Love the symbol idea! It's very hard for me to see the differences on some of the colors. Also, if you have a card in your hand that's a reaction card, it'd be nice if there were a longer or exaggerated pause between the opponent's moves (I had a card in my hand for 3 whole games before I realized I could use it during the opponent's turn, and had a really hard time timing the card during the opponent's turn even when I knew I could use it).
I thought that you can't decide when the disrupt/reaction cards will trigger as it will trigger only if you have enough leftover aeons, and once you have adequate aeons, the reaction card will do its thing the first instance the condition is met. Or am I wrong?
Great! I don't have trouble with the colours but the black and grey colours are quite similar. Other than that, I can see how using symbols can be helpful for those who are colour blind.
You are correct. Disruption spells trigger and cast automatically as you've described. My next update will make that more clear the first time you look at a disruption spell and when you press on "Disruption" on the large version of the card in a popup text.
Interesting thought. Another would be to instead award more gold on wins. I'll look at it and think about it.
Yes, I'm happy with how the symbols look. I'm also adding a gold color filter for the deck editor and card shop.
You would think a game about collecting cards and building a custom deck wouldn't punish you so hard for experimenting or dying. I can't test out a new deck or strategy without risking losing all my money. Incredibly frustrating. Losing gold does not add challenge to the game, it makes the game more tedious and it just takes longer to buy cards and level up. The challenge should come from the AI and cards, not from randomly losing gold because of bad luck in a game with a strong element of chance. All imho.
You did not mention what difficulty level you are playing. I'd recommend 'casual' difficulty level, which is the exact same as 'normal' difficulty, except you lose less gold on losses.
Well, I don't really want to start over just to lower difficulty. Since it's a premium game, why not let people turn off gold loss completely? I don't like losing progress due to chance. Also, it would be one thing if you could replay matches or you could play random battles, but There are limited enemies in the game, and gold loss is random, so some players might never be able to save up for certain things. Am I missing something?
I agree that an option to turn off gold loss would make some players happy, including myself although I'm far enough along that losing 300+ gold is no big deal. I think the dev included gold loss in the game so that players have something at stake in each duel and can't just concede if the cards don't fall right. If you close the game mid-battle, say right before you lose, and then remove it from your system tray, the game will restart from the beginning of the battle. The enemies are not limited, after you beat the main quest you can go on an unlimited number of side-quests.
Gold losses are a penalty for losing duels. Easy and Casual modes are available for folks who do not want to lose as much gold on losses, which obviously makes the game easier. On hard and extreme difficulty, you can also lose cards out of your deck when you lose a duel, which makes those modes much more difficult (one time I lost a Balrock's Ring right after purchasing it - now that was frustrating!). Note that as you turn in quests, you are rewarded with gold and you can also sell cards you find to gain and don't use to gain even more gold. Currently, there is not an option to adjust the difficulty once you've started a campaign. What I am looking at for the next update is a slight increase in gold drops when you win, particularly in Easy and Casual, but there might be a slight increase for normal mode as well. That would offset some of the losses you are experiencing.
What is the purpose of the portal where you need to sacrifice six of your cards to enter? Is that the endless dungeon portal? I've entered the portal and discovered that there 3 other places I can go to.
Yes, after you complete the main campaign and go through one other new dungeon, the Ancient Portal becomes available. Every time you enter the portal, some random dungeons are created to explore, with more challenging enemies and randomly selected bosses (which have also been upgraded). So, you gain additional shots at some bosses (and their avatar cards that you may have missed) along with other loot. There is no limit to how many times you can go through the portal, but there is an experience cap (which was raised along with the update) that you will eventually hit.
Adding additional small, random, respawning dungeons (one, for instance, in each town) is on the wish list. I can't say when/if it will get off the wish list and into the game, but I will think about it some more.
Sweet! I think I am going to start a new playthrough with a different deck. Hopefully I'll survive the higher difficulties
I guess I just don't enjoy being frustrated or punished for something I'm not always able to control, due to elements of chance. Its just a shame, because losing a lot of gold because I'm just testing out a deck or have bad luck with card draws makes me less and less interested in playing. It comes down to whether I feel like my limited game-playing time is being respected. I enjoy playing games that don't make me lose progress randomly.
I've completed the game on the normal difficulty and the penalty would not impact you in a significant way. Despite losing many times, I still have money left for level ups and new cards after I completed a dungeon. I do agree though that the penalty can kill your desires to experiment and make you feel that you lost just because of bad draws. I felt disheartened when I lose more than 100+ money in a duel a lot of times, and more so if it is because I drew all aeons card and no monsters; I can't imagine what it would feel like on the higher difficulties in which your cards at stake. My prediction is losing my cards all the time would send me into a losing cycle and make me more frustrated. Then again, I'm going to try another playthrough on the higher difficulties and see whether I am correct or not in my prediction.
Mordekan is the next enemy I think needs a serious nerf. I agree with the money issues. The problem is that it's okay once in a while to lose some money but if you end up facing a powerful enemy, you will get screwed over royally. As in fighting and losing over and over will make you broke. And then if we want to be fair, we should be receiving the same amounts of money for winning as losing. I'm losing on average about 250 coin per fight. I win? I usually get a common card or on average about 40 coins. So one win doesn't account for one loss, even on normal. Right now I'm playing the random generated areas and have been stuck on Mordekan for hours. He's just stealing all my money. The guy is legit broken. He has piles of his cheat skill card which allows him to block a high level creature and REPLAY IT on his side. How is that not broken? And he has so many. Then he has the wipe field card handy for when things aren't going his way. Top it off with his piles of golden creatures like the black card that constantly spawns skull enemies every turn. Almost forgot that he summons creatures with "hidden" making lots of your magic cards useless. Not having a good time unfortunately. Even if I won right now, I would still be unhappy because I would probably earn like 40 coins and then have lost over 1000 coins (which is going to take forever to make up).