iPhone Magic 2013

Discussion in 'iPhone and iPad Games' started by Vernimator, Jun 20, 2012.

  1. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    I need help planning my Orzhov deck. I've been getting destroyed by just about everything online. Somehow the biggest issue I'm seeing is having too much or too few lands. I've gone through multiple mulligans in some games and still ended up with either less than 2 or more than 4. Is there a way to regulate this?

    In addition to that, I'm usually stuck waiting for my higher cost cards to surface or waiting four turns while until I can throw down a four cost blooding bat
     
  2. FoolishEarthling

    FoolishEarthling Well-Known Member

    Jun 24, 2012
    75
    0
    0
    Manchester, UK
    #1302 FoolishEarthling, Jan 23, 2013
    Last edited: Jan 23, 2013
    The lands thing sounds mostly like bad luck - the deck's no more prone to Mana issues than any other deck, really.

    I play:

    2 Onyx Mage
    2 Orzhov Guildmage
    2 Restless Apparition
    1 Stillmoon Cavalier
    2 Vampire Nighthawk
    1 Ghost Council of Orzhova
    1 Guardian Seraph
    1 Keening Banshee
    2 Voracious Hatchling
    3 Bloodgift Demon
    1 Deathbringer Liege
    2 Divinity of Pride
    1 Angel of Despair

    2 Castigate
    3 Zealous Persecution
    3 Pillory of the Sleepless
    3 Unmake
    1 Vindicate
    1 Damnation
    1 Necromancer's Covenant

    4 Terramorphic Expanse
    10 Swamp
    11 Plains

    There's a question mark over the 3rd Zealous Persecution being right in the main deck, and possibly that should be the Midnight Haunting or 3rd Pillory.


    You asked about how to build Golgari as well... this is my version, although I'd say Golgari probably has about 70 good cards and you always have to leave 10 in the board.

    2 Ravenous Rats
    2 Viridian Emissary
    3 Troll Ascetic
    4 Yavimaya Elder
    2 Master of the Wild Hunt
    2 Mortivore
    1 Drana, Kalastria Bloodchief
    2 Spiritmonger
    2 Pelakka Wurm

    2 Diabolic Edict
    4 Go For The Throat
    1 Consume Strength
    2 Maelstrom Pulse
    2 Mind Rot
    2 Pernicious Deed
    1 Consuming Vapors
    1 Damnation
    1 Grave Pact

    4 Evolving Wilds
    9 Forest
    11 Swamp

    Although counter-intuitive over cards like Lord of Extinction or Vulturous Zombie I found Pelakka Wurm to be an important addition at the top end of your deck. Against the aggro decks like Krenko you really need that lifegain to pull you back once you've stabilised the board.
     
  3. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    Is it just me or would others also love the option to pick a random AI opponent? The best I've been able to simulate it is start spinning the selector wheel, close my eyes, and give it a few extra swipes. It works but is far from optimal.

    The reason I really want this is due to the very nature of Magic and other CCG games. Most of the decks in this game have their optimal counter decks and other decks that they are always a victim to. How can I test the viability of a deck when I'm also picking my opponent? I feel much like like teacher who has one of their kids in the class, in that I can't just pretend all things are equal. I'm compelled to focus on decks I think I could easily beat or overcompensate by seeking out the decks I know I'm probably weak against.
     
  4. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    I completely agree. I've just been swiping my finger over the opponents until I find a deck I want to play
     
  5. FoolishEarthling

    FoolishEarthling Well-Known Member

    Jun 24, 2012
    75
    0
    0
    Manchester, UK
    I agree it would be nice, but until then...
    http://numbergenerator.org/randomnumberbetween1and15
     
  6. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    FoolishEarthling thanks again for the help! I think I really just need to cut down my deck size, I usually operate decks between 70 and 80. That might be why I'm getting the wrong cards at the wrong times.
     
  7. tabs

    tabs Well-Known Member

    Feb 26, 2009
    758
    0
    16
    Philippines
  8. FoolishEarthling

    FoolishEarthling Well-Known Member

    Jun 24, 2012
    75
    0
    0
    Manchester, UK
    You should definitely definitely definitely be playing either 60 or 61 cards.

    I explain why in this article, using the Chandra deck as an example:
    http://www.gamehead.com/article/1879/flinging-fire-duels-2013
    (originally intended to be the first in the series, I basically made a decision that Effort v Reward, it wasn't worth my time doing any more of these guides)

    True story: when I play against somebody online the first thing I look at is how many cards they have left in their deck. If it's more than 54 then I know I've won the game before a single card is played, no matter what their deck is. It's not so much that a 70 card deck is that much worse than 60 (though it IS worse), as if you don't know Magic well enough to trim your deck down to 60, then you definitely don't know it well enough to beat me.
     
  9. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    So I now have Grim Procession down to 60. But I could only narrow Sepulchral Strength to 70. I noticed you don't have blood artists in your builds. Are they really bad? I've kept them because launching a damnation or pernicious deed with a blood artist down can be devastating. The CPU has beaten me that way, I went from 14 life to 0 in one move.
     
  10. dwerny

    dwerny Well-Known Member

    May 9, 2012
    112
    0
    0
    Am I wrong or is there an error in the "regenerate" ability? I feel like I should be able to activate it at any time but when I try and activate it after choosing blockers it isn't an option. I'm trying to do it after choosing blockers but before damage is assigned.

    Or is it not an option because the card is tapped by regenerating? If this is the case then regeneration is only helpful for "target destroy" cards then?
     
  11. tabs

    tabs Well-Known Member

    Feb 26, 2009
    758
    0
    16
    Philippines
    If I am not mistaken, regeneration should be activated before any damage is dealt (I may be wrong). This way, if you regenerate your creature, and he died from the damage, he will not go to the graveyard, but instead, regenerate and survive. I know in paper magic, we regenerate after damage is dealt, but somehow, based on my experience with Magic 2013, do it before the damage (would appreciate more input/comments/corrections please).
     
  12. JohnMilton

    JohnMilton Member

    Jan 27, 2013
    16
    0
    0
    I've never played the actual game (the real one I mean). I know that playing the actual game could take many many hours. Is this the case here too?
     
  13. tabs

    tabs Well-Known Member

    Feb 26, 2009
    758
    0
    16
    Philippines
    Yes, because if you do not but the iAP unlocks of the decks, you will need to unlock hundreds of cards. One win is equal to one unlocked cards. 630 cards to unlock if my math is correct, which is 630 wins, what more if you lose? Or pay additional 0.99 usd for 21 decks to unlock them fast.
     
  14. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    ...or just play around with the decks, find ones you like, and pay to unlock them. No need to buy all of them, unless you're gonna be playing magic all day everyday.
     
  15. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    I think I'm a bit mixed on this. Unlocking all of those cards 1 at a time is pretty tedious, but at the same time, having them all unlocked sort of removes the carrot of a reason to really get to know each deck.

    I got the Steam version of the game, and since I already had the 2012 edition, I started with Garruck's deck already fully unlocked. I found having all 30 of those cards there at once a bit overwhelming whereas, when winning them 1 at a time, it was a lot easier to evaluate on a card for card basis if I wanted it in my deck.
     
  16. tabs

    tabs Well-Known Member

    Feb 26, 2009
    758
    0
    16
    Philippines
    Agree. Especially if you are new to Magic. I used to play competitive paper Magic back then (late 90s), and everything was almost new to me with Magic 2013. Unlocking is tedious, indeed, but allowed me to jump back to the game easier, by learning new cards and abilities slowly but surely.
     
  17. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    #1317 Brrobotix, Jan 28, 2013
    Last edited: Jan 28, 2013
    yeah I was more just countering the opinion that you need to pay a dollar to unlock every deck. I've only paid to unlock a few decks, usually after I played with the deck for a solid five or ten rounds to get a feel for it and saw that the deck wouldn't be effective until I unlocked the locked cards. Even then I've still just done it the old fashioned way for a lot of decks. And I've realized it's not as fun to play with fully unlocked decks so I've been just doing it the old fashioned way lately with rakdos and garruks decks.
     
  18. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    As I said, I can definitely see the point to the full unlocks if not wanting to spend the time needed, but I will NEVER understand the point of the "Foil" IAPs! Why would I want to spend a dollar just to have some of the cards eerily glow and pulsate in one of the decks? I mean I could maybe get behind paying a buck to see this feature in all of the decks but can't imagine anyone silly enough to drop $21 to see this effect in all of the decks.
     
  19. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    Agreed. I feel like having all cards foiled ruins the awesomeness of the foil promo cards too
     
  20. SpikeGuy

    SpikeGuy Well-Known Member

    May 8, 2012
    532
    0
    16
    I love this game but boy did it tick me off last night. I know I'm late to the party but I started working on the challenges again. I thought that they were cleverly designed and fun until I hit challenge #7, Sculpting the Perfect Warrior. I didn't understand what was happening with the "living weapon" cards because I had never encountered them in the campaign, the "more info" didn't describe them and neither did the help section. I figured out how they were used and tried for hours to figure out this challenge. One thing I was baffled about was why sometimes I could cast my Phyrexian Metamorph and when I did I would die instantly. I finally broke down and looked up the solution online. My stumbling block? Oh it was another concept not mentioned anywhere, phyrexian mana that lets you pay two life for the cost. How the **** was I supposed to know this? No wonder I couldn't solve the challenge. :mad:
     

Share This Page