If you had full control of the game, you could generate an extra mana with the island before Sword of Feast and Famine untaps your lands, allowing you to bounce the sculpting steel that's a copy of Batterskull. THis gives you 1 additional mana so you can cast necropouncer to gain another dude. Or return sculpting steel copying Batterskull and recast to create an extra dude
Unfortunately no. It is a much requested feature though, hopefully it'll be implemented in the future, along with a warning that states if it thinks you are using too much or too little land to help new players.
iPad 3 WiFi+LTE, 64 GB, current stable iOS version (5.1.1). Everytime I start Magic 2013, I am online, so no problems with the GameCenter. So it is not a general behavior? A complete restart of the device should not affect the added promo cards? Okay, so we do something wrong.
Hey Gang, Do the AI decks ever change? Like are the decks they use in custom games their original or Revenge configuration?
Unfortunately I think it's either the campaign or revenge deck and it doesn't change. I often use the AI crosswinds to play test a new configuration and the AI always seems to play the same batch of cards. I wish there was an option to let the AI use a deck that I built for more challenge and testing.
I'm on an iPad3 Wifi 64 GB, iOS 5.1.1 (not jailbroken). I tried starting while connected and not connected to a network. I closed out all of the open apps, and also tried a complete restart of the device. The only way I got the app running again was to delete and reinstall the game. That cause me to lose all of my progress and unlocked decks and cards.
I just want to vent my frustration and warn others on this problem I call the "forever crashing". Visting both the TA and Wizard forums, it seems like this problem is quite common. I am also using the new iPad 4G 64gb on the latest IOS 5.1.1. After installing the app just this weekend, I haven't been able to keep my hands of this game. I unlocked all the promo cards and was on a quest to unlock all the cards by playing lots of games. Unfortunately, the game crashed on me today while I was playing campaign mode. Since then, the game is in a constant state of crashing whenever I try to restart. I did all the standard powering off/on but nothing is working. I really don't want to delete the app as it would mean all my hard work being lost. I really don't want to complain about this game. It's really addictive and amazing deep. But when a game is charged $9.99, I really don't want to play for 2-3 days and then just have it die on me. What's worse is knowing that I'll probably end up losing all the progress I worked so hard for. I have tons of games and apps installed on both my iPhone and iPad. This is the first time I've had an app that cannot be restarted properly again. The developers really should work on a more robust data backup solution. Although, for the moment, any immediate fix that could save me all the time from unlocking the cards again would be superb.
I meant the 3 others that were related to the method you ended up using, but maybe I misinterpreted. I do still wish this game behaved more like the old PC games where you actually tapped your lands directly (partly for these reasons), or at least had the option to, but can't have it all. I'd also love if you could tap stuff by putting two fingers on it and turning, but that's just me being silly.
I have no problem with finishing that challenge, it's just I personally find it weird that there are various combination of cards you can use to win the last round even after eliminating the same praetor. This is in contrast with the other challenges where you need to play an exact combination and timing of cards to win.
Probably you're not aware of the "Slayer of Praetors" achievement (kill all 5 praetors, hope I'm translating right since I'm italian and have of course italian version of app) both unlockable in-game and in your GameCenter profile. That means this specific Puzzle was properly designed for this purpose... And there are five exact solutions. The challenge is simple: kill each of them to unlock that (apparently) hard-to-unlock achievement. Of course, it's a matter of tastes and being achievements addict LOL!
I must profess that Magic 2013 has me in two minds. On the one hand of cards, it is a great and gorgeous game. On the other, as an old (though never competitive) Magic player, it would have been nearly infinitively more fun with a full Magic client for iOS, with all the deck-building and card collection of the physical product. It also surprises me. It seems that Wizards of the Coast have the chance to make extreme, obscene amounts of money from a full-blooded Magic client, through IAP sales of boosters and starters (and hopefully, if they would go the nice route, also offer opportunities for free play with the option to earn cards/the IAP currency for boosters at a much slower pace through gameplay alone). With the popularity and opportunities for profit from IAP sales on iOS, a comparably new concept in gaming that some devs have exploited with great success, I had expected to see digital ports of everything from Warhammer to Magic to Living Card Games, and to see the board and card game companies grow fat from IAP sales of digital armies, boosters, cards and miniatures. For now, I will stick with Assassin's Creed: Recollection (with some cameos from the brilliant Urban Rivals, a game that does not need thousands of cards to be deep and sophisticated, thanks to its prediction and bluffing mechanics, and emphasis on psychology and foresight) as my iOS TCG of choice. With unlimited deck building, customization and card collecting (with a surprisingly large number of cards, and the resulting thousands of deck combinations), and, contrary to popular belief, online play that can even be enjoyed competitively without the expenditure a single dollar, (one player even made it to top #39 without buying any IAP credits), not to mention good writing, a very nice single player mode, player market and online trading of cards (that makes progression without IAP even more accessible), and visual polish and appeal that for me outshines even Magic 2013, AC:R is probably the best digital TCG I have come across.
Wait, the top 38 players all purchased IAP and you're using this as an example of how it's not necessary?? Anyway, you're comparing apples to oranges. Magic 2013 isn't a TCG and shouldn't be compared to such.
Not only that, I'm using it as a great example You see, the game takes skill as well, and it is not surprising that greatly skilled AC:R players also find the game appealing enough to invest money into. The greatest players on the leaderboards win most of their games even with decks built from cards that can be acquired through gameplay alone, making a very solid argument for skill over IAP. Pop into the unofficial but still rather official AC:R forums run by TA poster Tuism, and you can see plenty of great examples. (Even better, for someone who has no ambitions to make it into any top #, just to enjoy online play, it doesn't matter if most non-IAP players could dominate the leaderboards, or never make it into the top 500. Knowing that there is steady progress and that decks built from readily available cards can still win on a regular basis, thus earning the player a steady income stream of credits and invalidating the need for IAP, is enough.) Oh, I wasn't comparing (though I'm surprised to see such an articulate forumite such as you rely on the tired old apples to oranges aphoristic platitude. There is a good reason almost all philosophical, scientific, cultural or otherwise self-proclaimed intellectual communities agree on that almost ANYTHING can be compared, as long as the premise of the comparison clearly identifies and establishes the framework). My whole post was built around my surprise and disappointment over the fact that Magic 2012 is NOT a TCG, the potential for Magic as an iOS TCG, and that a TCG is what I came to the game looking for, and prefer. But I'm glad to see you agree with me, for once
Hey guys - I'm currently on a plane to San Diego Comic-Con, and I have internet! (It's like I'm in the future!) Anyways, if anyone would like to play some multiplayer, my Game Center name is wizards_jon I hope to play a few of you to kill some time on the plane!
Good question. I certainly do not find it better by much. For me, four primary reasons, probably not listed in any order of personal weight and value: I carry AC:R around in my pocket. Since I rarely use my computer for ANYTHING these days, with the exception of heavy duty media production (I can do layout/DTP work and record music on my iOS device, but not even a portable fanatic such as I would claim it is anywhere near as convenient or as powerful , particularly in the case of DTP and graphics production) and extensive writing (of which I do a lot, but am quickly growing all the more comfortable with typing on my iPhone, even to the point of writing and submitting many of my longer articles directly from my smartphone), most products achieve greater relevancy for me if they exist for iOS. Hence my surprised over the lack of an iOS Magic Online client rant above. AC:R offers far greater opportunities for progress and obtaining new cards without expenditure of real-life funds. Basically the basis for my AC:R pimp paragraph above It has been a while since I last spent any time with Magic Online, so I must confess that I am not certain how acquisition of event tickets, the de facto unit of in-game currency, is handled today, but from what I recall, the only way to actually acquire new cards was either to spend dollars, or participate in events, tournaments, drafts and leagues (many or all which in turn requires an investment of tickets or sealed boosters in order to participate). As a result, it used to take a LOT of skill and commitment to "go infinite" (regularly win enough new cards and packs in tournaments to be able to sustain tournament play indefinitely without further monetary investment). The theme and setting. I find Assassin's Creed: Recollection's campaign and gameplay world, music, single player story, graphical presentation and even the motifs for the artwork (though certainly not most of the artwork itself) much more immersive and enjoyable. As much as it recurvingly pains the 15-year old me to betray ole' Garfield in this way, as preposterous as this claim might sound, and as dangerous it is to admit this in a post that might remain accessible online for years to come (for fear of ostracization and possibly devastating repercussion from any community of nerds that might read this post, should I ever have a desire to be a part of such a group, or even walk past them in the street ), I actually find AC:R to be a slightly more well-designed and more entertaining card game. I like the pacing better, I LOVE the timing mechanics, and I really enjoy the less combative focus in both theme and gameplay mechanics (whether the game is won through political maneuvering, physical attacks, the acquisition of important sites and landmarks, criminal operations, propaganda and media attention, the influence of faith and religion, or the application of law and custom). Furthermore, there seems to be less focus on power combos, and more on building carefully intra-connected decks where many cards influence and increment each other in smaller, more subtle ways. As a result, gameplay feels more subtle in itself, and it is much harder to read the opponent's intentions. And, based on my remembrance of Magic in the early days (I've held an original mox and lotus, though sadly never owned, made great use of dual color lands, referred to Ice Age as the new thing (and subsequently been very disappointed ), marveled at the three-color golden dragons but never found an actual use for them, and seen Thrull and Thallid/Saproling decks in questionable action ), back when it had a similar number of cards to the current AC:R card collection, AC:R actually seems to have a greater number of viable deck build, combinations and even strategies, to offer a more varied approach to winning, and thus actually seems to be a little more flexible and dynamic. So even if the current gargantuan amount of cards in Magic Online does a lot to even out strategic depth and variety, the comparison between both games with similar amounts of available cards leaves me with the lasting impression that the framework and mechanical principles of AC:R hold greater flexibility, strategy, depth, variety and sophistication. For someone who will never have the time or funds to explore even a small fraction of all the cards in Magic Online (nor in AC:R), this makes AC:R an appealing choice (greater variety and sophistication over a similar amount of cards. Not to mention that I can acquire more cards much cheaper, or for free, and faster in AC:R). This also makes the development of AC:R more interesting to follow for me, and as new cards are added, might beat out even Magic's great amount of cards and resulting strategies, thanks to an in my opinion more solid groundwork. All of this adds up to more fun, which in turns nets me the final impression that AC:R might actually be the superior product, both in terms of the actual client, and in the long run, perhaps even the underlying card game. But as I said, truly not by much, and all this talk of Magic has my cognitive fingers itching for Magic Online, and even more to again debate with myself whether Royal Assassin is a worthy inclusion, or to break open an Alliances booster and smell that weirdly chemical smell of highly processed paper...
There's a lot more than five solutions. That's the issue being talked about here. It would have been extremely difficult to design the puzzle otherwise, though.
Need help on panoptic mirror So, I have the panoptic mirror in the battlefield.. Next turn, I Imprinted an instant or sorcery.. All subsequent turns, during the beginning of my upkeep, there is no trigger for me to cast the imprinted instant or sorcery... I can still activate ability to imprint more sorceries, but I just could not cast the imprinted spell. What have I done wrong? Thx..
I would love to play some multiplayer. Unfortunately, I will be spending my time re-unlocking all of the decks and cards that I lost when the game kept crashing.