Depressingly, there seem to be a number of bugs. We should find the time to list all, like not being able to "equip" a creature, no matter how hard I tried (every which way). The UI is indeed, klunky.
I haven't encountered a single bug and find the UI way better as on the ps3. I think what are called bugs here is just not reading or understanding the cards(except freezing screens ofcourse).
If you can tell me why trying to duplicate a simple green 8/8 creature with no special abilities on its card that prevent it from being duplicated = 'not understanding' the card, enlighten me as to what i am missing.
Slowness of proceeding starts to become a real problem once you get used to the game. The speed of animations/phase changes needs to be adjustable. Worst case scenario just happened. I played goblin deck against Adjani in campaign. I had the goblin legend out that creates as many goblins as you already have. At one point i had fifty goblins (would have been 100 if there wasn't a fifty token limit) and i had to attack with EACH goblin in the stack individually. No way to select an entire stack to attack at once. This needs to be fixed. With him gaining huge amounts of life each turrn, i had to click goblin attacks at least 100 times (over a few turns) with just that one stack.
Until now, to equip a creature (only one of you control and only one who doesn't have protections from artifacts or shroud for example) you are required: 1) to be in your current turn ("you may equip only when you can play sorceries") 2) to notice how much mana is required to equip target equipment to a creature 3) to tap that mana cost to equip properly: while in play you must doubleclick on the equipment card (it will show his picture in a greater viewing) and then click on his active ability text glowing (in Magic, any text line following a mana cost and/or a tap symbol is an active ability - often usable as an instant, which means "even while opponent's playing his own turn"), then once done the card itself will "ask for target"... At this time you may choose target with proper simple click. So much people seeing as bugs the fact that they're not fully aware of proper gaming rules, wordings and especially the targeting matter of Magic. Repeat, at his first time, game may appear complex or "klunky" as you may say. But it's NOT. Means N-O-T. Targeting method is a masterpiece in that specific app (of course, be aware that in options you have some autotargeting choices activated which, among "deal damage animations" are mostly useless for skilled players). You need to know how to play the game, then you'll figure by yourself game's targeting is ok. A simple example that explains why targeting is structured as it is: You play a 2/2 creature (we'll name it "Cat" as an example), you have already into battle an equipment (we'll name it "Pump" as an example) which reads 1: the equipped creature gets shroud (cannot be targeted by enemy controlled spells or effects). Equip: 2 Let's say you have enough mana for this example (everytime you must pay attention if certain active abilities require certain colored mana...!) so you decide to equip "Pump" on your "Cat" (which has summoning sickness, just like every creature summoned - means cannot attack on same turn when evoked). So you tap 2 mana (you doubleclick "Pump", then click the "Equip:2" line, then game lets you choose target - goes automatically to "Cat" if it's the only creature on your side - and that's a cool feature of autotarget...) and when it's time to finally click your "Cat" for final targeting confirmation, game return priority to the opponent for some second, because before equipping is resolved successfully, the opponent has always a chance to answer. Maybe the opponent may have a removal spell which reads (must be an instant, since it's still your turn - all other spells except ones with "Flash" wording are played only in current owner's turn!) Destroy target creature targeted by an activated ability or a spell effect. Since equipping implies paying a cost and then targeting a target for an effect resolution, we are talking about a creature being targeted by an activated ability. Which means, at the ends??? It's simple: the moment opponent resolve his removal, your creature is killed BEFORE being equipped. He made an answer in proper time. But lesson's not finished. Let's go back to start again. Play Cat, you decide to equip Pump, opponent don't answer, so you resolve. Then, the Pump equipment is on Cat, ok. Remember Pump main activated ability? (1: equipped creature gets shroud) Let's say you're announcing you're paying this one mana in order to give shroud to Cat (you MUST announce, since opponents then receive always priority to have a chance to answer). You proceed with announcement, tap ine land, return priority to opponent... Opponent say "wait, I have an answer" and then he decide to play the same removal played before, targeting your Cat (again, he's targeting a creature targeted by an activated abilities, as required by removal's spell text!). He return priority to you, you have no untapped lands to use, so you're forced to resolve. Bam, Cat's dead before receiving the shroud ability which may have helped him by simply preventing any spell targeting him! Why I said "you have no untapped lands to use, so you're..."? It's clear: if you had in play at least one more untapped land, your answer would be simply "wait, I decide to tap another one mana, I choose to use again this equipment shroud-granting activated ability on my equipped Cat" and since you received priority for last, opponent MUST answer again, otherwise (last out, furst resolved) you resolve granting shroud successfully to Cat and then negating removal's successful resolve (Cat cannot be targeted anymore, removal is resolved as an illegally played spell - notice that opponent both waste paid mana and the removal spell). Someone may get confused, but I made only a really simple example of a typycal Magic playing situation. Better to start reading and proper learning of this game before yelling at invisible bugs...!
This is the beast I'm playing on and I've had very few issues. The game plays smooth but you'll probably want to be sure you always play after a clean boot as it is a memory hog and us 1Gs have only a pathetic 256M of RAM.
Well, here's one for you. Not fully documented but it was 2am. In Planechase, Green to my right attacked with a 3/4, not pumpable, not enhanced by anything, yet somehow managed to kill my Green 4/4, that had no other affects that might have reduced its defense. And no, the Planechase card had no effect that would have changed the outcome. I've seen a number of UI issues as well. If it's an issue that prevents proper movement/actions/usage, it is a bug.
Thanks for the lesson. The card was double clicked, triple clicked, licked, tapped, spit upon, given the finger and a number of other methods, none of which worked. And yes, it was my turn, preparing for a monster attack.
We actually are still missing the "duplicate spell" exact card name, the "8/8 creature" exact card name and... And... And... Are you sure your target creature wasn't equipped with the "Lightning Greaves" Equipment? Just saying... Because do you know what Lightning Greaves do to any spells which target equipped creature, do you? Eh??? Doublecheck everything, I must still repeat: game's working perfectly. My only complain actually is that game's not releasing some fresh iced coca-cola during plays. It's up to me to stand up and pick it from my fridge lol...!
The rules are complex enough, if someone reports the game is not working properly then I'm inclined to believe the implementation is right and the player is wrong. That doesn't mean that it's impossible that there could be any bugs, just that to demonstrate such a bug would require more evidence than has been provided here.
So, we have your complete assurance that everything is perfect? Nice. You ought to go to work for Wizards in their QA department. They can use someone like you.
I never tried all of these things, maybe game has new cool ways to interact... Must give it a try, rules permitting I'll test the last two options you tried, hopefully not making Liliana's too angry...
Never said game is perfect. And this clearly reveal you're not paying the requested attention to this game. I wrote "game's WORKING perfectly". Personally I don't care about WotC, and here you're wrong again: they're copyright's owner, but developers are not WotC. They're a different company, man... Maybe some of them already knows perfectly Magic, so that explains why game's working perfectly. This game has very precise rules, requires some time (not so much, eh!) to learn ALL of them... But to master it, that depends entirely on you. Played so many matches, having plenty of fun, everything is perfectly working just as when I play Magic in real life (ouch, stopped some years ago - don't make me remember Ravnica shining times...!) and it beats even Xbox360 and PS3 same releases because of the "portable" feature on ipad. If there were some bugs I noticed, of course everybody here can read my writings about them. Instead, I've tried to explain some basic things that seems certain people doesn't noticed and especially I probably figured a pair of wrong rulings application by some complainers here. A bug is a bug. An illegal target or an insufficient mana cost to paid not. And I fear I'm only figuring the iceberg's top. Repeated for last time, do yourselves a favor: pay attention to game rules, wordings, mechanics, interface. Should you succeed in figure everything properly, it's all a matter of fun. Magic has thousands of player, but only hundreds knows of to really properly play the game. Not mentioning how many people can claim themselves as judges for real (judges are something similar to a referee and are mandatory required in Magic sanctioned tournaments, due to the enormous mass of people - even pro players - which THINKS to know perfectly all of the rules, while don't). In any case, I wish everyone best luck and quit here for sometime. Complaint nor trolling battles aren't something enjoyable or useful for me when talking about a game in a forum, especially here on TA (my always favourite forum!). I prefer to limit myself in a more productive and useful contribution to fellow players and magic fan, hope in next days we'll read about strategies and deck features. And I've unlocked my long awaited monoblue Jace deck, time to catch the rest of cards LOL! Cheers!
I'm playing on my first gen iPad and have only run into one problem so far. Well, two, kind of. I tried a planeschasing duel and the app crashed when the plane got changed. I haven't tried again since, so not sure if that was just a one time thing or not. The only other thing I've noticed was during the gimmick encounter where the opponent summons a 1/1 owl every round. When we both had 10+ creatures out on the battle field, the game started to get choppy. Once it started to get to be too much for me, I simply attacked with everything I had and he blocked with everything, which resulted in almost all of the creatures on the screen to go to the graveyard. The choppiness went away right after that. In both of the cases, I hadn't restarted my iPad in weeks. I don't know if that really makes a diffence or not, but thee it is.
The spell is called 'replicate'. It is blue. The creature was a weed/vine called 'primordial...' (green, cost 3 G) in an 'Encounter' (Adjani plane) that gets dropped every turn, and tokens get added to it every turn. It starts as 0/0, then 2/2, 4/4, 8/8, 16/16 and once over ten, gets trample. Try the encounter with a blue control deck and try to use replicate on it.
Right. Y'know, you're pretty good at semantics too. Maybe they have an opening in their semantics dept. "Doublecheck everything, I must still repeat: game's working perfectly." Ok, then, so we have your assurance that everything works perfectly, right? Parse that. Lol.
Well worth the $10, stop bitching. If you actually are an MTG player you wouldn't really give a crap's ass about spending $10 on a game that'll last you over a hundred hours when you spend $10 for 2/3 boosters. Come on. As for the game. I couldn't stop playing ALL day until I completely unlocked my green deck. Started playing Planechase. Did NOT understand it at all (I've been playing MTG since Ice Age). Is there a tutorial for this game mode? I really wish Archenemy was back, I REALLY enjoyed that on 2012. Shame. Shame also that 2v2 can't be played online. I'd like to team up with my buddies and play online together with 2 iPads next to each other. Far as the cards/decks are concerned. Not being able to edit your lands is bs. At least set a minimum at 20 or something. Also, I wish the cards that you unlocked were actually good or legitimate choices. 30 cards is a lot, but you seem to only want about 10-15 max. Although at least the blue Puppet deck is actually giving me a hard time as to how I want to build it.
I've played a couple campaigns. Due to the little experience I have on the 2012 on the Xbox version, I know some of the basic rules and whatsnot. Still learning though. It's extensive. I am aiming to unlock everything by weekend. And then hopefully we can start having some vs games with toucharcade users. You just activated my trap card!
Ok thanks, I'll try as soon as possible and that's what we need here finally! Constructive (destructive is for red players LOL) discussion arising at last! I'll report as soon as possible, promised. And ready to make my excuses to you here in case of a bug discover (and not a ruling application mistake which I still suspect, sorry). FOR EVERYONE WHICH NEEDS MORE INFO AND TUTORIALS: I've noticed in the main menu there's a section called "How to Play" (First menu page, before Tutorial). I've done e brief read and swiped every skill etc... Seems nothing is missing, except that is in english (my game is italian). You may want to start here to acquire better and proper info on card wordings (sorry to repeat again, it's very important in a true Magic match).