Universal Lunar Silver Star Story Touch - (by SoMoGa)

Discussion in 'iPhone and iPad Games' started by Echoseven, Sep 19, 2012.

  1. nall

    nall Well-Known Member

    Jul 22, 2008
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    That, plus it factors in your party's average level and how much money you have.
     
  2. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    a[V-O-I-D]
    Hmmm... Any news on how widescreen support is comin along? Or did you guys give up on it ?
     
  3. nall

    nall Well-Known Member

    Jul 22, 2008
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    Still a work in progress.
     
  4. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    Right on, thanks for the response. =o)
     
  5. KillerSpecialK

    KillerSpecialK Well-Known Member

    Jul 7, 2013
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    #465 KillerSpecialK, Jul 22, 2013
    Last edited: Aug 14, 2013
    Well, I'm a little late to the party, just bought an iPhone 4S after being a long time android user and accidentally stumbled onto this game. I let out a squee since I had never heard about it on IOS but have been a long time Lunar fan. Lunar 2: Eternal Blue Complete on the PSX was my second RPG, Earthbound aka Mother 2 being my first.

    As far as this port goes its excellent. The story and characters are fun, interesting, and top notch. Typical turn based battle system with a few extras like allowing on party member to flee while others attack just incase everyone gets wiped out. The interface and UI work well for a game like this. People complain a lot about it, and it could use a few tweaks, but it is what I would consider good enough and does well at getting the job done.

    My only gripe is a small one. The joystick in landscape would do better if it was locked into the corner. I wouldn't say the moveable joystick ruins the game but sometimes I focus on the enemies movement and that causes me to make mistakes in my movement. The d pad in portrait works perfect, but it makes the screen too small.

    As far as slowdown and crashes go, I can't comment. I have a 4S with iOS 6.1.3 and outta the 4 odd hours I have played, I have experienced no problems. I assume these issues have already been patched though.

    All in all this is a great portable version of Lunar. If you're a Lunar fan of just a fan of JRPGs this is a must have. Nall and everyone at SoMoGa have done an awesome job on this and deserve every penny.

    I just pray that someone re does Lunar 2 at some point soon. And god, please give us Lunar 3!!!
     
  6. TenOnez

    TenOnez Well-Known Member

    Dec 10, 2011
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    Any updates on the widescreen update?
     
  7. nall

    nall Well-Known Member

    Jul 22, 2008
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    A lot of artwork had to be touched up, and that's about 98% done, and once everyone on the team has a chance to try it out and assuming they're happy with it, it will be sent to a QA lab before it goes to Apple.
     
  8. nall

    nall Well-Known Member

    Jul 22, 2008
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    Quick heads up to everybody:

    We've noticed that some people have been experiencing crashes if they've changed the in-app language settings when playing on iOS 7.

    It's a problem with the localization API and hence something that we have to get Apple to look at, but in the interim, switch those settings back to the default if you run into any problems.
     
  9. TenOnez

    TenOnez Well-Known Member

    Dec 10, 2011
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    Glad to hear it's still being worked on to perfection. I've had it for a while, but really want to play in it some nice widescreen glory.

    Thanks to the team for all of your hard work for this classic game.
     
  10. Zaskar

    Zaskar Active Member

    May 6, 2010
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    Any new info on the widescreen support? :D
     
  11. chickdigger802

    chickdigger802 Well-Known Member

    Apr 14, 2009
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    Atlanta GA
    will the audio ever be fixed? Hear weird popping sounds that kinda ruin the amazing ost.

    its like playing a scratched cd.
     
  12. klepp0906

    klepp0906 Member

    Nov 14, 2013
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    any info on the sequel? A lot of folks are waiting for info on whether you plan on it or not and it would be great to not be left hanging in regard to something that is never going to arrive. On the flip side it would be welcome news to many many folks if it is in fact in the works.
    Clarification?
     
  13. KusanagiShiro

    KusanagiShiro Active Member

    Apr 24, 2012
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    San Rafael, CA, USA
    To nall:

    As a longtime fan I am pleased you released it. Does Alex's Ocarina still act as a sound test?
     
  14. klepp0906

    klepp0906 Member

    Nov 14, 2013
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    Nall apparently has moved on. It's a shame they bothered with one and not the other.
     
  15. Aventador

    Aventador Well-Known Member

    Jan 16, 2013
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    #475 Aventador, Dec 8, 2013
    Last edited: Dec 8, 2013

    They are still working on game and are one of rare teams that provided support so far after initial game release.
    I think there is still hope that we'll see Lunar 2 : Eternal Blue on App Store one day.
     
  16. ItouchBrett

    ItouchBrett Well-Known Member

    Dec 28, 2008
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    So when is this update coming out?
     
  17. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    Can someone find or record a video of this late in the game please I can't find one:/
     
  18. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    How about a video of the Playstation 1 version? It's practically the end but there's still about an hour left after this.

     
  19. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    Is the guy with the cape the original protagonist? Is that the same as the iphone port?
     
  20. geno11233

    geno11233 Well-Known Member

    Nov 29, 2013
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    And with this iphone port do the character look change as the equipment you equip them with?
     

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