iPhone Magic 2013

Discussion in 'iPhone and iPad Games' started by Vernimator, Jun 20, 2012.

  1. FoolishEarthling

    FoolishEarthling Well-Known Member

    Jun 24, 2012
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    That's not ideal, I agree. On the plus side you've managed to play 99% of one of the most complicated games in the world, and only stumbled on the last 1%...
     
  2. SpikeGuy

    SpikeGuy Well-Known Member

    May 8, 2012
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    I like your way of thinking! :)

    I got over it and am working on puzzle #8. I like a good challenge.
     
  3. lyace21

    lyace21 Well-Known Member

    Oct 24, 2012
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    This will never be available on iPhone right? :(
     
  4. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    I can't see this fitting on the iphone screen. It's hard enough to fit on the iPad.
     
  5. lyace21

    lyace21 Well-Known Member

    Oct 24, 2012
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    Yeah, I thought so. :(
     
  6. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    They said that about assassins creed recollection and it fits just fine. Many other games have been dubbed not able to fit and they've also been just fine.

    Sure if you've got 50 creature cards out in play, it's going to be difficult to fit all that in. But I've never had that situation, and generally have more than enough room.
    There's also ways for grouping things together if you really want to play with fifty creatures out on the board.

    I think it can be done, and really hope they do it, because i reckon it will trump just about every card game across iPad and iphone if they do.
     
  7. Capronissimo71

    Capronissimo71 Well-Known Member

    Sep 5, 2011
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    Sorry guys, could I ask the size of the game installed? Thanks!
     
  8. kozz84

    kozz84 Well-Known Member

    Aug 27, 2012
    140
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    Around 1.2 GB
     
  9. Capronissimo71

    Capronissimo71 Well-Known Member

    Sep 5, 2011
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  10. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    what are the odds of any more DLC coming out for this game? I'm still working my way through unlocking all the decks and customizing them, but I'm curious as to how many decks this will end up with. Also, are wizards definitely never adding promo cards to any of the new decks?
     
  11. Pinkbooger

    Pinkbooger New Member

    Feb 18, 2013
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    Grave Titan

    I was looking at the obedient dead deck on the deck manager and I don't see grave Titan in the deck or in the unlock cards part? How do I get this card in my deck?
     
  12. darkhorse

    darkhorse Well-Known Member

    Jan 18, 2009
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    use these codes:

    1 - WMKFGC
    2 - KWPMZW
    3 - FNMDGP
    4 - MWTMJP
    5 - FXGJDW
    6 - GDZDJC
    7 - HTRNPW
    8 - NCTFJN
    9 - PCNKGR
    10 - GPCRSX
     
  13. Pinkbooger

    Pinkbooger New Member

    Feb 18, 2013
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    Thank you, are those all the promo codes?
    Secondly, what are the decks that dominate?
     
  14. darkhorse

    darkhorse Well-Known Member

    Jan 18, 2009
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    #1334 darkhorse, Feb 18, 2013
    Last edited: Feb 18, 2013
    AFAIK, yes those are all the codes.

    Dominant decks? I'll say the Goblin deck can be vicious in a hurry if you can get it going. And Crosswinds is good too, but it takes time to set up. Most of the DLC decks are great as well.

    Edit: helpful analysis on the original decks HERE
     
  15. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    #1335 Brrobotix, Feb 18, 2013
    Last edited: Feb 18, 2013
    I've used this site for deck guides :
    http://megamaster125.angelfire.com/dotp2013/index.html

    Also you can google and find wingspant's deck guides on top tier

    Basically any deck can be incredibly powerful when its fully unlocked. Certain decks are more powerful against others, but all have some effective builds. Wizards have done a really good job of balancing the game so that you can win with just about any deck. It really depends on how you want to play. I personally like blue control decks, but I've won and lost to just about every deck. The one thing I'll say is that i always pays to trim your decks to 60 cards. most of the strategy of magic 2013 is in the deck trimming process.
     
  16. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    I'm having trouble doing well with the Rogues Gallery deck. It looks good on paper but it always seems to get disrupted very easily. I'm going for some type of card-advantage based deck. here are my cards, in mana order

    Lands: 10 swamps/11 islands

    0: 3x terramorphic expanse

    2:4x Agony Warp, 2x Dimir Guildmage, 2x Inkfathom Infiltrator, Invisible Stalker, Mask of Riddles

    3: 2x Dimir Cutpurse, Neurok Invisimancer, Scroll Thief (will be replaced by Royal Assassin upon unlock), Soul Manipulation

    4: Abyssal Specter, Ashling the Extinguisher, 2x Barrin's Spite, Glen Elendra Liege, 3x Helm of the Ghastlord, Memory Plunder, 2x Moroii, Sangromancer

    5: Followed Footsteps, Ghastlord of Fugue, Grimgrin Corpse-Born (probably replaced by Nemesis of Reason after unlock), Painful Quandary, 2x Ribbons of Night

    6: Harvester of Souls, Laquatus's Champion, Wrexial the Risen Deep

    There are a lot of really cool cards here, but I can't seem to get them to work to get some wins. Any help/ suggestions would be appreciated. Thanks!
     
  17. FoolishEarthling

    FoolishEarthling Well-Known Member

    Jun 24, 2012
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    I'll be honest, I'm not much of a fan of Rogue's Gallery as a deck - it's one that offers a lot of potential but the creatures are SO bad that you often just get outclassed. Agony Warp is great until anything at all with 4 toughness turns up, then you're in trouble.

    There's just so SO many cards that you don't want to play but are basically forced to in order to reach 60 cards.

    Firstly: maximum removal

    4x Agony Warp
    2x Barrin's Spite
    1x Soul Manipulation
    2x Ribbons of Night
    (9)

    Secondly: efficient hitters (mostly at 4 mana)

    3x Moroii
    1x Ashling, the Extinguisher
    1x Grimgrin, Corpse-Born
    1x Harvester of Souls
    (6)

    Thirdly: annoying card advantage creatures
    2x Dimir Guildmage
    2x Dimir Cutpurse
    1x Scroll Thief
    1x Wrexial, the Risen Deep
    1x Mask of Riddles
    (7)

    So we're 22 cards into the deck and, so far, it's 22 pretty good cards. From here you've got two choices about the package you go for - you either try to maximise Unblockable damage, or maximise hand disruption. The key card is whether you're going to play Helm of the Ghastlord or not...

    2 Inkfathom Infiltrator
    1 Ghastlord of Fugue
    3 Helm of the Ghastlord
    1 Glen Elendra Liege
    (7)

    At this stage your deck looks like this:

    2 Dimir Guildmage
    2 Inkfathom Infiltrator
    2 Dimir Cutpurse
    1 Scroll Thief
    3 Moroii
    1 Ashling, the Extinguisher
    1 Glen Elendra Liege
    1 Grimgrin, Corpse-Born
    1 Ghastlord of Fugue
    1 Wrexial, the Risen Deep
    1 Harvester of Souls
    (16 creatures)

    1 Mask of Riddles
    4 Agony Warp
    1 Soul Manipulation
    2 Barrin's Spite
    3 Helm of the Ghastlord
    2 Ribbons of Night
    (13 spells)

    For Helm of the Ghastlord 13 of your 15 creatures are Blue/Black so you get both sides of this powerful enchantments, which also helps the Liege out.

    We're at 29 cards and need another 6 or 7 or so. There are no more Blue/Black creatures, no more removal spells, in fact nothing at all we actually WANT to draw over any of the cards already in the deck. As we find the last cards we're basically in damage limitation - they're all making or deck worse, we're just trying to make it least worst possible.

    Our mana curve so far, btw...

    0 / 0 / 9 / 4 / 10 / 4 / 2

    There are no 1cc spells we want to play, but the 2cc and 3cc spaces look light. In particular we've got a powerful 4cc Aura and only 7 creatures we can cast before turn 4! We need more bodies, although we're out of Blue/Black ones - options are limited, but Barony Vampire at least at 3 power so can trade with something, and gains the black side of Helm of the Ghastlord, which is the stronger side. You probably have to play Walking Corpse for the same reasons, and if we're trying to control things there should be room for the old school Royal Assassin

    2 Walking Corpse
    2 Barony Vampire
    1 Royal Assassin
    (5)

    Two cards to go, and from here any creature is probably as good as any other... Invisible Stalker, Abyssal Spectre, Neurok Invisimancer, Sangromancer... they all have upsides and downsides. Pick two, add in some land, and give it a shot.

    I'm still not a fan of this deck, though.
     
  18. Fieryseraph

    Fieryseraph Well-Known Member

    Jan 22, 2011
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    Is anyone tired of seeing the 5-color deck all the time online? I think it's all I play against anymore.

    I'm still rocking Liliana's mono black deck, that one is my favorite by far.
     
  19. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    I'm not a huge fan of this deck, but I've started to play with some of the less popular ones because I like to have a wide variety of play styles to choose from. It gets kinda boring to always play grim procession or sepulchral strength everytime. And I'm not even touching the 5 color or goblin deck, they just seem cheap.

    Plus, this deck can be incredibly satisfying to win with. It's just a little slow sometimes.
     

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