Ngmoco have confirmed that the weapon pricing is just a demo... As said in their Twitter: "you will earn credits as you play - so you'll be able to use those as well to unlock things - pricing is just for demo purposes"
Livefire looks awsome!! This game looks awsome. Almost like another metroid game. My only concern is this paying stuff. Are they serious about making us pay extra for weapons and stuff.
Noooooooooooooooooo multiplayer over 3g and wi-fi no edge : (. I have an iPhone 2g and I hardly ever have Wi-fi. I'm sure the price of this game could be $30 and people would still buy it cuz its an FPS multiplayer! No edge don't know if i'll even get it then
I don't think anyone should go jumping off any cliffs over this in-game charging for items quite yet. It could be that, just like EA has done via services like Xbox Live, the user can earn the items in game, or pay money to have them right now. Say you don't want to wait until level 10 to get a rocket launcher... then you'd have the option to pay a buck to have it from level 1 on. I just think it's better to see it in practice first before we start blacklisting dev houses. I'm sure there will be devs who use it the wrong way, and they will pay the price for it by having users explode on them. I'm not sayin'... I'm just sayin'.
yea, this game looks great. in case anyone was wondering apple put up a video of the thing so go watch it and look at livefire demo! Sorry rocketman, i fixed it............
we are listening Hey, my name's Tim, I work on LiveFire & wanted to reassure you all that buying weapons is not the point of this game, it was just a tech demo to show what is possible with the new stuff in iPhone OS 3.0 (which we are very excited about!) Besides maps (obviously a good idea) what do you all think would be a cool thing to buy in-game, that would not screw up the game balance?
Thanks for dropping in! Visual customizations for sale would not bother me at all. (Cash-based gameplay advantages would not be my thing personally.) I don't know--jumping off a cliff would be a nice, quiet kind of protest. Might not be a bad choice
I'm not much of an FPS player myself, but it looks like a really cool game. I don't see what all the fuss about DLC is...obviously, if the game becomes too imbalanced, it would only hurt ng:moco. As for balanced content, I don't know; like I said, I'm no FPS fan, mostly since I've never bothered to try one. ;P But...unlockable (balanced!) classes (if there will be classes here...), or different play styles, or maybe new modes with different goals than just kill-the-other-players, though you'd have to be careful about that. Or maybe a dollar gets you 100 "points" to spend freely on different things, and some basic things (early weapon upgrades, graphics tweaks, random mods, whatever) cost a relatively minor number of points (5, 10, whatever). It wouldn't net you a lot of income unless gamers really buy into it, but people would complain less. Just some random thoughts from someone with no authority whatsoever.
Stuff that does not affect player strength. If I'm playing that game, and the guy I'm up against has a rocket launcher, while I have a puny plasma gun, I'm obviously going to lose. While I'm willing to pay maybe $5 for add-ons, I don't want to constantly have to buy new weapons just to win at the game. Take a look at MapleStory. They have their shop pretty much down to pat.
Hola amigo!! (Hello friend) Thanks for stopping by. New maps, control set maybe, I agree with kazamar it shouldn't affect the players strength directly. Ha. The hype for this game is already building. And it was just previewed today!!! I'm excited to get my hands on this guy. So I'm assuming you are going to make a full game and the DLC will be extra correct??
Welcome to TouchArcade! As already posted, please do NOT allow one player to "buy" his way to success. It's happened in online games like iMob, iMafia and Agency Wars already. Some noob pays real cash for a super weapon and kills all with one shot. Hardly a challenge and disheartening for those who worked hard to get good stats. Maps are good examples of what you can pay for. Say the basic game has 8 levels, but you can buy 5 more levels for a dollar or two. So those who can't process payment (parents locked the account) aren't penalized, but those playing can try something new. Alternative game modes might be another option, but see what others think too. Eg. If Deathmatch, team DM and Capture the Flag are in standard, maybe set Last Man Standing as paid option. Ensure that game modes like Assault are not paid options, as you need alot of players to ensure it's success and not everyone will buy in. Lastly, maybe a collection of outlandish costumes just for fun. It changes the appearance but not gameplay superiority. Overall, paid supplements should allow expansion of gameplay in breadth and depth, not enhancement where someone has an unfair advantage over others.
i'm not really into the whole in-game buying. I would rather buy an update in the itune store. With the update including something like 5 new levels and 2 new weapons together in one update. But game fixes and bug fixes should still be free.