Yes that'a my fault when you put sensitivity to MAX you are setting it to MIN and viceversa. So you should put the slider on the other side BUT (there always is a BUT) on the very last slider step there is a bug, so you may want to try the 2nd step. Concerning the reset problem, I will solve it in no time, thank you for pointing out
Sorry for another question.. When do think bonnet cam will arrive? Very keen to try and see if I improve
I removed it from the 2nd beta because it was not yet perfect: dynamics reflections did require a bit of work yet. But it should be okay for Production release
Hi again, do you have any tips for getting through the French stages, I'm driving the Fiesta and just keep understeering when I try to turn... I don't know how many times I've flow off a cliff edge!!
I use brakes and e-break to put the car inside the turn, and then take it in line with throttle. Obviously speeds are lower than the ones in the other tracks, but with a bit of experience it is possible to master the technique. Even if from your feedbacks I'm trying to think maybe I should consider an "arcader" mode to let people who love arcades enjoy M.U.D. a bit more
I think my style of driving seems to suit somewhere in the middle of arcade and sim. I really prefer sims to arcade in terms of the realism, but on mobile I find Sim handling tricky. On console I love Assetto Corsa, Project Cars, Dirt Rally and the like.. I think I have to adjust my driving on the mobile
Hi again, I've discovered another glitch with the car resetting to the track. I've had it a few times now, but it seems to quite often reset me in the wrong direction, so I head back to the start. Perhaps an X or wrong way on screen would assist as I found after a couple of spins and resets in the snow I became disoriented and didn't know which way I should be going.
You are totally right! We definetely must add wrong way alert. One question: we are pushing graphics right now, and the version you installed has half-resolution textures. I'm on iPhone 6s and pushing to full resolution doesn't cause any problem. Do you suffer any frame rate drop on your device?
Against all odds... we did it! We succeded in featuring live multiplayer for launch! This is a full multiplayer mode: cars start one behind the other one (who starts first is randomly decided by the game), and can collide between each other, so it will be care of the player to find room for overtaking We are testing it right now.
We've submitted the launch version of M.U.D. Rally to the AppStore. If everything is okay, it should be live in some day