GameClub Mage Gauntlet (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Oct 19, 2011.

  1. Joshnsuch

    Joshnsuch Well-Known Member

    Sep 29, 2009
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    Louisville
    I have had two enemies drop the same hat before after wrecking a mob. So it can happen.
     
  2. SirDarkened

    SirDarkened Well-Known Member

    Dec 20, 2009
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    Ha srsly?
    Where do I live?
    I try :)

    Good work on the game though. I'm making my way through master mode. A level at a time.
     
  3. Ben909

    Ben909 Well-Known Member

    Jun 3, 2010
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    Not sure if this has been mentioned before, but it would be nice to see saved games being stored on Gamecenter so we can continue our game on another device, particularly when the universal update is out.
     
  4. rococoman

    rococoman Active Member

    Sep 24, 2009
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    On not losing in games

    Hey Kepa,

    I'm working through master pinnacle now - it's brutal. It's been bringing up a point, though, that might be a bit 'meta' to discuss for this game, or it might just be silly, I don't know.

    The more difficult sections of MG really seem to emphasize not making mistakes. Boss battles aside, the best strategy is usually taking it slow and, above all else, getting hit as infrequently as possible. This, to me, means that the 'meta-game' of Mage Gauntlet really boils down to "make as few mistakes as possible."

    I would contrast this against something like Super Quickhook, where the meta-game becomes "play as best as you can." Even in the endless mode (at least avalanche), more adventurous playing is rewarded with more coins.

    Some 'don't make mistakes' games to me are Forever Drive, Street Fighter IV, JetPack Joyride, Canabalt, Final Fantasy (and any JRPG), the original Super Mario Bros., and MiniGore. I enjoy these games, but I don't like how they essentially boil down to trying to avoid mistakes (I would put Hook Worlds here as well). Some 'play hard' games might be Super QuickHook, Mario Galaxy, Angry Birds, GTA III and IV, WoW, and Sonic 4, where the emphasis isn't so much on not losing, but on winning as big as possible.

    I enjoy games from both of these categories, but I find that the 'win-big' games stick with me more than the 'don't lose' games. I really enjoy MG, but it feels to me that it has more not-losing in it than winning. Have you thought about this at all, and how it could be addressed in an Action-RPG?
     
  5. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    Kepa you said the update that is being approved right now includes another heart, does this mean that with the Arcane Heart and Phoenix Feather that you can have 5 hearts?
     
  6. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MI
    It includes another life, not another heart ;)
     
  7. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    Ahh I see, ok thanks.
     
  8. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    Under your bed
     
  9. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    I don't think I can do infinite lives, really. But I would like to keep tweaking the difficulty and levels in story mode. I don't want story mode to be hard at all, really, but I don't want it to appear trivial, either.

    We were really limited in what we could make armor do, from a combination of the spell system and heart system. We're moving to a health bar instead, in the spin-off, so we can actually make armor that reduces incoming damage.

    I didn't know we could do that, thought we had to use iCloud instead. Will check it out.

    I dunno. Maybe really frequent checkpoints (really short levels) would be a good first step in that? Maybe a speed bonus?

    I am definitely, definitely getting rid of the phoenix feather in future games. At least in a permanent-trinket form. It could go into some sort of auto-use consumable slot or something. Though I really never use the phoenix feather anyway, I prefer the robe+spell trinket combos for the most part.
     
  10. Ziekke

    Ziekke Well-Known Member

    Jul 27, 2009
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    I think I half assumed that the two functions were the same. Gamecenter "save game storage" is through iCloud.

    Besides... what's the problem with using iCloud? I'd like to see that be used too so that when I get the universal update on my iPad I can play on both devices.

    It's something that Battleheart desperately needs, but does not yet have.
     
  11. Joshnsuch

    Joshnsuch Well-Known Member

    Sep 29, 2009
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    Bweh. Sucks having the stars for the achievements and not getting them on GC. Well. I'm sure it'll be fixed soon.

    Off to ecology.
     
  12. Ben909

    Ben909 Well-Known Member

    Jun 3, 2010
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    I probably meant iCloud. I don't care whether it's saved in Gamecenter or iCloud... as long as we can continue on two devices :) Really enjoying the game so far btw. I've only played for about 30 mins so far, but first impressions are really good!
     
  13. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    MI
    Looks like Mage Master isn't bugged. The game just didn't want to give it to me yesterday.
     
  14. Nightmare13

    Nightmare13 Well-Known Member

    Jul 13, 2010
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    IT Programming
    Chicago, IL
    Sometimes Game Center has trouble updating. If you actually quit Mage Gauntlet (double tap home to open the task bar and remove it), as supposed to just leaving it running in multitask mode, then when you reopen in GC should update all of your achievements.
     
  15. Teh_Ninja

    Teh_Ninja Well-Known Member

    Mar 12, 2010
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    Waiter at Chili's
    Dallas
    WOAH this fell to the second page....can't let that happen.

    When was the update submitted Kepa?
     
  16. Ashflow

    Ashflow Well-Known Member

    Jan 9, 2011
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    The update's out!!!
     
  17. nfong

    nfong Well-Known Member

    Aug 30, 2011
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    aw yeah :cool:
     
  18. Nightmare13

    Nightmare13 Well-Known Member

    Jul 13, 2010
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    IT Programming
    Chicago, IL
    #918 Nightmare13, Oct 28, 2011
    Last edited: Oct 28, 2011
    Disappointed that I didn't get Slime Laboratory right away upon loading the game, but I guess it may have been programmatically inevitable. Had to actually go back to the secret location to get the achievement, but no big deal.

    Like the achievement viewer. I'm in class, so I haven't really tried out anything else yet. Maybe Uamuleth will drop his hat now!
     
  19. gwet17

    gwet17 Well-Known Member

    Jan 11, 2011
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    I'll take a break from Zombieville 2 to update if I'm able to pry myself away from co-op. :p
     
  20. nfong

    nfong Well-Known Member

    Aug 30, 2011
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    Really love the new achievement viewer, and I just beat story mode! On to master mode! :cool:
     

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