LiveFire..Upcoming first person shooter from ng:moco!!

Discussion in 'Upcoming iOS Games' started by ibelongintheforums, Mar 17, 2009.

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  1. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    There there, you're being too realistic. I know the rich can always buy anything, but come on... please spare this game ;)
     
  2. Diablohead

    Diablohead Well-Known Member

    Jan 19, 2009
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    Freelancer, PC game developer
    The game looks like great fun, visually awesome too.

    As others have said please don't allow money to ruin the balance of combat, buying new characters, maps and maybe visual effects for weapons is great but mostly anything which adjusts player's attack power of movement speed end's up making the game no fun for people who only want to play without buying DLC.
     
  3. Benegesserit

    Benegesserit Well-Known Member

    Mar 9, 2009
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    While I don't think ngmoco is dumb enough to implement cash for guns, the fact that the majority of people who will see that 3.0 preview will not know any better and immediately pass this title up is their mistake. They really should have chosen a much more intelligent method for proof of concept...like a map pack.
     
  4. IMBA

    IMBA Well-Known Member

    Feb 27, 2009
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    looks good, but is it practical to play such games on the iPhone?
     
  5. Thanks for the thoughts & lively debate!

    Hi everyone,

    Thanks for all the thoughts and feedback - rest assured we're not going to do anything to unbalance the game - that, along with the quality of control, ensuring that we have a lag free experience with a high framerate are the most important things for us in terms of making a great multiplayer experience.

    Check out Chris Plummer's post @ http://gamemakers.ngmoco.com for some more thoughts on LiveFire, TouchPets & SDK 3.0

    --- Neil.
     
  6. dannys95

    dannys95 Well-Known Member

    Sep 29, 2008
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    Earth
    From the post Neil gave us the link to. Sounds like they were just demoing the in-app purchase thing:

     
  7. timo

    timo Active Member

    Mar 18, 2009
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    Thank you all for your insightful feedback! We aren't ready to reveal too much about this game yet, but we do want to keep our players' passions in mind while designing the commerce/expansion system made possible by the new iPhone OS.
     
  8. greenhornet9

    greenhornet9 Well-Known Member

    Jan 22, 2009
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    seems like a pretty cool game. Cant wait for it. Plus, ngmoco is always quality.
     
  9. Dfender2022

    Dfender2022 Well-Known Member

    Feb 3, 2009
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    Being a kid
    California
    I would rather have the DLC to be either maps, gamemodes, or credits, BUT, we should still be able to get maps and gamemodes with earned credits. Those of us who bought the game can still get everything without paying, but it just takes a little longer, but those who do not want to wait, can just buy the map or gamemode.
     
  10. Coral

    Coral Well-Known Member

    Sep 29, 2008
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    I can definitely understand paying for additional level packs.

    I have one question about the push notifications. I don't want to be receiving a notification about a game starting in the middle of a class. Would there be a way to set up a schedule of when to receive a notification? That would be a really cool setting.
     
  11. Diablohead

    Diablohead Well-Known Member

    Jan 19, 2009
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    Freelancer, PC game developer
    Do you note mute your phone while in class/lectures? it's something you should do.
     
  12. Dfender2022

    Dfender2022 Well-Known Member

    Feb 3, 2009
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    Being a kid
    California
    I agree, we should have an ooption to turn push notifications off.
     
  13. Coral

    Coral Well-Known Member

    Sep 29, 2008
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    Oh, I do. There are times when the little switch gets toggled without me knowing it and it could be distracting. I don't think the option to set a schedule or turn off the notifications would hurt anyone.
     
  14. le'deuche123

    le'deuche123 Well-Known Member

    Feb 5, 2009
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    Just don't let greed keep you from making money....
     
  15. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Easier said than done :rolleyes:
     
  16. Crimsonpaw

    Crimsonpaw Well-Known Member

    Dec 5, 2008
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    I'm sure there'll be a way to shut off push notifications in the settings menu much like there's the option to turn off WiFi.

    Any idea when we're going to see this come to the app store? I just watched the 3.0 summit and the game looks pretty cool, definitely a day 1 purchase.
     
  17. Coral

    Coral Well-Known Member

    Sep 29, 2008
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    I would assume it will be released the day 3.0 is made available this summer. Should be a great day.
     
  18. cazure

    cazure Well-Known Member

    Mar 5, 2009
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    ...isn't there already an option to turn off Push? (It's a global option now, since not many things use it.)

    Settings >> Fetch New Data >> Push or Fetch (choose one) >> Advanced (set Push/Fetch prefs for individual mail accounts as of now)

    So under "Advanced," maybe you'd be able to choose it for each app.
     
  19. Spartan12103

    Spartan12103 Well-Known Member

    Jan 4, 2009
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    USA
    Agreed. Microtransactions were a dumb idea. Ngmoco lost me with Topple going free then ads too.*sigh*.
     
  20. cazure

    cazure Well-Known Member

    Mar 5, 2009
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    ...um, sorry, but I can't help but point you to this: http://gamemakers.ngmoco.com/post/87482002/commerce-sdk-3-and-more-in-livefire-and-touch-pets . I think the link was posted earlier...?

    ngmoco was probably requested by Apple to showcase that feature in a particular way, that's all. It wasn't a real plan, just a demo of a feature in the SDK...not a component of the actual game.
     

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