Universal Lost Portal CCG (By Michael Camilli)

Discussion in 'iPhone and iPad Games' started by Boardumb, Feb 18, 2016.

  1. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
    6,405
    420
    83
    #541 L.Lawliet, Aug 24, 2016
    Last edited: Aug 24, 2016
    Ehh some of these enemies are over powered and the loss on normal is hit or miss in terms of gold. I'll lose a few coins and that's okay but then some OP enemy destroys me (Ent or Skeletal Mage) then I lose over 50 gold? Jeez that's unfair. Not only do they have way better cards (Skeletal Mage has a card adds +1 attack and health each turn, then he adds an equipment that does the SAME exact thing, there's no way to stop that), but I have to use strategy while most monsters I've been facing brute force me (stronger creatures for lower cost).

    I on average get 5-10 gold and common cards for loot per battle. Every few battles I lose, I get 50+ gold taken from me. That's a huge net loss. I actually had to force quit the app because if I lose all my money I'm going to get stuck :\


    --
    Since you can't even grind in this game I'm not sure how you can get strong decks. You have to hope enemies drop rare cards that you can sell or use for forge. (5 hours of play time got me only 3 rare cards - I need 3 rare cards + a bunch of uncommons + a bunch of commons to make ONE rare card at the forge). If you get stuck on a boss and have no money and no cards to sell / forge, seems like you're just completely screwed.

    --

    Bugs:

    I'm pretty sure the Autotron card ability "Flux Storm" doesn't work. Used him in my deck for a while and all the aeons I spent on him made him do nothing. Also checked the battle log and nothing activated. The card mentions no chance of failing but it has done nothing 3 times in a row and just ate the aeon cards. So that card is nearly useless.
     
  2. Claud

    Claud Well-Known Member

    Nov 20, 2014
    260
    0
    0
    New York
    Hello LordFoul. I've sent you a private message. Did you receive it?
     
  3. Talbs

    Talbs Well-Known Member

    May 1, 2011
    2,616
    377
    83
    Everyone looking at this but not owners yet, this great game is on sale for $1! The Best priced Buy on the entire App Store for gaming right now in my opinion
     
  4. LordFoul

    LordFoul Well-Known Member
    Patreon Bronze

    Jul 15, 2009
    579
    88
    28
    Software Developer
    New Jersey
    Gold losses/gains are random based on cards that are in the loser's deck. At higher difficulty levels you can lose the actual card from your deck, which is really brutal). As you play tougher enemies with more rare/uncommon cards your odds will go up of taking more gold or more valuable cards. You also find cards in the dungeons, as well.

    Every town and dungeon has a Card Shop where you can sell unneeded cards and buy cards to add to your deck. The Forge also has cards you can create, and as you've noted you have to have quite a few spares to make it worth it.

    Yes, Autotron's ability is not working in the current version. It will be fixed in the next update.
     
  5. Claud

    Claud Well-Known Member

    Nov 20, 2014
    260
    0
    0
    New York
    Ouch. After all this time I would think Universal support has been implemented.

    Does it at least sync between devices?
     
  6. IOSgamer1980

    IOSgamer1980 Well-Known Member

    Nov 6, 2015
    432
    2
    18
    First of all, let me just say as someone who originally bought your game because it looked like a dream come true (a single-player Hearthstone with zero IAP) and then immediately deleted it and requested a refund from Apple after fumbling with your clumsy interface, dying twice to the first enemy, and then fumbling some more with the interface before quitting in frustration...

    ...you've drastically improved this game through updates. Getting around the menus and legibility of information is greatly improved. And I actually get some fights in before hitting a difficulty wall, although not many.

    So here's my remaining gripes:

    1) Your menus still need some work. It took me awhile to figure out which side of the deck builder menu was the deck and the unused pool of cards. It's kind of a head-slapper once you realize how it should be, but it's just not very intuitive. Also your symbols for the aeon types, rarities, card types etc look creative and artsy, but I feel like you approached them more like an art asset and less like a way of conveying information to the player.

    2) It took awhile to figure out how to delete a character slot. Why does pressing "exit" handle this function?

    3) If there are a finite number of enemies, then we shouldn't lose gold, or anything really on normal difficulty and below. I understand that you're doing this to raise the stakes at higher difficulty levels and at all difficulty levels you're generally trying to enforce consequences for being defeated, but it's just not very good game design. Just kill us and have us start the floor over or something.

    It's just really strange to have to effectively press our own game over button, and it's led me to deleting and restarting characters enough times that I'm kind of tired of replaying the first areas of the game, which basically means I'm kind of tired of your game.

    For $.99 I'll hang onto it this time and see how you continue to evolve it, but for now I'm going back to Dungelot and Metro 2033 Wars.
     
  7. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
    6,405
    420
    83
    #547 L.Lawliet, Aug 24, 2016
    Last edited: Aug 24, 2016
    I'm still enjoying the game a lot despite my criticisms. Been playing it non-stop since I got it. I do agree that finite enemies make it weird to lose money in battles. I feel like this should only be a thing on the hardest mode.

    I'm still confused how many Aeons you get a turn. Is it how much you used in the previous turn? So if I summon a 7 aeon monster, the next turn I will get 7 aeons again? Not sure how this works which makes it hard for me to plan my next turn. All I know is I have to use cards as much as possible or I'll get stuck with the same Aeon amount. I've lost a few games getting stuck with all my high cost cards and the Aeon count is stuck at 2 every turn until I ultimately am defeated.

    Also what does the skill "refresh the aeon field" mean? I noticed there was a Dragon card that was nearly $1k (super expensive) that I might want to save up for but the cost is definitely because of that skill yet I don't know what it does. It must be a game changer for $1k!

    The problem with this is that if you only get common and a few uncommon drops, you can sell them all off and still be left with a bad deck since you won't get much money for selling them. Also you shouldn't sell them since you probably will need some for the forge, which also makes it tricky. So that's where the problem of finite rewards comes in. Since there's only a specific amount of enemies you can actually have no spares left to sell/forge and get stuck.

    Edit 3:

    Jeezuz I just lost over 80 gold in one match due to that OP Rachnor card (it definitely is one of the cards I would nerf - it's way too powerful for that cost). I make that much money from 10+ battles. Unfortunately I have to soft reset this game on normal or else I would get stuck. So my win-loss record is going to be somewhat rigged at this point. I do think a good addition would be a "playtime" next to your save file to see how much time we spent in the game at least.
     
  8. Talbs

    Talbs Well-Known Member

    May 1, 2011
    2,616
    377
    83
    #548 Talbs, Aug 24, 2016
    Last edited: Aug 24, 2016
    ^ to above on the how does the mana work question. Mana implemented sort of similar to MTG. You draw your aeon card from the deck, you drop it into the mana area and it becomes available. From then on, each turn, that mana will be available to you. So turn one if you drop a blue aeon, but then never draw a single aeon every again, forever in the match you will only have one blue aeon to use each turn. But drop another aeon on say turn 2 and you will now always have 2 aeon available as mana each turn.
     
  9. LordFoul

    LordFoul Well-Known Member
    Patreon Bronze

    Jul 15, 2009
    579
    88
    28
    Software Developer
    New Jersey
    @L.Lawliet

    I added a difficulty level called CASUAL that addresses your concerns/annoyance with gold losses. The enemies are the same difficulty as on normal difficulty, but you don't lose as much gold in losses.

    Aeon Field - aeons in your Aeon Field are used to cast cards from your hand and are restored (refreshed) at the start of each turn. Example: you have 3 blue aeons in your aeon field at the start of your turn. You play a Lightning Stone to your discard pile, increasing that value to 4. You cast a 3-casting cost blue spell, reducing it to 1 aeon remaining (the maximum value is still 4, but 3 have been used this turn). At the start of your next turn, your blue aeons are refreshed back to 4 aeons. You can press on an Aeon bubble to see more details beyond its current value, including its maximum value.

    The "Refresh The Aeon Field" ability of that dragon you mentioned restores your aeon levels the same way it is done at the start of each turn, except this dragons's ability activates at the end of your turn. What good is that? Well, it can be very good if you have disruption spells in your hand.
     
  10. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
    6,405
    420
    83
    Thanks for the answer Talbs.

    I still think normal shouldn't have those punishments for losing. I've been fighting a spider and every loss is about 80-100+ gold. That's really ridiculous considering it took me 2 hours of play to save up 300 gold off many battles. I'll lose all that play time just for losing a few times in a row. Since you get nothing in return for losing, your option would be to sell whatever cards you have left, then you could lose again and get to the point where you have 0 gold and your deck remaining. That's why I'm not sure if that kind of difficulty is "Normal". I've played lots of iOS card games and none of the normal difficulties are this punishing.

    But thanks for your replies. Sorry if I come off as overly harsh. If I hated the game I wouldn't have spent 10 hours nearly on it already. I'm enjoying or except for the finite battles and money loss. the game play mechanics are fun and I think I understand Aeons a bit better now.
     
  11. SherlockEB

    SherlockEB Well-Known Member
    Patreon Bronze

    Apr 22, 2013
    459
    0
    0
    This is my first CCG game so I'm not familiar with everything but game is fun so far
    Is it better to play with your starting color or use multiple colors?
     
  12. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,282
    141
    63
    Software QA Engineer
    Saratoga, CA, USA
    I found the safest route was to focus on 1 color but once I found I could reliably integrate a second color (have several dual color mana generators) you might add in a few very cheap cards of that secondary color.
     
  13. Claud

    Claud Well-Known Member

    Nov 20, 2014
    260
    0
    0
    New York
    Do you have any link for this? I haven't seen this being mentioned by the developer.

    With static dungeons I can't see great replayability.
     
  14. LordFoul

    LordFoul Well-Known Member
    Patreon Bronze

    Jul 15, 2009
    579
    88
    28
    Software Developer
    New Jersey
    iPad is supported, so it is Universal.
    iCloud save is not supported however, sorry.
     
  15. LordFoul

    LordFoul Well-Known Member
    Patreon Bronze

    Jul 15, 2009
    579
    88
    28
    Software Developer
    New Jersey
    While the dungeons layouts are fixed, the enemies (other than bosses) are randomized, and the cards you find are random as well, so there is some replay value from that. With four starting colors which play differently with different cards, there is replay value in that regard as well.

    I am indeed working on new end-game content that will allow you to continue playing once the main campaign is completed. I don't have an ETA for when that will be available, but it will be a free update (i.e., it won't be an in-app purchase).
     
  16. Claud

    Claud Well-Known Member

    Nov 20, 2014
    260
    0
    0
    New York


    Sounds good enough for me. Thanks!
     
  17. IOSgamer1980

    IOSgamer1980 Well-Known Member

    Nov 6, 2015
    432
    2
    18
    I didn't see the aeon points things explained this way, so in case it wasn't clear I'll throw in my explanation.

    Basically you start with a maximum aeon cap of one, so if on your first turn you don't use an aeon card before spending that one aeon on a cheap monster, you start your next turn with a replenished aeon pool of one point.

    If on that second turn you use an aeon card along with any other cards you play, you will begin your third turn with two aeon points.

    If you don't play any aeon cards that third turn, for whatever reason, you will start turn four with only two aeon points.

    If you played an aeon card for turns one through three, you would begin the fourth turn with four aeon points, and if you played no other aeon points for the rest of the match you would only start turns five and so one with four aeon points.

    Sorry, it took me awhile to figure this out on my own playing, so I typed that out in the interest of saving someone else the 15-20 minutes of fumbling through that game mechanic dying in multiple matches before it sinks in intuitively.
     
  18. Claud

    Claud Well-Known Member

    Nov 20, 2014
    260
    0
    0
    New York
    Ok purchased it. Just a small idea/request.

    When tapping a card to zoom in we should be able to tap it again to zoom out instead of continuously having to go for the X button. Since zooming cards is something done all the time in a CCG game this should be more intuitive with a tap to zoom and another tap anywhere on the card to zoom out. It would definitely increase flow...
     
  19. LordFoul

    LordFoul Well-Known Member
    Patreon Bronze

    Jul 15, 2009
    579
    88
    28
    Software Developer
    New Jersey
    You can click on creature abilities to get more details about each ability, which makes it difficult to press anywhere on the card to close it. Right now, you can press any of the four corners on the card to close it. You can also swipe left & right to move to the prev/next card in the deck/library/discard pile/hand/etc.
     
  20. Claud

    Claud Well-Known Member

    Nov 20, 2014
    260
    0
    0
    New York
    Oh that makes sense. Just wish there was a "quicker" way to dismiss the card. Maybe a swipe up?
     

Share This Page