So for someome who hasn't played RPG's, is this an OK place to start or am I going to be overwhelmed? I've enjoyed all of Rocketcat's earlier releases, so I'm tempted to pick this one up.
I read the review, and I'm still undecided about buying the game. I already have WAY too many apps (especially unfinished RPGs) so I'm kind of on the fence about this one. I'm not a huge fan of RPGs, but I do like them. The only RPG with a story that I've actually completed is Zenonia 3. I own Zenonia 2, Inotia 2, Exitium, Queen's Crown, etc. They never really held my interest as well as Zenonia 3. Do you think this game would hold my interest 'til the end? Anyone finished with the game yet?
just beat the orc boss. i cant even think of another ios aRPG with such fun boss fights. as this redefines (imo) the genre for ios, i wonder what the review for zenonia 4, and future ported cell phone rpgs would look like
Go to settings and set news and updates to always, by doing so may solve the problem.Why dont you look back at the other pages lazy boy?
Ran to the store this morning (Glad that today I have afternoon classes) downloading now, I will probably buy all the IAP as well. EDIT: 700th post!
Haven't finished the game yet, but I don't know if I'd go into it expecting some huge, epic story. Go in expecting FUN. Yes, it's got a story, but did any of the games you mention not have your typical, overused RPG story? This game holds my interest simply because it's the most fun I've had in an action-RPG in a long time. I also love it's nugget-sized levels that make it easy for someone who can't play a game for hours on end to get right back into it. Even the description notes that it's fast-paced and you don't have to bother with "fetch this, get that" missions. Aurum Blade was fulfilling my need as another RPG that avoided the tedium of endless NPCs, etc. But this has taken over the top spot over AB (not that I won't find time for that as well). To me, this is the perfect RPG for the iOS.
KRPGS SUCK, it's just that before they were the only game in town if you wanted that top-down pixelly style. We're going to play around with the spell interface a bit in the next game, though to really make it easier we'd probably have to get rid of the "randomness" of the spells. hel ya You have to be online for it to be available. Varies a lot. Last time I did it, it took 4 hours (though I also got most of the secrets yet knew where everything was). So really, I'm not sure until more people say how long it took them, then I'll take an average or something.
Well, I do have to say I enjoy the randomness of the spells. Definately adds more replayability to the game. There are probably ways to assign the spells to slots on the screen, but it might get kinda cluttered. Far from being a game-breaker. For being your first RPG, it's very well thought out and incredibly enjoyable.
Enjoying the game so far. Is it a waste of time to smash barrels and cut vegetation? I never find anything. How do I instantly restore health? Or is it a rare and random pick up? Games like this are proof that game-play is more important than graphics. The only criticism I have is that the game-play feels very linear and somewhat pointless. I don't feel like I'm actually doing something that has any impact on a story or just about anything else other than just 'get to the end of the map'. I prefer little mini quests that tell me to do something useful and offer good saving checkpoints. I can only play a game like this in short bursts because I feel I could be doing something more meaningful in life; whether it be real world activities or playing games like Aralon (no intention on comparing graphics) where it has fulfilling short term objectives. I believe the game-play is superb, however it is only the content (lack of mini quests, different characters, or interesting story) that is missing.
I'm not that far into the game, but I think it's perfect for people like you. It's streamlined without completely losing depth. It's not grindy (which is something that puts me off in KRPG's) and the story is fun, unlike KRPG's. I would say that if Zenonia 3 held your interest (it sure didn't hold mine), chances are this will too. It doesn't have a shitty framerate (it runs at 60 fps) and the controls are much better than any other KRPG and it's shitty controls (lots of shitty things in KRPG's). The game is just much more fun to play because of all that. Also, customization is more rewarding because it actually change the way the character looks. I always loved this detail some RPG's have.
Yeah the barrels thing is just a practical joke, except for an achievement you get for smashing a certain number of each object category. Health's a rare but not random pick up. There's also an early sword you can get that will restore your health slightly a few times per level, randomly. Next game will be able to focus on more content, though we're not going to add KILL 20 BOARS or COLLECT 10 FIREWOOD quests to any game, ever. Unless it was some sort of bizarre parody, like a game where EVERY QUEST was to collect 10 firewood. Some Zelda style FIND ITEM/ABILITY THAT LETS YOU UNLOCK OTHER AREAS would be really cool in a sequel, though. We'd also like to explore more open level maps and more open world map exploration. Couldn't do it this game, is all.