What might help is to stick for a while with one deck. Play with it untill you've seen all cards in play. It might be that you get that ahh feeling. Suddenly it pops and you see the synergy between cards and you get a sense of the strategy for that deck. Sometimes you think that a card is total crap but with the right cards in play you see it's actually very usefull. It takes time to really learn a deck,Magic is not excactly a pick up & play game. That's all advice i can give you,i really hope the dice will roll for you because it's an awesome game.
$9.99 is such a steal for this. It's a little disheartening that a major section of the TA card gaming community will be left out.
I know what you mean - I played MTG from the first Alpha release for about ten years and I LOVED the game... but I've bought this app and though it's admittedly amazing, beautifully done etc... it doesn't have the same 'hook' that the card game used to have for me. And I *think* it's because what I enjoyed most was constructing the deck - balancing things out, ensuring there's good synergy between the cards, mana balance etc. This aspect of the game is pretty much lost in this implementation. Really wish there was the option in this - even as an 'ultimate' unlockable - where you could construct a deck from all the cards you'd unlocked, from all the decks you'd unlocked. That would be SO cool... Having said all of this, I love to have ANY implementation of MTG on my iPad - that in itself is awesome... and regarding price point, I would have happily paid anything up to $30-40 for this in a heartbeat so $10 is a steal. Jamie.
I think MtG is a love it or hate it game. The variety and fun of the cards was always a huge draw to me. It's the only card game that I felt a sense of love and adoration towards. I bought the cards, and collected them for their looks as well as their performance. I still have my cards, even though I haven't played in years upon years. I just don't think this is for you, maybe. It's a shame, because for me there is something so special and fun here. Because cheaper price does not necessarily equal more sales. Because why should developers compromise their pricing for the sake of people who don't want to pay more? Where does that ever work or happen? Steam, maybe, but not in the way you're wanting. We are spoiled on ios and to take a game that is of this caliber, or the caliber of other games I mentioned, and expect... Nay, demand they lower their price is something that seems to only fly in the minds of iOS gamers. Yes, a high quality game with high production values and that has this much depth to it, or with Carcassonne, etc, many of the other board/card games on the app store deserves to be priced high. Just because a product is digital doesn't mean that it is worth a dollar. Sure, they might sell more at a dollar, or $5, but why should they? That mentality doesn't make any sense. It really doesn't. It's digital price is $10. That's the cross platform price. It may have cost less to put onto the app store, but are you even considering the effort they put in to port the game here, in the full way it operates on current gen consoles? Isn't that worth it? I think it is. And it would create fragmentation and lots of consumer uproar to price the same game on a different platform a lower price when the price point is this low. The only place that a lower price for a similar game flies is for, say, the Wii and sometimes for the PC version. Dropping the price "just because" devalues the game. You cannot compare the price of this game to, say, Angry Birds, or loads of the other <$5 games. It just doesn't work like that.
Some gamers seem to think they are entitled to games that are free or are the cheapest $0.99 option. Why should you be able to buy this pretty faithful and almost exact replication of a current console and PC game for less just because it is on a portable device? Magic is a very niche market, it simply does not appeal to a massive amount of gamers so why should it go for mass market prices?
I was loving this so far, but just had a serious WTF moment that I think is a pretty major bug. Playing against the AI I noticed that it somehow has more than four copies of cards in its deck. The AI had a total of seven Fog Banks in play at the same time in one game (it would play one each turn since the beginning of the match) and in a different game had six Howling Mines (which resulted in a quick deck depletion win for them). In both cases there were no other spells in play that might create copies of cards. Having more than four in play at one time was the first proof of what I suspected from the first match in campaign mode but chalked up to my missing something (like a card allowing casting from the graveyard): it somehow has way more than four copies of some cards in its deck. That violates a pretty fundamental MTG rule and wrecks what is otherwise a good implementation of the console title. Anyone else notice this or am I missing something obvious?
As noted in many posts, you were playing an encounter match, in which you face stacked decks to see how well your deck and skills stand up.
I completely agree. 100%. I have first 2 ipads, the PS3, the Xbox360, and for each consolle I have all of the two previous version of Magic. This Magic 2013 on ipad is really so much polished and enjoyable (damn, I wish to pick defenses or tap lands with a simple swipe o click like this version on my consolles!!!) that make me thinks the full unlock price is a complete bargain if compared to other releases prices.
It practically always does - but that's not the point. My point is that some people have the opinion that even if the sales would increase the sales by so much that it would make them more profit they still shouldn't drop the price. They should only do it if that's what makes more money. If that's the case then they should do it because it makes more money. In the app store all the time. Good thing no-one's doing that here then. There's that weird 'deserves to be priced high' concept. To me it makes much more sense to say the game 'deserves to make as much profit as possible - and carry the price which will achieve that'. For all I know it might already be at the perfect price for maximum profit, but keeping the price high at the expense of profit is just cutting off your nose to spite your face. I agree. As I said above - They should only do it if that's what makes more money. If that's the case then they should do it because it makes more money. That's the only argument I've seen that makes sense. If they want to avoid undercutting the price on other platforms I can understand that. That's not really relevant. The price should be whatever makes them the most profit. The amount of profit they think they can make should determine whether they decide to put in the effort to port the game. For many people yes. For me when there are so many high quality games that are either free or 69p then not at the current price. Possibly - and that could be a very sound reason why they should keep the price higher. That said I haven't been aware of any uproar over Lego Harry Potter and some other console games that have been ported to iOS at a much cheaper price. Yeah I can. This game at $10 isn't going to make half the profit that Angry Birds has at $1. Admittedly it wouldn't at $1 either as it's too much of a niche game (though it is far superior). I realise there's a lot to consider - especially with a game like MTG that has physical and other platform versions. WoC need to consider not only iOS sales, but also the impact - both positive an negative - that it could have on those other versions. For all I know the price might be too low, too high or just right. I'm just arguing against the "They shouldn't bring the price down because the game deserves to be more expensice" mentality that goes completely against any kind of sound business sense.
Good thing I'm not saying that. I don't think I should. All I said was that I'm not going to pay that much for it. I paid £4 each for the Steam versions of the first two and I'd happily go that high for the iPad one. A big part of what I'm saying seems to be getting ignored or not understood so I'll repeat it again: They should only do it if that's what makes more money. If that's the case then they should do it because it makes more money.
Wow! Why has nobody told me before that there's a contest in this thread for "The Most Slug-Brained Comments"? And this above could be a winner. I really wonder if you are serious and actually comprehend what you are saying. It looks more as if you spent a lot of time to collect all the cheapskate phrases from the "price discussion" thread, just to post them here again. You know, some people don't like a game's price and just move on. You're trying to turn a wrong belief into a dogma. But if you are so sure about your "dogmas" - how about a bit of proof? Where's the source for your statement: cheaper games make more money?
Why are people complaining about the price? Because of app store trends? I hate to break it to you, but Duels 2011 and 2012 cost the same on Xbox and (I think Steam). There was no reason to expect this not to cost the same, since those are the primary markets. 800msp is fine...CHEAP even...for a new high-quality XBLA title or $9.99 Steam release. And to follow the logic a step further, why would we assume that they would offer up an iOS version with ALL the bells and whistles at a different price point? Because you got Ascension on the giveaway and now think everything should be cheap/free? Because it is an in-app unlock so you can't pirate it? Sorry, I'm making generalizations here and I shouldn't. It just frustrates me how much the iOS community cries "take me seriously!" on the gaming front, and then whines like spoiled children when a quality title comes out priced competitively with Steam, XBLA, PSN etc. Can't wait for Baldur's Gate to come out, a game that costs $9.99 in its original form on Gog, which the new version has been said will cost $9.99 and which people will complain that it should cost $1.99 tops with promised free updates.
Calm... get used to those price trolls... they're a common race on tA. He now has to prove a lot of things. And could a mod throw all this price discussion stuff into the appropriate garbage thread, please?
Negativity aside (and I do apologize for the rant, just had to get it off my chest)- This is a fantastic app. It's Duels. But on the iPad. So much easier to see your cards... I have 2011 and 2012 on my Xbox, and I never felt immersed as I do with this release, and that is due to the strength of the platform. I'd put it up there with PC, maybe better because touch controls work well with the concept of "card game." Next best thing to playing face to face with a friend. Here's hoping that it does well and they consider a Magic Online conversion for iOS.
Okay thanks - I didn't wade through the full thread. I'm glad it's WAD, but still think it's a pretty stupid "feature."
Here's something that confuses me. In the first challenge level the AI immediately attacks you with three creatures. When he does all three of them draw an orange line to me. That makes sense. But two of them are put in the tapped position but one, the sentinel spider, is not. Why is that? All three of them attack me when I select how I want to block.
@ dancj. Maybe you should find a job, instead of trolling the forum here. I hope ALL apps are going to be $10, just to make you stop annoying the people here.