I know that highlight = valid destination, and I do release the card over highlighted areas, including open creature slots, it just doesn't work fine sometimes. Maybe I should test more to see if I can figure out under what situation the dragging feels odd to me.
Okay, do let me know if you figure something out. I find the iPad 2 feels a bit sluggish after playing on newer devices, so perhaps that has something to do with it. It runs out of memory quickly too; it was basically unplayable on there until I worked to reduce the app's memory footprint.
Well... I am fully impressed. I don't know what exactly I expected, but this is... Incredibly well thought out and quite a bit deeper than I thought it'd be. The manual, while I don't do too well with rule books (more of a visual learner), it was all laid out nicely for quick and easy access and although it was a bit confusing at first, after playing a few minutes (completing the first quest), it all sort of fell into place for me. I love how cards can interact with eachother, I love that if I'm not careful I could very well get my butt kicked by low level enemies... The only negative thing I am say right now is that experience gains seem a bit low/leveling up takes a while... But I haven't even hit level 2 yet so I don't know how big of an impact level up gains will have, so the slower experience gain might very well be justified... Even so... It's nothing I'll quit playing as a result of whatever the case may be... I haven't had any issues with small text or cards not going where I want them. I'm playing on a 6S/iOS 9.3.2. I'm sorry I've got nothing really critical and kind of only have good things to say about the game, but I'm really enjoying it. It's been a great surprise. =oP
@syntheticvoid - thanks for getting back with some impressions! I think you'll see as you continue to play that you level up enough to gain new abilities fairly regularly.
Yeah, it's prolly just like what you say. Older devices do cause strange issue (I've experienced a lot with my iPad 2 these days...). Anyway, it's not that big a problem to me. It just takes a few more attempts sometimes, and I'd say compared with the challenge offered by the boss battles on Extreme, it's trivial Btw, I activated the watcher's(a uuuu 2/2 creature) ability (flux storm?) twice but didn't find out what happened. Is "nothing happens" one of the possible effect? I checked the log, too, but it didn't indicate the effect, either.
@Makoto - the Watcher's ability is currently non-functional. I've fixed it so look for it to work in the next update.
I'm using a blue deck mixed with a little bit of red, black and colorless. I just feel that so far there seems to be no "finishing move" within mono-blue, so I tried mixing some cards from other colors. I bought a magic item named "eye of ty'er(?)", which will return the opposing creature before attacking, planning to make it the "finishing move", but it causes some problems when the opponent has creatures with strong on-cast ability. Btw, so far I feel that it's quite difficult to buy or forge cards, since the reward after each battle isn't that much, and you have to pay for upgrading the attributes. Oh, and I felt so weird the first time my spell got interrupted by a green deck... Me, THE BLUE, got countered, by green! It's so anti-MTG!!! XD
Level 25+. Exact level depends on a couple of factors, as there is a wisdom sub-ability that gives +10% bonus XP, and of course it depends on how completely you clear out each dungeon.
Good to know that I won't always feel too inferior to the bosses with they having like 8 abilities on their face while I have only 2 I've unlocked the master thief trait for some time, but I seldom got the third loot. Upon unlocking this, I will have at least 30% chance to get a third loot, is it correct? Now I've raised my agility to 20, but still seldom see one. I mean, raising the agility from 15 to 20 takes at least 3 level-ups and considering that I haven't got the wisdom sub-ability yet, that really means quite a lot of battles, but I only remember getting twice or thrice... Am I just unlucky or did I miss anything?
I have not noticed any issues with the random number generation that I use for determining if the abilities activate. I'll try to take another look at it when I get a chance. Your understanding of how it works is correct. At agility of 20, you have a 40% chance of gaining a 3rd loot (card or gold) off of a defeated foe.
I've beaten the game with one character, he is level 26. I think he picked up the wisdom +10% experience ability fairly early. In my current character I made sure to pick up the master thief trait early on and have raised agility to the maximum. I haven't been keeping track of how often it occurs, but seems to happen about half the time. I assume its working as intended (60% chance for me with 30 agility).
Ah yes, the rod of dispelling. That rod is great if the opponent doesn't have any On Cast creatures, or Rush. Add that to a heavy hitter or armoured creature and you will always hit the player. That thing is easily exploited by playing an On Cast creature to it. Like something that adds mana or so. I used it a bit, but halfway took it out of my deck, because the enemy was using it against me. Better is staff of replication. Or helm of invisibility. Didn't bother with the ring. Costs a lot and doesn't do much. How far are you in? The most fun I had was with the black deck. Focus on undead and keep reaping the graveyard.
Oh, I haven't seen either of these yet. And I didn't find other good blue cards so far. There's a blue creature named tempest on sale, but I'm not sure if it's worth its high price and cost. Generally I'm still counting on the basic small creatures, the 2/1 rush armored, the 3/2 rush and the 1/3 armored. And I also have some red creatures to help the rushing, including 2 attacking-twice guys and the one that gives other creatures rush. I'm now in the spider cave, fighting a big HUGE GREEN MONSTER TROOPS... With my deck I'm having a hard time standing their ORAORAORA punches XD
Hi, LordFoul, I'm not sure if it'll be worth it (financially), but in terms of the gameplay, maybe this game will be even enjoyable with some sort of multiplayer mode.
Yes, multiplayer could be great fun, but as you can imagine the amount of effort to develop and support it would be high. There are a few other card games out there that have been struggling to get it right, and I know it isn't easy. For now, the focus will remain on single player. I have had some thoughts of how I could incorporate players' characters/decks into a dungeon so you could test yourself against other player's decks, but controlled by AI. That's all I've had is thoughts, so don't expect something like that anytime soon. For now, my focus is on end-game content that lets you keep playing after you finish the main campaign.