1. Yeah we'll focus on RPG stuff for sequels and such. 2. We're still tweaking the balance of the game, and the update that should hit soon will increase the lives to 3 extra lives per level in story mode. However, I was really considering just making story mode have infinite lives. I was talked out of it, but I wonder. EDIT: I'd also like to try making a turn-based RPG at some point. They're just way easier for people to get into, no reflexes required. 3. Yeah, what happened was that the game used to have twice as many spell urns, but it got reduced to what it is now because it felt like there were just too many. However, now they're just too sparse. I agree that Master Mode feels way better than story mode. It's SUPPOSED to be harder, but really the shorter levels combined with more spells cancel out the bigger enemy groups and harder enemies. It ends up feeling just right. I should have designed the entire game like Master Mode is designed. WOOPS. I wonder though, how long did it take people to get through master mode?
About 4 days (obviously the play time was spread out a lot, because of school and homework and life). That was with me getting 3 stars on everything though, so I don't know what it'd be if you just plowed through everything (though it probably wouldn't add a significant amount of time anyways). I'd guesstimate 2 hours a day for 4 days, so about 8 hours? It's probably less than that, but there you go.
Love this game! Yeah a few more spell urns wouldnt hurt but I understand thats a hard balancing act to make sure there are not to many. Thanks for making a great game. I never played the hook games but with this you got a new fan.
To beat the ENTIRE story mode it took me about 28 hours. Almost all 3 starred and repeated levels to grind my magic skill to 5. Master Mode, I'm around 5~6 hours in an only on the 2nd page.
For future games, you should add a value to the save data that tracks total duration spent actually in levels (not in menus, or while paused, etc). I'd love to see those kind of statistics for myself, but I really don't know how long it took.
I've been checking every hour. Should be out tomorrow unless it's not approved. If not tomorrow I GUARANTEE MONDAY. Been like a week since submission. Obviously Kepa is having bad luck. Game took so long to be released. Apple probably played it so much...
the crypt is the best. still not up to master mode yet. shame that you're shaving some of the harder levels, its a niche title. dont make it half way niche, if it was supposed to be difficult, let it be.
For some reason when I was fighting the first slime boss on master mode, I completed tried assaulted him and beat his ass do hard I turned invisible. I used the ultralucky spell and fireball.. Shadow bomb.. And I think lightning. All of those within about two seconds firing off on the screen at the same time. Then I was invisible for the rest of ultraluckys duration. Odd.
as far as the wall hugging issue with the secrets and all.. there are those of us who just try to survive the map before coming for all the secrets and i didnt know there were level maps until shortly after i read it here. why cant we say.. KEEP the explored part of our level maps? that way it might be hinted as to where you'd have to face hug the wall.. is that possible?
I got two chests simultaneously earlier while killing two of the same monsters, and received the same hat twice. Thinking this is probably a bug.
Forgot to mention this in my last post and I agree. Is it possible to keep the map for areas we have explored? It would make it easier to 3 star the level if we came back to replay it.
Thanks so much for your reply Kepa! I absolutely cannot wait to see a turn-based RPG from you, given how great Mage Gauntlet is (even if I'm struggling to beat it personally). I'd also be happy to buy an IAP item that gave infinite lives, something like that. Or some armour. Is there anything with armour later on? I feel so weak - the enemies just get near me and the hearts vanish. A magic madness mode with millions of urns would also be great
Probably. You realize you just rolled the 1% twice at the same time and won right? Go play the lotto or something
I got two chests at the same time too, once, but I died right before I could open one of them because I got hit by a lucky shot (there were no enemies left...). And yes they were from the same enemy type, so that probably would have happened to me, too, I guess.
Nothing later on that reduces the damage you take, if that's what you're asking. There is gear the reduces the number of hearts you have, though! Lol. Two best armors are Archmage Mantle (+10% spell damage and spell criticals) and Battlemage Armor (+5% melee crit rate and +10% energy regeneration). You don't get either of them until you clear some of the page 3 master mode bosses. I really feel like the armor could have been fleshed out just a touch more, rather than a bunch of clones that just affect different spells. The main problem with that approach is that, well... we don't get to choose what spells we get, so most of the time the bonus is useless. Unless we use a Trinket that affects spell drops, but then we lose the Phoenix Feather and we're just weaker than before. Some enemies drop multiple hats. The cultists I believe drop 3, for example, and most of the golems drop 2-3. So there's a good chance it would have been different.