What I have in mind would not be a direct sequel, but close enough that fans of the first game would probably know what to expect. At some point after that I might come back for a Lost Portal 2. Some folks liked that aspect. I felt it added more than a lot of games that just have a tower / series of foes lined up with no real exploration. I can't really produce something like Balder's Gate, as much as I'd love to. We'll see how much I can improve things in the next game. Agreed. I've downloaded a few other recent, popular card games and have been impressed with the polish and effects in some of them. One of them really ate my phone's battery though, so I couldn't play it as much as Lost Portal. I agree that a better overall storyline would help with a game like this.
Any ETA on the next update? Left you a fresh review. I'm currently playing Deckstorm, but it's just full of IAP and CDs. It's great but that CD part is just a huge PITA, so I'm itching to get back to Lost Portal.
Thanks for the review, I appreciate it! I'll be asking all over again after the update, which I am definitely closing in on. Just a bit more coding then I have to do some testing, so probably still a couple of weeks out.
Bug Report: I added to my deck a card that costs 7 to cast (Torakal) but it doesn't show up in Stats, displaying 0 cards on the 6+ section.
How do you play the gold rimmed cards? It's not one of the main color aeons. I also built up multiple aeon amounts of different colors and still was unable to use the card. I have a cost 2 gold aeon colored "Exemplar of Evil" so if he used multiple colors, he should've been easy to summon. However I was never able to summon him no matter how much of any color I had.
Gold cards require all four colors to cast, so you needed 2 of each color to cast Exemplar of Evil. You can also use the 4:1 exchange mechanic to cast a gold card, so for example instead of 2 black, 2 blue, 2 red and 2 green, you could also use 2 black, 1 blue, 6 red and 2 green (4 red exchanged for 1 blue), or 6 black, 1 blue, 6 red and 1 green (4 black exchanged for 1 blue, 4 red exchanged for 1 green). A high Wisdom and lots of dual-aeon cards recommended.
Okay that makes sense! Thanks for explaining that. Maybe that portion about golds should be added into the guide in the game somewhere (unless I totally overlooked that). So you HAVE to have at least 1 of each color? Using the exchange rate can I just use multiples quantities of 2-3 colors? Or do I need 1 of each color at least?
No, you don't have to have one of each color. You could also spend 0 black, 2 blue, 6 green and 6 red (4:1 - 4 green for 1 black, 4 red for 1 black). You can do the 4:1 exchange at most twice when casting a card. The manual does have a section under card colors that talks about gold cards.
LordFoul, not sure if you read my comments/ideas concerning future games and RPG. Probably not the kind of project that you're interested in but I just didn't understand if you got to read it.
I do love RPG's, I must admit. Graphically, I think it would be a challenge to build a straight up RPG. Right now, I'm leaning towards another card game (leveraging what I've already done), but adding more strategy and RPG elements.
An update regarding the next update (1.0.9) - The majority of coding is completed, with just a few small things remaining. Lots of testing to complete. The end of this month is looking like a realistic date at this point. One more thing I added (for all devices except 4s, which had no room) is a few more portraits to choose from when creating your character.
- New quest/dungeon "Lost Tomb" that unlocks after completing the main quest. - A new "Ancient Portal" will be found that opens to a couple of destinations - - The forest of Soltaria, which has several random dungeons containing upgraded enemies/bosses. - Another new dungeon "Ruins of Aryn" with a new desert tile set that can also be found through the Ancient Portal. - Fixed "Flux Storm" ability - Fixed "Enlightened" ability - Dismiss large version of a card with swipe up/down, pressing outside of the card or pressing any corner - Card drag improved on older devices - Improved some background assets for iPhone plus - 5 additional portraits to chose from when starting a new character (excluding 4s) - Altered filters to start off as "off" to more easily filter to what you want to see in deck editor, etc. - Fixed stats in deck editor for 6+ casting cost cards - 2 new bosses, each with a new Avatar card - Level cap set to 32. - Other bug fixes
Wow! You're spoiling us, really! Have you seriously given any thoughts to a tip jar IAP? Sent from my iPhone using Tapatalk
Wow that's an incredible update. I'm so excited.. I totally cannot wait for it. Those are some big additions / changes. Btw, before you "end" the game I'd love some kind of endless / random dungeon mode just so people can play it limitlessly with their favorite decks over and over (instead of having to start from a new campaign with a new deck). Local prizes / scoring / whatever would be good as rewards. Or some kind of limitless tower like other games do. That way this game can remain a classic forever on devices as there'll always be something to do. Another idea would be a new game+ mode where you can start over and keep your cards with maybe stronger enemies? As I'm going through campaign I'm dreading the end of it because I'm having so much fun After many many hours of play time I'd have to say this is in my top 3 favorite iOS card games ever. Totally cannot put it down.
Thanks for the suggestion! I haven't ruled out adding IAP at some point, but it would have to be for unlocking something of value. Lots of ideas on that front, but all take time to develop. I am planning to start developing a new game, but perhaps I'll find time to do both, we'll see.