Hi there I am looking to add keyboard functionality to a OpenGLES game. My engine uses my own library for fonts and buttons and stuff, but I want to use the built in keyboard for inputting the player's name. I have seen this done several times before, such as in TinyWings. Does anyone know where to find a good tutorial on this. I had a look around but couldn't find anything appropriate. Cheers
According to 'Learning iOS Game Programming:...' (which i believe was a source of learning for Tiny Wings developer http://www.71squared.com/2011/02/tiny-wings-readers-games/)) it seems like they simply use a UITextField where they want text input. This seems like it would be the easiest route to go. Since text input isn't going to occur during gameplay and usually happens on a static screen on a menu or whatever, i don't think you have to worry too much about mixing UIKit and OpenGL ES (which I try to avoid at all costs). My quick search couldn't find anything on displaying the keyboard by itself.