of this powerful enchantments, which also helps the Liege out. We're at 29 cards and need another 6 or 7 or so. There are no more Blue/Black creatures, no more removal spells, in fact nothing at all we actually WANT to draw over any of the cards already in the deck. As we find the last cards we're basically in damage limitation - they're all making or deck worse, we're just trying to make it least worst possible. Our mana curve so far, btw... 0 / 0 / 9 / 4 / 10 / 4 / 2 There are no 1cc spells we want to play, but the 2cc and 3cc spaces look light. In particular we've got a powerful 4cc Aura and only 7 creatures we can cast before turn 4! We need more bodies, although we're out of Blue/Black ones - options are limited, but Barony Vampire at least at 3 power so can trade with something, and gains the black side of Helm of the Ghastlord, which is the stronger side. You probably have to play Walking Corpse for the same reasons, and if we're trying to control things there should be room for the old school Royal Assassin 2 Walking Corpse 2 Barony Vampire 1 Royal Assassin (5) Two cards to go, and from here any creature is probably as good as any other... Invisible Stalker, Abyssal Spectre, Neurok Invisimancer, Sangromancer... they all have upsides and downsides. Pick two, add in some land, and give it a shot. I'm still not a fan of this deck, though.
Is anyone tired of seeing the 5-color deck all the time online? I think it's all I play against anymore. I'm still rocking Liliana's mono black deck, that one is my favorite by far.
I'm not a huge fan of this deck, but I've started to play with some of the less popular ones because I like to have a wide variety of play styles to choose from. It gets kinda boring to always play grim procession or sepulchral strength everytime. And I'm not even touching the 5 color or goblin deck, they just seem cheap. Plus, this deck can be incredibly satisfying to win with. It's just a little slow sometimes.