As mentioned in this thread, As you might or might not know, Lunarcy 1.0.2 just hit the store. We're also almost done with designing and programming Lunarcy 1.1 which will incorporate an online Leaderboard. (by popular demand) After that, we have several options to explore. But before deciding what 1.2 should add to the gameplay, we would like to ask YOU what you think Lunarcy needs. So, please, tell us what you'd like to see in Lunarcy 1.2 TO WIN 1 OF THE 2 FREE PROMO CODES! The best two answers win a code decided by vote here at the studio. This promoion ends today, September 12th, at 6 pm PT / 9 pm ET. the FABRIK Check out Lunarcy at the App Store.
I already won a code, so don't bother... But I'd figure I'd post my ideas here too!! 1. Multiple Planets 2. Sandbox Mode 3. Change colors of ships, planets 4. Wormholes/Black Holes 5. Stars/other obstacles 6. UFOs If I think of anymore, I'll add on here and on the main thread. OH!!! AND MORE LEVELS!!!!!! I like the idea of being able to upgrade the ship.. Like larger fuel tanks, or a better shield
More levels, upgrades to ship parts and such, new enemies obstacles, new mode(endless, time attack,etc.)
lunarcy 1.2 Maybe add tilt controls. That would make the game a lot harder, it seems. And also, as the others have said more levels and planets. Add an endless mode or a multiplayer mode where two people can play at the same time (not on same ipod). Also maybe have like a campaign mode instead of just levels. Be able to change difficulty setting. (start out with less fuel...) If you run out of fuel, make it go into something like a crash landing mode where you have to push the right sequence of buttons or do something else to be able to land safely. That is all that I have for now. Thanks. waiting for-- ELIMINATE--
And the winners are: DGH94 jumpman475 Congrats on winning a FREE copy of Lunarcy! Check your PM for the code! And, please let us know what you think of Lunarcy!
It's a matter of days completing Lunarcy 1.1. We expect to submit it to Apple somewhere next week. Take into account an approval delay of something near two weeks. That leaves us somewhere around three weeks.