Well as wish but three buttons won't be bad either. But I want you to know every thing else is great.I have completed the half game.One thing I'm in US store but IAP show UK pricing what is that?
I'm not saying it's exactly like Angry Birds but the physics aspect is, ie, Breaking down barriers by geometry to eliminate enemies. I need to play more to get a better idea of the game.
Just want to say that this game is my game of the week, I want to congrats the devs with this release, hope it will do well, good luck with your game.
This was a great game! Couldt stop playing! But how do you pass the "We will prevail" lvl 14???!! I cant figure it out!
1) More levels planned? 2) How difficulty/varied do later levels get? I enjoyed the free version, and I like that it was an involved physics puzzler compared to Angry Bird's fling-and-forget style.
Hmmm.. I am not exactly sure what happened but it always should show pricing/currency according to the country/region of your parent store. 1) Definitely, we plan to add more in second update. 2) On thing I can tell you right now is that those levels won't be easy. New elements should also be introduced because we had many things our mind but not all of them made it into the first version. We also plan to add special insanely pack with hard levels for hardcore players sometimes in the future. Try to look somewhere else because it's not the right one wherever you are looking at
Awesome. New elements and hardcore levels are always welcome. I had actually sent a FB message, asking. When I was playing the free levels, I was thinking how great these controls would be for more traditional physics puzzles. Gameplay mechanics like weight activated buttons, moving obstacles and traps, reflecting lasers, light/shadow/laser sensitive switches, pushing and manipulating objects with your Lum, stuff like that.
Game Impressions Dont be turned off by the generic looking screenshots, Lums is surprisingly good. You have complete control over your "Lums" so the game becomes a physics puzzler, not a fire-and-forget catapult game like Angry Birds. The graphics are quite pleasing and the light mechanic adds another layer of complexity to the puzzle aspect. Unlike Angry Birds, where you can destroy pigs by collapsing debris on them, here you have to be a bit more mindful of your surroundings because fallen debris may actually cover and protect the vampires. Furthermore your Lums are more varied than the usual AB-esque projectiles. One is for smashing debris, another can fly through glass and becomes a light source when placed on a surface, another reverses gravity, one switches blocks to glass, another to stone. With more levels on the way as well as more difficult hardcore levels to come in the future, I'd highly recommended Lums.
Well every review I've read has been very positive. But there just haven't many reviews. I know I'm loving this game, this is a proper physics puzzle game compared to Angry Birds. So much potential for complex puzzles and other mechanics, can't wait to see what the devs add in future updates
Just completed the game with all the stars.Although game is short and a bit easy I'm expecting new content and some challenge in the future updates! This was my game of the week!