It plays fine on my iPhone 6, and the controls aren't hard to use on that phone. There is no iCloud syncing currently.
I just completed that one recently. It was fun. A couple of clues: Dash turned out to be very useful in a few situations where at first it seemed impossible to avoid picking up coins. Also breaking boxes can yield coins, so you need to avoid shooting any boxes. Let me know if you need any more specific tips and I'll add them in spoiler tags.
Please keep in mind when you face that quest: "And the crowd goes wild! Complete level 1-10 after earning 300 coins or less." We made localisation mistake. It should be: "300 points or less.". We will fix that localisation bug soon.
ok i need a little help? How on earth do i achieve 4100 points in 2-6? I kill everything in my way and i mean everything and the most i achieve is 3780?
Hey there! Sorry for that level, we are preparing an update for that. Go the top way and pick Doom as your weapon and use it constantly.
Nope no luck i use it constantly destroy everything i see go the top way but nothing. Must have played 500 times this level honestly i learned every inch of it. There is clearly a problem.
Well, as I said, we are preparing an update for that level to fix it. It's extremely hard to get a medal there. Although it's possible, believe me, I've tryed
How do you exactly do a shuriken? I cant finish this 1-5 challenge to do 7 shurikens, I keep on getting madness combo :/
Do not get close to an enemy while doing your dash. Do not collect coin before or in dash. Do not shoot an enemy before dash.
omg I can't wait for MFi support on this... What do you mean as default preset? A jump, B shoot, X secondary weapon?
Yeah, like that. But please don't place jump to be pressed with the same hand as action buttons, since it will be nearly impossible to hover and shoot/hover'n'dash/...
Please keep in mind when you face that quest: "And the crowd goes wild! Complete level 1-10 after earning 300 coins or less." We made localisation mistake. It should be: "300 points or less.". We will fix that localisation bug soon.
One important consideration is that it needs to be easy to control jumping simultaneously with shooting and dashing. So the jump should be controlled by a separate hand from the other controls. Also, there are more controller buttons than there are commands, so you could assign some commands to multiple buttons to give users some choices. With that in mind, here’s a suggested mapping, with multiple buttons assigned for some commands: Jump - left trigger/bumper Dash - X Fire main weapon - A/right trigger Fire heavy weapon - B/right bumper Pause - Pause button It would be nice if you could make the controller usable in the menus too, but that’s not critical. Though it would definitely be nice if we could at least restart a level using the controller, since it’s common when trying to achieve specific goals to restart lots of times. Edit: just saw nerfgames already brought up the point about jump needing to be on its own hand.
Currently we are testing this cheme: Jump - Up, Down, Left, Right, Left Bumper, Left Trigger Dash - B (becouse it is native, B is on the right side and it moves character forward), Right Trigger (the same reason as with B, it feels so native) Fire main weapon - A (becouse you need to press this button so fast and this is impossible on Trigger/pretty uncomortable on Bumper) Fire heavy weapon - X, Y, Right Bumper Your opinion? Ofcourse you will be able to move in the menus. And bonus thing - we will change user interface during actual gameplay on game level for more comfortable expirience with your controller. Actually the game will change in a massive way while your controller is connected.