Universal Lunar Silver Star Story Touch - (by SoMoGa)

Discussion in 'iPhone and iPad Games' started by Echoseven, Sep 19, 2012.

  1. Vertigo.Siva

    Vertigo.Siva Member

    Sep 12, 2012
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    I just wonder if it will be retina enabled, at least enhanced a little. Chrono Trigger iOS looked pretty good if I remember right.
     
  2. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Yeah, wasn't thinking of all that. Guess I look at other iOS games with a similar art style and many are 20 MB or less. Probably thinking more along the lines of N64 and earlier games.The cut scenes and music probably make up the bulk of the size for this one.
     
  3. furushotakeru

    furushotakeru Active Member

    Aug 29, 2011
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    It is retina enabled for the iPhone and looks fantastic. I do not know how it will look on the retina iPad.
     
  4. lepeos

    lepeos Well-Known Member

    Jan 22, 2010
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    Sort of looks like a cross between Chrono Trigger and FF: Dimensions. I've never heard of this either, I just realised that every time I came across this in the upcoming section I was thinking of Lufia
     
  5. relsircspotcat

    relsircspotcat Well-Known Member

    Dec 19, 2010
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    ugh this game looks crap on the new ipad. Looks good in the iphone though. also i feel like this is a bad port. you have the option to play portrait or landscape but I think they should have just made it landscape. Basically its annoying if you dont lock the orientation.

    The starting screen with the standard UI tabs also doesn't feel like its a game.
     
  6. Urthop

    Urthop Well-Known Member

    May 15, 2009
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    Voice acting too as a matter of fact. At least, if it's a true port from the Saturn version.
     
  7. GeekyDad

    GeekyDad Well-Known Member

    Jan 14, 2012
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    So, you've had a chance to play it? How are the controls and menus?
     
  8. SkyMuffin

    SkyMuffin Well-Known Member

    May 24, 2010
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    college student, ENG/WGS major
    Lexington, KY
    #48 SkyMuffin, Sep 19, 2012
    Last edited: Sep 19, 2012
    o_O I'm confused, you're mad that they gave the player more options?
    It does everything better than most other JRPGs. Full voice acting and cutscenes (which was pretty novel at the time), very smooth gameplay and combat mechanics compared to others in the genre, memorable characters and story, excellent music, etc. It's just great in every way.
     
  9. ilStugots

    ilStugots Well-Known Member

    May 27, 2009
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    If you've ever played Lufia, this is basically that game.
     
  10. nall

    nall Well-Known Member

    Jul 22, 2008
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    For those asking, in Lunar, the core assets of the game are around 50MB, the fully animated cutscenes are about 375MB, and the rest is audio/music. The original Saturn/PSX game had synthesized music and this release has a remastered soundtrack. (Remember that the original game shipped on 1 Saturn or 2 PlayStation discs.)

    For comparison, Chrono Trigger, on the other hand, was only like 4MB originally. The rest of the iOS release is just uncompressed music, which as far as I can tell was not changed/remastered from the original release.
     
  11. reverse channel

    reverse channel Well-Known Member

    May 12, 2009
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    Can anyone confirm if the voice track is the same as the PSX version? I doubt SoMoGa would redub everything, but apparently the former CEO of Working Designs (Vic Ireland) is kind of a jerk when it comes to this game and I could see him not authorizing the original English voice track.
     
  12. TurboRuhland

    TurboRuhland Member

    Jun 22, 2012
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    Now there's a game that needs a rerelease on iOS. Not that I won't be getting this one for sure.
     
  13. andsoitgoes

    andsoitgoes Well-Known Member

    HAHAHAHAHAH! Brilliant. Brilliant brilliant. Agreed, completely.

    This doesn't happen to have cloud saving does it? I want I everywhere all the time and I want it now. NOW. NOW. NOW.
     
  14. furushotakeru

    furushotakeru Active Member

    Aug 29, 2011
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    I was one of the testers for the iOS port. I found the controls to be good (although I do not like playing in portrait mode, I vastly prefer landscape). The UI was redone to be iOS native - no shoehorning of a controller scheme onto a touch screen.
     
  15. nall

    nall Well-Known Member

    Jul 22, 2008
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    We didn't redub it. An English dub we could use was provided for us.

    Although I will note there is a virtual d-pad, should you want one :)
     
  16. RobCRX

    RobCRX Well-Known Member

    Jul 24, 2009
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    NY
    Nice $7! That's not bad! Definitely gonna pick this up, I remember played Lunar on my gameboy for hours.
     
  17. GeekyDad

    GeekyDad Well-Known Member

    Jan 14, 2012
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    Thanks for the reply. Glad to hear the controls are doable, but the game's played in portrait mode? Wow, I would think everything would be extra tiny, or am I misunstanding you?
     
  18. MeanTuna

    MeanTuna Well-Known Member

    Feb 20, 2012
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    Thanks this made my day, i prefer virtual dpads every time. Instant buy and very excited about it!
     
  19. furushotakeru

    furushotakeru Active Member

    Aug 29, 2011
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    You can play it either way, but if you hold it in portrait everything is very tiny and the bottom half of the screen is taken over by a virtual controller (which you are not required to use, touch controls still work fine if you can manage on such a small area). Much better in landscape, IMO!
     
  20. Vertigo.Siva

    Vertigo.Siva Member

    Sep 12, 2012
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    Cupertino, CA
    Awesome! Thanks, will buy it once its in the App Store!
     

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