Mage Gauntlet - from Rocketcat Games

Discussion in 'Upcoming iOS Games' started by Kepa, Jul 9, 2011.

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  1. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Apple approves games at all times. Developers and publishers often choose to release the games on Thursdays because that's when iTunes cycles the game of the week, new and noteworthy, etc.
     
  2. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Another good reason to pick your release date is that promo codes work as soon as a game is approved by Apple. That way you can send codes out to reviewers early, for the all important first-day reviews.
     
  3. FL!ppY

    FL!ppY Well-Known Member

    Sep 13, 2010
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    Hi Kepa,

    Mage Gauntlet will be multilingual or not ?
     
  4. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Just English. Pages upon pages of text mean that translation would be a huge undertaking.
     
  5. squarezero

    squarezero Moderator
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    Yep -- much better than sending out builds with provisioning files, etc.

    BTW, have I mentioned how pumped I am for this game? :D
     
  6. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    This game is gonna be awesome! The Release day sale and free IAP deal are sweet bonuses
     
  7. FL!ppY

    FL!ppY Well-Known Member

    Sep 13, 2010
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    K thx for the reply ;)
     
  8. DusT_HounD

    DusT_HounD Well-Known Member

    Jun 27, 2010
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    Can i just add:
    OMG OMG OMG

    Seriously, though- MG is probably my most-anticipated iOS game this year. I honestly can't wait to see how it's turned out.
     
  9. sidetwo

    sidetwo Well-Known Member

    Yeah, I'm getting really impatient waiting for this! I so want to be playing it now! ;)

    It just looks incredible and exactly what I've been looking for. Awesome work, as usual, RocketCat Games!
     
  10. ahmed409

    ahmed409 Member

    Dec 22, 2009
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    im also very stoked for this game! this, shadowgun, and dark meadow are the apps im heavly anticipating. just one question about mage gauntlet :
    will it have replay value?
    this im curious about, it seems like an amazing campaign experience, but will there be anything to do when the story is over? like a survival mode or DLC?
     
  11. Dazarath

    Dazarath Well-Known Member

    Mar 21, 2010
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    ^ Good question. I'm curious about that too.
     
  12. DusT_HounD

    DusT_HounD Well-Known Member

    Jun 27, 2010
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    Hmm, well Kepa's already told us about Master Mode, which means that the game will be good for at least two separate playthroughs.

    Personally i'd like to see some challenges, or endless modes- like ones where you have limited equipment or levels, and have to survive against waves of enemies, or perhaps boss rush etc.
     
  13. wqazi

    wqazi Member

    Sep 22, 2011
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    You have one definite buyer right here.
     
  14. Elfanger

    Elfanger Well-Known Member

    Oct 2, 2010
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    Is this being released this week?

    Thanks.
     
  15. Deity X

    Deity X Well-Known Member

    Dec 7, 2009
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    Good question. I'd like to know as well
     
  16. SirDarkened

    SirDarkened Well-Known Member

    Dec 20, 2009
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    Ha srsly?
    Where do I live?
    Will there be gamecenter support with achievements and leaderboards?
     
  17. denlor

    denlor Active Member

    Dec 8, 2010
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    Hi Devs,

    Sorry if this question was asked but i would like to know that whether this app will be a universal app sooner or later ? maybe whether is it currently being planned or sort ?I look at the whole forum on this question and saw a reply " an universal app more or less" does that mean a "yes" or "no" ? as i owned both an iphone and ipad so an universal app will definitely make me buy it instantly =)
     
  18. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Master Mode on release, which is a harder, remixed version of the story campaign. After that, I want to do an Arena Mode on a first content update sorta thing. I'm against making actual major content DLC (levels and modes and such), but we'll probably add a DLC item pack each update to help fund such things.

    Arena mode will be endless survival against hordes of enemies. Probably a theme of surviving against one of the enemy groups of the game. If the first arena mode is popular, we can add more. I don't think I'd like to limit equipment, though, can probably just add new, harder variations of existing enemies if it's too easy to survive.

    Yes. And OpenFeint. 86 achievements. Except, no leaderboards on release. Our first game without. Arena modes will have leaderboards, however.

    We have some iPad support on release, but it's a little clunky. So yes, though we did it without actually owning iPads. We can do more iPad compatability stuff in updates, as people point out what we should improve.
     
  19. denlor

    denlor Active Member

    Dec 8, 2010
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    Great to hear that =) DLC is cool too..
     
  20. ahmed409

    ahmed409 Member

    Dec 22, 2009
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    thanks kepa! that is great, although Arena Mode should carry over the upgrades you have from campaign mode, and you it should also reward you with cash based on how well you survive.
    also, Arena mode should be varied, add most of the enemies from the campaign, and i guess make a boss/mini-boss appear every 5 or 10 waves.
    that would make arena mode a blast.

    1 more suggestion, why not support the game after release by adding more quests?
    after the campaign, ppl should have acquired some pretty powerful gear, so a few extra hard quests now and then will give us more incentive to replay the game for better gear or play arena mode more. just my thoughts.

    gonna get this game day one! thanks kepa!
     

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