Master mode has bigger groups, remixed (and generally shorter) levels, some new enemy variants, and a 1 extra life limit. MG2 ideas are kind of spread around this thread. Stars unlock pets and such as you get them. I don't understand what the bug is. Generally they're just there to use a spell on to get. The intent is that you use a single spell to hit two urns, getting two spells. There's even achievements for this. Can anyone else confirm this? Because I added a bunch more spells to that level. You should even get a spell right when you enter Crypt 3...
I think he's saying that piece of ground with the "X" is registering (to the game) as part of the water, meaning he can't walk into it like with normal ground.
...In which case I have no idea what he's talking about. Perhaps a very poorly described bug, or a subjective one...let me test it.
I see so far four spells and three health points. Update maybe five and four. But the level is still overcrowded.
I just fired up Crypt 3 and got a spell right after the first room of baddies... so it is working fine for me
I mean you should get a spell before the first enemy room, now. If you don't, that's an error. And there should be about 11 spell urns in that level...
I get the first but most urns give health. I checked again and I find only four spells (but I also found only secret rooms with just books).
Bug doesn't exist, I had an oversight. Excuse me, it was a slip of mine. I thought I had broken the water instead of flowers
In story mode's crypt gold, I counted 10 spell urns and 12 heart urns (and 3 haste urns). More than enough to get you through. Edit: Working on the picture, can't seem to sync it to the computer...
Kepa: Was out of town for a day so got a lot of time to play... finished up the last 3 levels I had been too lazy to do for the Archmage achievement, got Gnomey, and *drumroll* got hats from both Uamuleth and Hurgoth. Only took me about another 15 or so runs on each. That being said, in the last ~3 hours of game time, trying different enemies, different areas, etc, I haven't found a single hat. And there's quite a few that I'm still missing. I really want to 100% the achievements, but the way things are going I just don't have the time to grind it. I'd really appreciate a new item or an edited existing item that severely boosts hat drop rates. It can even remove criticals or a point of health, I don't care. Then it would be solely for post-game grinding and not for story/master mode play-throughs. But seriously, please. Everything else is just amazing. <3 /nohomo
Sometimes when trying to find secret doors, *crit* is displayed...just curious why since you're not fighting anyone. Thanks!
Next update I'll add that functionality to the luck charm trinket. What it does now is pretty lame and meager. Can just make it boost hat drop rates by 5x or something. Also thinking about removing or merging certain spells. The problem is like people pointed out, you can use something like time circle to kill a group or you can instantly nuke a group with a fireball. It's not a hard choice. When we do buffs again in another game, we'll make them stronger and last longer. Their current lame state is because I thought buffs might have ended up too strong, and that clearly isn't the case. The crit still happens whether you hit anything or not. The "swing" crits, not the hit.
10 spells? Are they in secret rooms?i can only fins four spells, one haste and many heart urns. Edit: does not matter, I have given up.
Thanks. Remove Lucky, keep Ultralucky (potentially just rename it to "Lucky"). Merging Time Circle with Silence and extending the duration a little bit would be a really good buff. Remove shields from spell urns, so you can only get them by hitting an urn with full health/magic. The actual shield spells are lame.
I have no idea, they're mostly out in the open. There's maybe two that are hidden? What part of the level are you getting stuck in? I'll probably remove the closing-behind-you doors when I do the big level tweaking pass, for starters. What should I call the Time Circle + Silence buff? I was thinking about doing that, anyway. And yeah, will probably just remove the shield spell from urns.
Crypt 3 is still really freaking hard, even with the Phoenix feather and the added spells. I wish enemies killed randomly gave you a jar and that leveling up restored your hearts to full.
If people are specific enough, I can tweak levels. I'm planning to anyway, but knowing exactly what to change would be helpful. I don't want anyone to get stuck in Story Mode.
Crypt3. I still find only half of the spells and most of the time I get useless shield or lucky spells that doe not help. My issue is that the levels are so crowded with enemies and dead raisers that I loose half of my health as soon as I enter a room.