Looking for examples that show "brokenness" of the App Store

Discussion in 'Public Game Developers Forum' started by stromstock, Sep 12, 2014.

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  1. davilca

    davilca Active Member

    Aug 17, 2014
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    Is that a joke?
     
  2. Destined

    Destined Well-Known Member

    Aug 11, 2013
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    No.

    Clearly you don't understand the things apple are doing in their QA. They aren't about judging the quality of a game. All of your complaints are about that. You have made a pretty poor case, just based on the 1 road graphic which is so simple there is no way anyone could of known.
     
  3. PikPok

    PikPok Well-Known Member

    Nov 26, 2009
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    They have a simple process for you to report copyright infringement such as in this case.

    Are you really expecting them to have a process that cross checks hundreds of thousands of apps against each other? Nothing would ever get approved.
     
  4. davilca

    davilca Active Member

    Aug 17, 2014
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    This, coming from a game developer, makes me wonder a lot of things... :D

    You only see a stolen road graphic, which I said loud and clear that I don't care (read my last message again carefully). I see a crap game that I have actually downloaded and played, that is not working as expected, tons of bugs, barrage of ads, Internet downloaded generic graphics, stolen graphics, and has been approved. I, of course, understand what Apple are doing in their review process. But I don't agree with their methodology. It's that simple. The QA or review process is absolutely "broken". This topic is about that, isn't it?

    I repeat: I don't care about that. What bothers me is Apple approving those low quality bug filled apps. It's insulting and disrespectful to other developers wasting a lot of time testing their games in order to make them work as expected and give a decent user experience. Why all those review guidelines then?

    Of course not, where have I said so? I expect Apple to reject "rejectable" apps like in this case. That game is unplayable and doesn't work as expected. Do they really need more for rejection?

    Well, it may look that rejection based on quality is a form of tyranny, and I understand that. But I, personally, am not scared about Apple taking the scythe and cutting down the crap. Unfortunately, that won't occur.
     
  5. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    This is a semantics problem. The work "broken" describes something that does not work as intended. The App Store (and the app review process) do work as intended -- you just don't agree with Apple's intentions.

    If you are asking for examples of how the developer and gamer experience could be improved, then that's exactly how you should pose the question. Using the word "broken" is just link baiting and close to trolling.

    So I give you a choice: I can change the name of your thread to something less confrontational, or I can close this thread. I don't care either way, but I'm taking action one way or the other later this afternoon EST.
     
  6. Nobunaga

    Nobunaga Well-Known Member

    Jun 2, 2012
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    To be fair, it's not his thread.
    Seeing as the topic of discussion is "exploitive practices in the AppStore's open market" I might suggest that as a thread name. The original poster was looking for incidents of these and used the word broken. Not sure the original intent was to find or present solutions to make the user experience better.
    Either way, cheers.
     
  7. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    My mistake -- thought he was the OP.
     

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