I completed the game and unlocked Master Mode! Finally! It was extremely hard but i did it. The Pinnacle Tower Gold level is very hard. I guess im the first player who finished the game lol. Here is the Picture if you dont believe me:
Nicely done! So to unlock Master Mode, you need to have 3 stars in every single level and finish the game?
Just Pinnacle 2, or the entire Pinnacle chapter? A lot of people miss the secret directly south of the treasure chest. We're doing an update to fix orc3... there was a mistake made in development and it has about half the spell urns that it should have. Orc 3's getting 5 more spell urns, and Crypt 3 is getting about 3 more spell urns. Might look at Tower Pinnacle... do all Pinnacle levels need more urns, or just specific ones? --- FUNNY STORY: In development the game used to have about double the spell amounts per level. It got reduced to what it is now, because the sheer number of spells made them eventually get boring to me in testing. Maybe it's a personal perception thing, though, as the sword combat was changed a lot so I found it more interesting and fresh? Also I could change the descriptions of items a little to make them more specific, if there's enough demand for me to do so. Let me know!
I would also just delete the useless haste spells. They just make me feel like I wasted time every time. Get one. Also ... I find that the balance between health and spell is also wrong.
Kepa: If you will make a lot of changes like this, then maybe implement a reset game button as well? You know if someone would like to start fresh after the updates.. It wouldn't hurt anyone to have a button like that..
Might put more in the first Pinnacle too just for the hell of it. How much more, do you think? 2? More? Can't really increase the spells in every single level, though. Pretty massive undertaking at this point, to be honest. I do regret making the levels so long... Undergarden 3 was possibly where we should have stopped increasing the level length. That or Tetra 2 or 3. I'm eager to see what people think of Master mode's length, difficulty, and spell amount.
I purchased the fiery sword, vest, hat... To support the dev... But when I equip them on the helm is equipped? Anyone else?
Did they unequip when you went in the tutorial level? That's on oversight on our part, the tutorial level unequips your stuff. Fixing it in upcoming update as one of the small tweaks. You can just go back into wardrobe after the tutorial and put them back on, though.
Kepa! Any news on OF thingy, usually you answer my questions quite fast. I still am struggling with that dang door won't open... I did what ya said but its annoying. I will keep at it only tried four times.
I agree... this is supposed to be a game about magic ("Mage Gauntlet") but spells are too rare so it's basically hack'n slash. Still lot's of fun but the magic component should have been more present IMO.
Homunculus Bunker Gold and the whole Pinnacle Tower gave me the most trouble (rightfully). At the level I was at when I went through them Homunculus Bunker Gold and Pinnacle Bronze were 3 starable. Pinnacle Silver, Gold, and boss seemed rediculous to me after trying to 3 star Silver for over an hour, but I almost made it through Pinnacle Silver without dieing. Will have to try it after I complete Master Mode. Also it seems the first part of the map on Master Mode is extremely easier than Story Mode (More health urns, spell urns). Took me about 1/5 ~1/4 of the time I took for Story.
This game is truly amazing. It's one of the 3-5 five games made throughout the year of the thousands that is perfect. It could be a platform seller. Great controls, great graphics, great sound, awesome gameplay, levels, spells, weapons that proc.... Awesomesauce! I bought all the IAP to support you guys.... Great work!