yeah, I turned off animations too, but I'm still running into issues on my 1st gen ipad (5.1.1, english, fresh install as of yesterday). I'll try rebooting again, but it seems like the ball was dropped somewhere if a card game can't run on an ipad.
Grrr. I too am on an iPad 1G and wanted to prove this possibility wrong so I did a fresh reboot, turned off attack animations, and started the initial Campaign Planechase bout. I got quite a ways into a match, easily 5-10 full rotations around the board when a "Destroy all creatures" event came up and the game crashed. I'll give it another try and see if this was just a freak event or not. UPDATE: It's just a fact, 4 player Planechase is a no go on iPad 1G. I assume customized 2 player Planechase games might still be a go, but completing the Campaign Planechase missions will not be possible on an iPad 1G at this point.
Appstore say this game is recommended from ipad2 and newer. Maybe certain things in the app may cause crashes or freezes with first ipad. Too bad, my opinion.
I hope you're wrong too! That is one of the best parts about Shadow Era, matches that feel like real matches! Can anyone else confirm that it is not matching by rank? Does anyone know if the PC version does?
Ahh, I missed that! So that sounds like their own tacit little, "You CAN play it on an iPad !G...but who knows if it will work properly."
No, that's not it. Why would it pop a land during my combat phase? You cannot play a land in combat. It continuously pops cards that do not work in the phase I am in.
Reread the first line of his post: "it's the card selector." It's the same functionality that lets you slide your finger over each card in your hand to zoom in slightly and see what they are, the game just has an invisible "mouse cursor" over that card because it's probably the one where your finger was when you played your most recent move. Tap another card on the table, or even just an empty space on the board, and it will go back to normal size. Yes, it's a bug, no, it's not breaking the game in any way, it's just a minor visual inconvenience.
I don't believe it's popping cards. It's popping your hand to alert you to the fact that you are at a playable phase of the game. From what I observed (only spending a brief amount of time) it seemed to be highlighting your hand when you were at a playable phase of the game with the "cursor" (if you will) focused on the last card active in your hand. Since the cursor highlights whatever card it is on it may seem as if you are being suggested to play these cards; but I think rather it is just indicating that your hand can potentially be active at this point in the game. Or I could be entirely wrong.
Not joking at all - during a duel, if all the items I need to click came up within a few inches of the right hand edge of the screen (hold/continue/card zoom/etc), I could pretty much play one-handed, holding the iPad. As it is, it seems that the UI shoves all that to the left hand side, so I can't reach it with my right hand while holding the iPad with my right hand.
I think it's because the hardware (GPU, Processor) in the iPad 1 has a hard time with the processing intensiveness of the game. There was a post earlier for a link to the AI part of the game. I bet the AI decision processing is using crazy resources and that's why it's recommended for the iPad 2 or greater.
You're entirely wrong. It does this constantly, with seemingly random cards, even when 'Hints' are turned off. It's REALLY annoying and can't wait for them to fix this bug!
To satisfy myself and other iphone users, they should atleast make a card holder companion app. Similar to scrabble or the gamepad for madden and soccer. Then i could see my cards clearly and just drag up to play them. Maybe it can show your health and deck stats too.
In the App Store stands: best with iPad 2 and higher ... so I think, the RAM is the problem. The iPad 1 has only 256 MB RAM ... I think it crashes when it runs out of RAM ... On my iPad 2 and 3 I had no problems at all up to now ...
ok, glad it's not just me. I know a lot of people complain about the app store's "walled garden" approval process, but that approach is _supposed_ to prevent stuff like this from happening. an oversight on Apple's part for letting this slip through quality control, and lazy or just failure on WOTC's part for not letting user's choose a less processor-intensive graphics mode that would prevent crashing on older gen. models. it's sort of like the dev.'s don't want me to pay them...
if it was AI, then I would understand because the app might take longer to figure out some complex mathematical algorithms - but users are reporting crashes when changing planes, an event that's accompanied by all sorts of graphic particle effects (real-time visual physics rendering with filters, etc.) seems like bloated razzle-dazzle... these special visuals aren't what kept my friends and I playing the IRL card game up till 5am in the back of an old pizza restaurant many many years ago - it was the quality and immersiveness of the game itself.
Are we getting mixed up here? I thought this was about cards from your hand being randomly zoomed in and highlighted with a purple glow when the opponent is taking their turn - even if you have hints off and the card is unplayable at that stage. Don't think this is to do with RAM - I get this all the time on my iPad3. For what it's worth though, I've never had the game crash yet - so what you say about iPad1 is prob correct - it lacks mem to run this well. Jamie.
That's ridiculous. It says in the description that it's intended for iPad 2 or better. There's no stigma on the developers to have every app be compatible with every device.
I am thinking about buying the IAP to unlock the game, but I am hoping someone can help me with a couple of questions. It seems as though I would still have to earn and unlock the extra decks, do all of the decks unlock quickly or are there some that take a while to unlock? Also, are any of the decks multicolor decks, or are they all single color decks?