Universal M.U.S.E. - (by Ayopa Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Dec 20, 2011.

  1. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    Hmm...that's not how I've been playing at all. I've been linking together combos, running around, and picking up health packs. With some nice timing and a good combo, you can take out 3(4) enemies at a time and it really does feel gratifying. Adrenaline mode is a plus too like SV said.
     
  2. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    the health packs are usually behind things you can use as cover... I think there were 4-6 health packs in the first level... after you clear out an area, it's usually a good idea to run back and see what all you missed...
     
  3. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    Wow I really must be doing something wrong lol. I'll play some more tonight and try to chain some more combos together and be on the look out for health packs.
     
  4. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    Wait for about 2 or 3 of them to cluster by a car, lob a grenade, and watch the magic. (you can also shoot the car) I've managed to easily take out 2 by shooting barrels. The only problem with shooting barrels is the friggin' auto aim.
     
  5. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    Haha. Wow.. Big fan are we?

    Was just saying Shadowgun's graphics are simply fantastic, whether u find the style to be monotonous is a different issue.

    The graphics in MUSE.. Well, they're good but nowhere near the quality of Shadowgun, especially character art.
     
  6. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    I'm a big fan of Sgadowgun's and my argument still stands as to why M.U.S.E.'s are better. Doesn't seem that hard to smooth out the same, monotonous thing. Maybe I'm wrong, but there's less detail in Shadowgun IMO. As far as characters, the games are different styles. I particularly like the arcadish feel of M.U.S.E's graphics.

    Ugh...this is why I made the last comment/statement in my other post anyways!
     
  7. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    That logic is baffling. I was talking about "character art". ;)

    Anyways I'll stop this since I don't want to sound like I'm hating on the game. Was just offering my opinion to someone who asked.
     
  8. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    I know but when you add in different styles of the game, it can apply to how you perceive the character art. If I'm right, they were going for an arcadish vibe. If that's the case, the graphics/characters are amazing IMO. If it was meant to be like SG then you're right and SG's characters are better looking. Still not by a landslide IMO.
     
  9. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    +1

    Shadowgun has amazing graphics, no way of denying that. I will say its lacking somewhat in variation, but I personally don't mind. There are some levels that mix it up, letting you go outside the facility for brief periods of time too.

    MUSE has variation, but overall the quality is just not at Shadowguns level. It's a step in the right direction, but to me it seems that MUSE is still not as polished as Shadowgun, especially with all the changes they put into their latest update.
     
  10. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    Again, I think it's how you perceive the styles. MUSE has an arcade vibe to it and that's what the design reflects. Also, it's probably easier to polish a more monotonous design.

    This is why I brought up the console debate thing. Ask me how many times we've debated graphics on consoles.
     
  11. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    I think it's unanimous, in the graphics department, Shadowgun exceeds what the compitition can hope to achieve.
     
  12. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    That makes no sense. You don't know what the developers aim was. If they were going for an arcade feel then they nailed it. Also when you add in variation, the game changes a bit. If SG was less monotonous and had more variation would it still look as good? IDK, do you? Also, most people will just look at SG and probably say, oooh smooth lines and bright colors. They won't look at anything else. That's how a child would look at something.
     
  13. DodgerBlue016

    DodgerBlue016 Well-Known Member

    Jun 25, 2011
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    Let's settle this "Shadowgun versus M.U.S.E. Graphics Debate" in a single sentence: 'Both of them are awesome graphically.'
     
  14. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    That's what I've been saying. They have different styles. That's what makes them different games.

    Gosh, we might as well argue which cartoons looks better in HD. :rolleyes:
     
  15. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    It makes complete sense, bud. The majority believes Shadowgun has better graphics. Ur the only one here arguing otherwise.
     
  16. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    Yeah, because the majority is always right? I would think you're defense of DH3 would try and prove otherwise. I'm not arguing that most ppl are over obsessed with SG's graphics and don't really know what to look for in terms of overall quality. What I'm arguing is this " Shadowgun exceeds what the compitition can hope to achieve."
     
  17. Madman100

    Madman100 Well-Known Member

    Jul 6, 2011
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    Posted a thread for this to keep this thread clean.
     
  18. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    Alright cool! :)
     
  19. Allanon

    Allanon Well-Known Member

    Dec 10, 2011
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    Thanks and I have the same feelings you do about the graphics.
    I watched gameplay of muse and it looks like a really fun game but Shadowgun to me looks way better. SG is so polished, from accurate lighting/shadows to real metal looking walls/doors etc.

    Gameplay is a different issue, SG is definitely a super linear game with lack of weapons/customization and real story.

    I'll eventually get MUSE but not until I beat SG first.

    The real question for me is: Archetype worth it?
     
  20. GoofyJmaster.

    GoofyJmaster. Well-Known Member

    Oct 11, 2011
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    That's a toughie. I enjoyed it back when it first came out, but haven't really been played it since. I'd suggest you go to the thread for it.
     

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