I seriously doubt you can beat some of the true roguelike games. Those games are 40 or 60 hours? For a true roguelike it's more 400 hours to finally succeed beat the game, how beat that? So the longest are either Nethack HD or Rogue Touch if the second one (I never tried) is faithful to the original game. But yes once you master one, then one game is few hours.
Savescumming. Or tourist mode. I don't think most roguelikes actually take 400 hours of game-time to finish (if you finish...)
No retro is one thing, I love retro. But having sprites that move without animation and everything is just not cool imo.
I honestly spent over 100 hours playing San Andreas outside of the missions, there was just so much to do. GTAIV wasn't as exciting in free roam, but 2-16 player cop chases and shootouts were epic.
they were when there was no other option! Now it's like saying you'll only use a rotary phone just 'cause it's retro
Actually they probably use a new one that looks like a rotary phone. With a rotary phone you would never be able to use voicemail or menus or anything, so in fact it validates my point quite well.
Actually you can get touchtone rotary phones, but even if it wasn't, people still use them. Not everyone cares for voicemail, plus... they can have more than one telephone. I had one myself up until a few years ago. This whole argument is pointless anyway because people still enjoy text adventures too. Maybe modern technology has killed your imagination.
No, you are wrong. You obviously don't own the full game. Besides the main story and side missions there is: An entire Drug wars game built in (which is very popular) Exploring secret areas; stunts that reward you; mini games' and the ability to buy property (safe houses). If you don't think it's solid sand-box game play you obviously never truly played GTA.
Chaos Rings has a handful of worlds. They aren't very large; each world has two parts and has two bosses, but it's definitely not "arena" although that does play a role in the game.... can't tell you anymore though
Yes, they were fun when there wasn't much in the way of other options. That doesn't mean they can't still be fun. What you are saying is similar to saying that books were fun when there was no other option - now that there are movies and TV they aren't. That is just not correct. They are all enjoyable (assuming they are actually good - not all are obviously). Now, just because you can't get past the graphics to enjoy just the game play doesn't mean the game isn't fun. It just means that it isn't a game style you like. For me, game play trumps everything else. I appreciate good graphics, but I'm not going to avoid a great game because the graphics aren't up to the latest state of the art. If they fit the game and are serviceable (if I can tell what they are trying to show and they don't hide necessary information) then I will still play the game if it is good. I may want better graphics, but that can just make a good game even better. If the game isn't good to begin with, good graphics just make it pretty but still a lousy game.
Necromancer Rising is a long 3D RPG game. It's really quite fun. Tons and tons of loot to collect. Only bad thing is that the menu is slightly sloppy. But way fun and pretty cheap. 40 house of gameplay (pending)
I don't know if I can really get past the animations and stuff in Necromancer Rising. If I'm playing an action RPG I think I'd rather see it retro than silly fonts and muddy textures.
I don't know about NR, it's fun at first until you realize that the entire game is basically grind, level up, try the pit boss, get pwned by said boss, grind until you level up, fight boss again, win, go to next level, rinse and repeat. Extremely repetitive and the enemy sprites are all the same.
That's definitely NOT what I'm looking for. I want a long engaging main quest line that is so good I'll keep playing after I beat it.