GameClub Mage Gauntlet (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Oct 19, 2011.

  1. terelin

    terelin Well-Known Member

    Nov 20, 2010
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    wow.. you mean there are people who actually 3 starred Crypt 3?

    Any one have any tips? The little "arenas" especially with the summoners and sword zombies are really crazy.. x.x
     
  2. Ziekke

    Ziekke Well-Known Member

    Jul 27, 2009
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    lrn2play... but seriously - practice. I found Crypt to be extremely easy.

    Certain zones are really easy, while others are painfully difficult, and I think it really boils down to the types of enemy tactics that the individual player is capable of avoiding easily. This is something Kepa probably can't fix.

    On the phoenix feather note - I'd rather not see it nerfed. It seems that there's no benefit to anyone by nerfing the trinket - those who have it will no longer get what they wanted out of it, and those who don't have it won't care for it anymore. I think it would be nice to add in some late-game trinkets which are different, but equally powerful/useful. I know balancing/testing them may take some time.. but if it's similar enough in form and function to the feather then that time is likely minimized. I do like the idea of same function but different death spells.

    I would love to see the red ring of death (hah) spell that the casters use in later parts of the game made available to me. I know it functions the same as Earth Spike, but it's a neat effect.
     
  3. nyarla

    nyarla Well-Known Member

    #783 nyarla, Oct 25, 2011
    Last edited: Oct 25, 2011
    Just been playing a level of this a day for the last few days.. good fun! I really like the feel of it. Just walking around beating up baddies and barrels and pushing things around feels great. I was always more into the turn based jrpgs but MG is nice. Love the good ol' Rocketcat humour... the story is keeping me pretty interested. Gotta find out what happens.

    I do agree with the people wanting stuff to randomly come out of barrels that you smash. Collecting shiny things is something I enjoy in games...even if it's not for anything. Apart from that, love it.

    Oh yeah I'd love to see more higgledy piggledy (by which i mean, maps which are less obviously grid-based) foresty/jungly areas in the sequels - that was my favourite thing in Secret of Mana..love the feeling of exploration that gives me. Though maybe there are some later. I'm only up to orc forest 3/boarlands 3.
     
  4. Nightmare13

    Nightmare13 Well-Known Member

    Jul 13, 2010
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    Re: The Quintuple Zap question... yes, when you earn the achievement, for some reason, it says "Achivement Unlocked: Zap to the Extreme".

    Crypt 3 was hard. Though I 3 starred it before I bought the phoenix feather, which I imagine would have made it easier.

    @ Kepa: My brother has all the boss hats, and someone else posted it on here as well. I'm still grinding it, but who the heck knows. You're right though, logically I can't imagine any reason why it would be bugged. Programmatically it's probably the exact same script that handles hat drops for every boss (and possibly every enemy in the game). I'll let you know if I get it, but otherwise assume that I'm still grinding it to no avail. :p
     
  5. Ziekke

    Ziekke Well-Known Member

    Jul 27, 2009
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    Kepa just caught the podcast. Great interview! :)

    I'm loving your ire for KRPGs and I'm very excited for what's coming from RCG. RCG is one of the few "instabuy" devs for me.
     
  6. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    I am two sections from the end and honestly in the third screen things get too long and boring. Just ack and slash, run and slash. No magic, three/four spells max. Boring enemies.

    I miss something, I mean ... It feels like always the same thing. Story gets also a bit thin.

    I guess I will not finish it and move on to another game.
     
  7. SirDarkened

    SirDarkened Well-Known Member

    Dec 20, 2009
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    Ha srsly?
    Where do I live?
    I personally love this plot line and cannot wait until the end!

    Few more hours in. Make secrets more prominent (easier to find) some are really dumb as there are absolutely no hints as to how to get to it.

    I have 134 stars and counting. I'm replaying old levels to gain more exp because I cannot beat the last boss :(. Magic is at 1 and because bossesainly require spells I wind up dying for all my lives before he dies. I maxed the other two skills at 25 each.

    Kepa if you can remove the doors or just simply unlock them after all enemies are dead it would be fine.

    All robes except IAP robe are currently useless. I don't see the point of spell help if there aren't many spells. Even when you put more this has ultimately become a hack n slash.

    The pinnacle levels are my favorite I three starred the first two no problem.
    The third one is insane. Not enough health or spells. If anyone has three starred this I give them my personal acknowledgement.

    My only other MAJOR gripe is that BOSSES DO NOT GIVE EXP. Why was this made??? How am I supposed to level up if I cannot beat the final boss? I should be able to kill the minions for exp! Otherwise I will never progress to killing him unless I go and rebeat levels simply for exp.
     
  8. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Yeah the buff spells didn't turn out great. To be honest I was afraid that the buffs would turn out too strong, and that fear lead to the resulting buff spells you see in the game right now. Thinking about either making them twice as long, much stronger, or combining different buff spells into superbuffs.

    The door closing behind you thing was to mostly to prevent players from getting lost. The map wasn't put in until rather late, for awhile we weren't sure if there was going to be a map at all. With the map in, those doors became unnecessary.

    TOO BORING (writing this down in notepad) FIX?? (underlining this twice)

    What would make it less boring to you? Besides shortening the lengths of the third levels, I get that part already. Is there an RPG you find less boring that I can emulate in the future?
     
  9. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    #789 FPE, Oct 25, 2011
    Last edited: Oct 25, 2011
    I miss variety. Loot. More spells. More items.
    Just dashing and slashing got a bit boring honestly. It feels like a rogue game wanting to be a rpg. Plus stats kind of seem pointless. I see no effect.

    I meant third screen of stages not all third levels. I feel that before the third page only orc3 is too long.
    Also many bosses are way too easy. Just dash, slash and spell against the boss. It always works.

    Regarding RPGs ... Chronos Trigger!! Among others :D
    By I admit I did not fancy Diablo too much.
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    I'm thinking about tweaking the levels and removing all the backwards-blocking doors.

    For the last boss try the early blue robe you get + Whitebeard's ring. You'll get frost shards all the time, and they'll spell crit very often with that setup. In the sequel we'll change the systems around so the robes are more useful outside of boss situations.

    Update (still waiting on approval) fixes a lot of the most spell-lacking levels, including Pinnacle 3.

    We did the no-XP for summoned minions thing so if a summon in a normal level gets stuck in a wall, it wouldn't ruin your 3 star attempt. Didn't really expect the XP farming thing, either.
     
  11. Ziekke

    Ziekke Well-Known Member

    Jul 27, 2009
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    It just takes some creative running around and frequent map checking to catch all the secrets. Just about every one is within "screen" view of the main level, so at least one or two squares will light up white on the minimap.


    139 here *crosses arms*

    The robes work quite well for bosses when used in conjunction with the trinkets that increase spell drop chances. Currently I'm using the trinket that increase chance of fireball and shadow bomb, and wearing Pyre Garment (5% crit to all spells, 20% crit bonus to Fireball), and I even have the sprite pet which ads +2% magic crit, and +1 MAGIC (which itself adds more crit, and effect). For extra oomph I'm using inferno blade which takes advantage of most of that stuff too :)

    I did notice for one of the pets there's a hidden stat called "
    STEALTH
    ".. that's interesting. I haven't had a chance to use it yet, though.

    Re-beat levels for XP :( Are you missing some 3*s? If so, go collect them. Ultimately though, probably not the best idea to dump all allocation points to VIGOR/LUCK at the end of the day.. you kinda railroaded yourself with that.. especially leaving the last (longest) 25 levels to gaining magic. Keep at it! :)
     
  12. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Is the only thing that separates a boring game and great game to you a good loot/item system? You did know about the special attack, right? Wrapping my mind around this.

    Yeah the levels get too long.

    Chrono Trigger was great but I remember that you could kill every boss in the game just by slashing it and using spells.
     
  13. Ziekke

    Ziekke Well-Known Member

    Jul 27, 2009
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    That was one of the annoying things for me on one or two levels. But once I realized you were being sneaky that way, I made sure every time I got to a red door to sweep backwards again to make sure I didn't miss anything. It only really caught me twice or so, forcing me to redo a level. The big one for me was in one of the slime levels with the square room and 4-ish locked doors leading to different areas that opened sequentially. The first one locks up once you go to the adjacent room, and if you didn't clear it you lose your chance FOREVER! :)

    Perhaps a trigger once you reach the last part of a level (before you hit the blue arrows) will open all the backwards doors again.

    Your backblocking doors prevent backtracking for heart urns too. I've started getting used to dragging extra heart urns I find when I'm at full health, especially past the red doors.. that way I have health close at hand in case i get into a hairy situation. This mainly started due to the backblocking doors, as in the earlier levels I'd just keep in mind where they were and go back if necessary.
     
  14. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    I dash and then special attack ... So yes I knew.
    There are many elements to a great rpg, story, pace, loot, surprise. But MG to my eyes mostly misses some element of surprise and more variety of attacks. Swords with specials, pets that attack, combinations of spells and items. Something that makes MG more like a jrpg instead of a krpg as now.
    Right now it feels a lot like a krpg where the grind is to get to the end not to raise stats.

    Btw that level with special orcs that could not be destroyed. That is my fav so far. It has variety!! More levels like that would break the monotony
     
  15. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    I think I could just take most of them out, except maybe the ones in the slime chapter.

    Shorter levels, and more fleshing out of the RPG part of the game, then?

    What level are you talking about? Sounds like one of the test levels.
     
  16. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Do not make Kepa angry. You wouldn't like him when he's angry.
     
  17. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    I do not remember the name, but I was impressed but the fact I had to dash to pass by and then afterwards I needed to avoid them twice or better use them to kills the other monsters. A very clever level design.
     
  18. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Oh, the huge gold castle golems.

    Ok, I better know what you're looking for now, thanks. Just calling things boring over and over again wasn't useful to me at all. Those messages were actually pretty boring, and for awhile I thought you were boring. Boring.

    Now that we have the basics down, we can really work on variety and better RPG systems in future games. I'm not exactly sure what we can do to improve that for this current game, though. I mean, realistically.
     
  19. FPE

    FPE Well-Known Member

    Sep 25, 2010
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    Sorry about my two posts using the word boring ... they felt not so many :eek:
    I think there are few key elements you could consider

    - more spells to break the slash action (This is coming and I read it is there in master mode! If true, than I have an incentive to go on !!)
    - items with some special attack, like two ones available as IAP.
    - levels with variety of gameplay, like the golem (sorry I confused with the orcs)
    - loot could be nice, but it might introduce he issue of grinding for loot I hate from KRPG's
    - some element of surprise (traps?)
    - more evident use for the stats ... or just get rid of them and make this more a rogue-like

    I think any of the above is more important that shorter levels.
     
  20. Nightmare13

    Nightmare13 Well-Known Member

    Jul 13, 2010
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    Kepa did you seriously just suggest Frost Shards for the Hurgoth fight? As in, you suggested something other than that Phoenix Feather?

    Frost Shards doesn't do crap for damage anyway, PLUS it loves to push enemies out of its cone of effect for even less damage. If for some strange, masochistic reason you didn't want to use the Phoenix Feather (or even the Arcane Heart), the best trinket is probably the Demonic Ring. Fireball and Shadow Bomb are seriously powerful spells.

    295 here. Haven't bothered to clear the last two missions of the game either, so I'm missing the 3 star in like 5 other levels. Boo.
     

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