Hi, This is my first post so I would like to say "hello" to anyone on this forum My name is Artur Kurasinski I run my own small interactive agency in Poland, I'm blogging creature, and have few ideas turned into real business. Few years ago I have developed game (web based, flash technology, browser based). It's turn-based fantasy strategy game. It's simple, fun and lot of people love it. The problem is that right know I don't have any extra funds to develope further. Flash is cool but it has cons & pros My offer - I have flash engine, graphics, animations, sounds, music. All you wanna do is put these elements and create iPhone title I will provide IP, game rules (stats, damage, special power descriptions etc.), graphics. What we need is your experience in iPhone SDK development. It's of course not so easy but I'm also wanna offer 50%-50% revenue share. This should cover all your team expenses and left some bonus bucks I do believe this is fair deal for both sides - if you want to discuss other options feel free to drop me an e-mail. Look at: http://www.kurasinski.com/materials.zip - you will find some arts, renders, screenshots and animations examples. Wanna create next big hit in AppStore? I need your skill and team work. Contact me: artur (at) revolver.pl or Skype me: artur.kurasinski Cheers!
Your work looks great but the rules here state self advertising is a no no: "- Don't post advertisements for your blog/podcast/youtube-channel on the site. (signature links are acceptable within reason). Self promotion is strictly prohibited."
But he's not advertising his blog/podcast/youtube-channel or anything even remotely like that... This is no different to a coder/developer coming here and asking for help with music and / or graphics/icons, etc. — which I've seen a LOT of — it's just that this is the other way around, ie: the artist asking for a developer, instead of the developer asking for an artist. Either way, the point is that it amounts to the same thing: someone is trying to get a game built and published — and that will ultimately benefit all of us here. Developers are allowed to preview their games prior to them being published, so why can't artists preview their game-work prior to it being published?
Artur: You should probably post this too in the Unity3d.com forums in the "collaboration" section. There you find a lot of iPhone developers!