There there, you're being too realistic. I know the rich can always buy anything, but come on... please spare this game
The game looks like great fun, visually awesome too. As others have said please don't allow money to ruin the balance of combat, buying new characters, maps and maybe visual effects for weapons is great but mostly anything which adjusts player's attack power of movement speed end's up making the game no fun for people who only want to play without buying DLC.
While I don't think ngmoco is dumb enough to implement cash for guns, the fact that the majority of people who will see that 3.0 preview will not know any better and immediately pass this title up is their mistake. They really should have chosen a much more intelligent method for proof of concept...like a map pack.
Thanks for the thoughts & lively debate! Hi everyone, Thanks for all the thoughts and feedback - rest assured we're not going to do anything to unbalance the game - that, along with the quality of control, ensuring that we have a lag free experience with a high framerate are the most important things for us in terms of making a great multiplayer experience. Check out Chris Plummer's post @ http://gamemakers.ngmoco.com for some more thoughts on LiveFire, TouchPets & SDK 3.0 --- Neil.
From the post Neil gave us the link to. Sounds like they were just demoing the in-app purchase thing:
Thank you all for your insightful feedback! We aren't ready to reveal too much about this game yet, but we do want to keep our players' passions in mind while designing the commerce/expansion system made possible by the new iPhone OS.
I would rather have the DLC to be either maps, gamemodes, or credits, BUT, we should still be able to get maps and gamemodes with earned credits. Those of us who bought the game can still get everything without paying, but it just takes a little longer, but those who do not want to wait, can just buy the map or gamemode.
I can definitely understand paying for additional level packs. I have one question about the push notifications. I don't want to be receiving a notification about a game starting in the middle of a class. Would there be a way to set up a schedule of when to receive a notification? That would be a really cool setting.
Oh, I do. There are times when the little switch gets toggled without me knowing it and it could be distracting. I don't think the option to set a schedule or turn off the notifications would hurt anyone.
I'm sure there'll be a way to shut off push notifications in the settings menu much like there's the option to turn off WiFi. Any idea when we're going to see this come to the app store? I just watched the 3.0 summit and the game looks pretty cool, definitely a day 1 purchase.
...isn't there already an option to turn off Push? (It's a global option now, since not many things use it.) Settings >> Fetch New Data >> Push or Fetch (choose one) >> Advanced (set Push/Fetch prefs for individual mail accounts as of now) So under "Advanced," maybe you'd be able to choose it for each app.
Agreed. Microtransactions were a dumb idea. Ngmoco lost me with Topple going free then ads too.*sigh*.
...um, sorry, but I can't help but point you to this: http://gamemakers.ngmoco.com/post/87482002/commerce-sdk-3-and-more-in-livefire-and-touch-pets . I think the link was posted earlier...? ngmoco was probably requested by Apple to showcase that feature in a particular way, that's all. It wasn't a real plan, just a demo of a feature in the SDK...not a component of the actual game.