The pile on the right is the discard pile. You drag cards such as aeons there and spells that don't have a target (i.e., ones that damage all creatures). If you select the discard pile you can view the cards in it and swipe left/right or use the buttons to view them. Creatures that are unblocked deal their damage directly to the opponent. A creature with "Overwhelm" ability will deal any extra damage beyond what was needed to kill a blocking creature to the enemy player. Some spells (such as Lava Blast) can target a creature in play or the enemy player directly. You can even target yourself, so be careful dragging a Lava Blast or other damage spell that can target players.
I am currently working on some new, powerful cards. Unfortunately for you, they will be in the hands of the enemy bosses as Avatar cards...at least initially. Some of the cards will be 2-color cards, the first of their kind beyond the dual-aeon cards, and some will be gold cards. All will be powerful... I've got some new abilities coming too, including "Armor Piercing" which allows a creature or damage card deal full damage to a creature with the "Armored" ability (that normally only gets half-damage). There is also another card that gives "Fatigue" to creatures. Fatigue is what creatures without Rush have when they are initially summoned, which is why they don't attack. So now a creature can be fatigued for multiple turns (i.e., Fatigue 2 would leave your creature fatigued for 2 turns before it could finally attack).
Just to clarify, there are no IAP's in the game at the present time and all of the new cards, dungeons, etc. that I am currently working on will be included as an update. The plan is to eventually have an IAP for an expansion that includes new cards (and card artwork), but for now I just want to improve the game as much as possible.
LordFoul, thanks so much for the support! (just referring to my previous questions) I'll wait patiently for iCloud support As for the swiping, thanks for adding support for the playfield in the next update. I'll let you know if I see that massive damage bug again... On a side note, the double tap to look at a card works fairly well, but on my slower, older iPad it looks a little funky because it starts moving the card long before recognising the double tap. Things might look better with a very small delay before lifting the card to move it, or something to that effect. The game Ascension has a double tap to look at cards, but because of the way they've animated things it doesn't look as jankey. Just a thought
@r10k Regarding double taps vs. dragging cards - you motivated me to experiment with improving it. Like what I'm seeing so far, but needs a lot of testing.
My first deck was red, then black. Red became easier once I balanced my card deck, and black was a blast after I found the perfect combinations. Basically, each deck is well balanced, but if you max it out, every deck gets messed up. You don't need a full deck of cards to win, you only need about 30-35. After I re-did my black deck, I haven't lost a single match.
Sounds like you need to face tougher enemies! I've given some thought of tightening up the enemy decks, especially for harder difficulty levels. Glad you are enjoying the game!
If you liked spectomancer this is kinda a insta buy because the developer is still actively working on this. Looking forward to the expansion!
I played the heck out of this game when it first came out and am looking forward to more. Haven't played much since... mostly because I beat the game and am not that interested in restarting. Hoping for more endgame content. Thanks for your time and effort, LordFoul- you did a great job!
Thanks, I appreciate the positive feedback! I am indeed working on more content, including more locations to explore. I may put out an update soon that has other changes first, though, including Avatar cards for all of the bosses. That might give you a reason to run through the game again, perhaps with a different starting color. More end-game content is coming too, though, through a new portal that will open up to random locations. Still have a lot to do for that, but it is in progress...
Thanks! I'm currently doing some testing on new Avatar cards for all of the bosses and then plan to release a 1.0.7 update soon. This update will not include new/random dungeons, but that is still in the works! I am adding a 2-line "tips" display on the title screen with little bits of information that might help new players, such as "To cast a spell that has no target, drag it to the discard pile." or "A hidden creature can't be targeted by spells" that will randomly display. I've come up with a number of tips so far, but if anyone wants to throw suggestions out here, I'll consider adding them. Anything you might have found helpful when you first started playing.
Hidden creatures can be countered with spider sight, or hurt with spells that have no target. Can't wait for the new content.
@Tikanderoga I've modified that tip about hidden to mention that they can still be affected by spells with no target. I'm wrapping up my testing, so hoping to get the next update out soon. I'm really enjoying playing with some new gold cards I was lucky enough to win off some of the bosses. Once I get this update out, I will return focus on getting more end-game content in there. I have some new dungeon artwork and a new tileset I'm looking forward to sharing.
One word - outstanding. Really, I take my hat off to you - your commitment and drive is incredible. I sincerely hope Lost Portal has proven to be a financial success for you, you honestly deserve it. I think I can speak for everyone in this thread when I say thank you very much for your perseverance, willingness to listen to the community and for allowing your frankly outstanding game to evolve and develop in the way that it has. If only all developers took this approach.