LiveFire..Upcoming first person shooter from ng:moco!!

Discussion in 'Upcoming iOS Games' started by ibelongintheforums, Mar 17, 2009.

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  1. oliath

    oliath Well-Known Member

    Mar 18, 2009
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    Hahaha
    I agree 100 percent.
    Warpack was the biggest over-hyped piece of turd in the world.

    Since playing Baseball Slugger i have realised just how well a multiplayer game can work on this platform.

    I really hope ngmoco put together a SOLID matchmaking system and don't hack together some junk 'challenge' based system like they have for most their other games.
     
  2. NomaD

    NomaD Well-Known Member

    Jun 29, 2009
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    i played warpack grunts for like 2 days.... now its just sitting there.... what a waste :mad:
     
  3. kmacleod

    kmacleod Well-Known Member
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    I really think the problem with it was the control system. I bet it would have been a lot more fun as a dual-stick shooter instead of a point-click thing.
     
  4. NomaD

    NomaD Well-Known Member

    Jun 29, 2009
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    yeah the control system was absolutely horrible. thumb kept getting in the way then you couldnt move while shooting.... all its doing now is taking up memory. but i also dont like how you have to play through the tutorial levels again when you lose
     
  5. kmacleod

    kmacleod Well-Known Member
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    It felt like a pretty decent game though, except for the controls. I wanted to like the game, you know?

    Anyways, hopefully they'll fix them in an update someday.
     
  6. mrchennyken

    mrchennyken Well-Known Member

    Mar 11, 2009
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    Any idea how much this will cost?
     
  7. yournothere

    yournothere Well-Known Member

    Feb 7, 2009
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    this thread is about ngmocos first person shooter not warpack grunts. talk about that in its own forum.
     
  8. kmacleod

    kmacleod Well-Known Member
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    It seems like a given that it should cost between 6 and 10 dollars, but they could surprise us. Should be an instant-buy at that price, unless they actually try to charge real money for weapon upgrades, like the example used at the introduction event.
     
  9. kmacleod

    kmacleod Well-Known Member
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    If you have anything new to discuss regarding LiveFire that hasn't already been mentioned and gone over 50 times, I'll be glad to talk about it.
     
  10. yournothere

    yournothere Well-Known Member

    Feb 7, 2009
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    Is it called livefire now? Well, to tell you the truth there is nothing to talk about because ngmoco isnt telling us anything and i hate them for doing that. they should keep up to date
     
  11. kmacleod

    kmacleod Well-Known Member
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    I have no idea what it is called, they just kept calling it "Our FPS" in the latest video. I really don't think they have any idea what to name it. It can be tough to think of names for things sometimes, even for a big company.

    I don't think it is secrecy, I bet they just don't know. LiveFire and Killtest are both terrible names, and I think they know that.
     
  12. yournothere

    yournothere Well-Known Member

    Feb 7, 2009
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    its official the game is now called Our FPS
     
  13. kmacleod

    kmacleod Well-Known Member
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    That name is still better than "Kill Test" :p

    They should do a naming contest, with prizes and stuff for the best votes. They could give a copy of the game out for free to the winner, maybe with a custom character skin or something like that. Anything to drum up publicity for the game... it has been a long time since they've posted any real information.
     
  14. dashzed

    dashzed Well-Known Member

    Mar 2, 2009
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    jesus christ, has it been a year already? in the time that they took i could have downloaded the SDK, learned how to program and made my own fricking multiplayer FPS game. Why the heck are they taking so long? i know i sound whiny, but i have seriously been waiting for this game since before i had an iphone(and i've had it for quite a while). After a certain point, the excitement just dries up and it simply becomes annoying. ngmoco needs to learn the difference between building up hype and wearing down patience. [//:end.uppity.monologue]
     
  15. mrchennyken

    mrchennyken Well-Known Member

    Mar 11, 2009
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    Making a game isn't as easy as it sounds. It takes time to make a REALLY polished smooth game.
     
  16. Vinny554

    Vinny554 Well-Known Member

    But still.....by now?? I first saw the tech demo clip back around january and THAT looked polished...that was around 6 months ago.
     
  17. kmacleod

    kmacleod Well-Known Member
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    There is a reason ngmoco's games play so well compared to most of the other games in the store - they aren't rushed out unfinished.
     
  18. yournothere

    yournothere Well-Known Member

    Feb 7, 2009
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    lol no games are sent out unfinished there just made really bad
     
  19. kmacleod

    kmacleod Well-Known Member
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    Haven't seen any games from ngmoco that are poorly made. In fact, they all seem to have a huge amount of polish. I don't like the gameplay in all of them, but I can respect that they're well made, which is more than I can say for 99% of the rest of the crap on the store.

    I don't know how many games I've seen rushed out with broken interfaces or ugly screen filtering. Some don't even respect the silent switch on the device.
    There has been another trend lately of releasing games that don't have any content, like Minigore. Rather than including levels, they promise to deliver after they get your money.

    I haven't seen ngmoco do any of those things before...
     
  20. yournothere

    yournothere Well-Known Member

    Feb 7, 2009
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    there just keeping the game for them selfs so they can go up the rank and no one can ever catch up to them. evil little devs!!!!
     

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