LiveFire..Upcoming first person shooter from ng:moco!!

Discussion in 'Upcoming iOS Games' started by ibelongintheforums, Mar 17, 2009.

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  1. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
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    The Emerald Isle
    Ngmoco have confirmed that the weapon pricing is just a demo... As said in their Twitter:
    "you will earn credits as you play - so you'll be able to use those as well to unlock things - pricing is just for demo purposes"
     
  2. BadSanta

    BadSanta Well-Known Member

    Dec 13, 2008
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    As I said,stupid speculation.
    Thanks for the corfirmation :)
     
  3. supg328911

    supg328911 Well-Known Member

    Dec 6, 2008
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    pro ping pong player!!!!
    USA BABY
    o thankk god it was just an example
     
  4. Jared2k9

    Jared2k9 Member

    Mar 16, 2009
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    Livefire looks awsome!!

    This game looks awsome. Almost like another metroid game. My only concern is this paying stuff. Are they serious about making us pay extra for weapons and stuff.
     
  5. TMAC34

    TMAC34 Well-Known Member

    Oct 18, 2008
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    Noooooooooooooooooo multiplayer over 3g and wi-fi no edge : (. I have an iPhone 2g and I hardly ever have Wi-fi. I'm sure the price of this game could be $30 and people would still buy it cuz its an FPS multiplayer! No edge don't know if i'll even get it then
     
  6. CandyNJ66

    CandyNJ66 Well-Known Member

    Feb 18, 2009
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    I think what you mean instead, is lame. :)
     
  7. 3Dave

    3Dave Well-Known Member

    Aug 18, 2008
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    Monroe, WA
    I don't think anyone should go jumping off any cliffs over this in-game charging for items quite yet. It could be that, just like EA has done via services like Xbox Live, the user can earn the items in game, or pay money to have them right now. Say you don't want to wait until level 10 to get a rocket launcher... then you'd have the option to pay a buck to have it from level 1 on.

    I just think it's better to see it in practice first before we start blacklisting dev houses.

    I'm sure there will be devs who use it the wrong way, and they will pay the price for it by having users explode on them.

    I'm not sayin'... I'm just sayin'.
     
  8. M.W.

    M.W. Well-Known Member

    Mar 10, 2009
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    #28 M.W., Mar 18, 2009
    Last edited: Mar 18, 2009
    Thanks to that twitter that calmed my nerves, I will be watching this very closely.
     
  9. ibelongintheforums

    ibelongintheforums Well-Known Member

    Jan 4, 2009
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    #29 ibelongintheforums, Mar 18, 2009
    Last edited: Mar 18, 2009
    yea, this game looks great. in case anyone was wondering apple put up a video of the thing so go watch it and look at livefire demo!

    Sorry rocketman, i fixed it............
     
  10. Rocketman919

    Rocketman919 Well-Known Member

    Aug 8, 2008
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    Why is there a question mark at the end of that? It isn't a question.
     
  11. timo

    timo Active Member

    Mar 18, 2009
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    we are listening

    Hey, my name's Tim, I work on LiveFire & wanted to reassure you all that buying weapons is not the point of this game, it was just a tech demo to show what is possible with the new stuff in iPhone OS 3.0 (which we are very excited about!)

    Besides maps (obviously a good idea) what do you all think would be a cool thing to buy in-game, that would not screw up the game balance?
     
  12. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
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    Ohio
    Thanks for dropping in! Visual customizations for sale would not bother me at all. (Cash-based gameplay advantages would not be my thing personally.)

    I don't know--jumping off a cliff would be a nice, quiet kind of protest. Might not be a bad choice :p
     
  13. cazure

    cazure Well-Known Member

    Mar 5, 2009
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    I'm not much of an FPS player myself, but it looks like a really cool game. I don't see what all the fuss about DLC is...obviously, if the game becomes too imbalanced, it would only hurt ng:moco.

    As for balanced content, I don't know; like I said, I'm no FPS fan, mostly since I've never bothered to try one. ;P But...unlockable (balanced!) classes (if there will be classes here...), or different play styles, or maybe new modes with different goals than just kill-the-other-players, though you'd have to be careful about that. Or maybe a dollar gets you 100 "points" to spend freely on different things, and some basic things (early weapon upgrades, graphics tweaks, random mods, whatever) cost a relatively minor number of points (5, 10, whatever). It wouldn't net you a lot of income unless gamers really buy into it, but people would complain less. ;)

    Just some random thoughts from someone with no authority whatsoever. :D
     
  14. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    Stuff that does not affect player strength.

    If I'm playing that game, and the guy I'm up against has a rocket launcher, while I have a puny plasma gun, I'm obviously going to lose. While I'm willing to pay maybe $5 for add-ons, I don't want to constantly have to buy new weapons just to win at the game. Take a look at MapleStory. They have their shop pretty much down to pat.
     
  15. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    That's a really good point. I fully agree with that.
     
  16. ibelongintheforums

    ibelongintheforums Well-Known Member

    Jan 4, 2009
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    Hola amigo!!

    (Hello friend)

    Thanks for stopping by.
    New maps, control set maybe, I agree with kazamar it shouldn't affect the players strength directly.

    Ha. The hype for this game is already building. And it was just previewed today!!!
    I'm excited to get my hands on this guy.
    So I'm assuming you are going to make a full game and the DLC will be extra correct??
     
  17. hkiphone

    hkiphone Well-Known Member

    Oct 7, 2008
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    Welcome to TouchArcade!
    As already posted, please do NOT allow one player to "buy" his way to success. It's happened in online games like iMob, iMafia and Agency Wars already. Some noob pays real cash for a super weapon and kills all with one shot. Hardly a challenge and disheartening for those who worked hard to get good stats.

    Maps are good examples of what you can pay for. Say the basic game has 8 levels, but you can buy 5 more levels for a dollar or two. So those who can't process payment (parents locked the account) aren't penalized, but those playing can try something new.

    Alternative game modes might be another option, but see what others think too. Eg. If Deathmatch, team DM and Capture the Flag are in standard, maybe set Last Man Standing as paid option. Ensure that game modes like Assault are not paid options, as you need alot of players to ensure it's success and not everyone will buy in.

    Lastly, maybe a collection of outlandish costumes just for fun. It changes the appearance but not gameplay superiority.

    Overall, paid supplements should allow expansion of gameplay in breadth and depth, not enhancement where someone has an unfair advantage over others.
     
  18. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
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    The Emerald Isle
    Credit packs. You should be able to purchase credits to upgrade guns, weapons, maps etc.
     
  19. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    Why? So the richest people can dominate and pwn all day? That's no fun.
     
  20. RawrReptar

    RawrReptar Well-Known Member

    Mar 12, 2009
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    i'm not really into the whole in-game buying. I would rather buy an update in the itune store. With the update including something like 5 new levels and 2 new weapons together in one update. But game fixes and bug fixes should still be free.
     

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