I am loving this game. It reminds me of the Microprose MtG game. That is my favorite solo CCG of all time. Great job devs!!!!!
@RLennon Thanks! That is one of my favorites too, so definitely an inspiration for this game! Looking forward to bringing you more improvements and content in the weeks and months ahead.
Great to hear, just downloaded it! Will try it in a while. I sent my recommendation of the game to some of my iPad-only friends Have a great day.
Love the game, havent played much since the update but it is looking good. The ability to scroll the cards is really handy.
Any hints on defeating Sythia???? She is crushing me. Her ability to make me discard is insane. One time she started with an Enchantress in play already buffed to 1/5. Then on turn one she cast Feral Rage on it. That means, on turn one, she was attacking me with a 3/6 overwhelming creature. How can I defend against that??? Any help would be great. I have a green deck with a little splash of blue for extra drawing powers.
A few possibilities for green, facing a 3/6 so early - Poison Spray (common) is cheap and effective for slowing down early creatures. Devolve (uncommon) is even better as it reduces the creature to 0/X and removes all abilities Ghostly Protector (uncommon) can block repeatedly, although you have to keep recasting it Toxic Drake (uncommon) will poison the opposing creature on cast and you can feed it a green aeon to poison more Drenali Soldiers and Bog Troll could survive a couple of rounds against a 3/x creature to buy you more time, or don't block and try to race until an answer appears. If you haven't done so already, you can go explore the Shire of Orack and come back to her later. Perhaps you will find some cards there to help you or you may level up and maybe gain some new power yourself.
Thanks you very much for the tips. I actually have these cards in my deck. In reality, it's her ability to force my to discard 3-4 cards a match AND that her deck is so fast with small powerful creatures. I never get a chance to setup and she already dominates the board. Maybe I should go smaller creatures to battle her. I will go to Orack and grind some. Thanks!!!
Thanks for the update once again. I have tried it and the card swipe actually helps. On the deck editor at least it would be helpful to have a button to act on the card - meaning adding or removing it. I understand that on the actual duels it might be more complex for the time being. A small niggle on the swipe, though: it might just be me, but I expected the swipe to work the opposite direction - meaning, swiping to the left would move the current card to the left, showing the card that's to its right. At the moment it's the opposite: swiping to the left shows the card that's to the left of it. Not a big deal, really, but it's not how most card games would have implemented it (see Ascension, for instance). Looks great so far! Have we still not been able to get this on Pocket Tactics/BGG's radar, or even anyone from the TA review crew? Best of luck!
@pjft Adding buttons to do things like add/remove from the deck, sell/buy etc. is on the to-do list, but will take a little longer for me to get to. The next update will contain pathfinding support, which is looking really good by the way, along with some AI improvements. Perhaps I can look at it after that. Regarding the swipe direction - I guess I'm just backwards? I know what you mean about how Ascension does it. I'll look at it again and can always consider a button under options to support either direction. I am hoping someone from TA finds time to review the game at some point, as that would be a big boost (assuming the review is positive). In the meantime, I'll just keep making improvements. I am looking forward to doing something with random dungeons which I think could add a lot more replay value. Thanks again for the feedback and the well wishes!
Lost Portal CCG (By Michael Camilli) Not at all, it certainly isn't immediate as to what direction it is expected to rotate to, but after trying it out I struggled for a few moments until I understood that it wasn't switching to the direction opposite of what I expected. I hope this gets a bit of traction. I actually don't know who the resident CCG gamer would be on TA. Shaun comes to mind, though maybe just because he's usually on top of most games I'm interested in. I think he's more into RPGs. All the best! I hope the Universal update gets more people to try it out edit: sent you a PM.
Finished green mixed with blue, red and black. 290-86. Left with 4000+ gold. 30% lose rate at the beginning, after level 17 with green and black, won most of the battles. Going to try black mixed with other color, thx for this fun game!
Glad you are enjoying the game! I am making progress with changes for the next update, which will include pathfinding for walking through dungeons/towns and AI improvements. I have also started to look past those changes to a larger update (for further down the road) that would include some number of new cards. Anyone want to chime in on some cards and/or abilities they wish were in the game? I have quite a few ideas myself, but I'm interested to hear what others would want as well.
Weapons for heroes and maybe cards that give them temporary powers. I'd also like to see "taunt" creatures to help control the lanes. I know the multi color cards are expensive and hard to come by but maybe you could choose two colors from the start and not make them so rare then I think this game would open up a lot more.
Is this game supposed to start out overwhelmingly difficult? I'm zero for twelve against the first foe I've encounterd -- the decayed rat. I'm using Red. If the unstoppable replicating werewolves don't steamroll me, the super-buffing skeletons do. This isn't my first rodeo with Spectromancer-style games. Yet I still feel like my starter deck simply isn't going to win, short of a flawless streak of good luck on my part and similarly bad draws from the rat.